OK, I need a good animator, modeler, and scripter. And I mean GOOD!
Here's the deal: I'm changing the story for Automatic: Core Objective, and the name is gonna be called GunCell: Chrome Soldiers. The game'll be based on a fictional war taking place in Italy and France. It is taking place in 2008, during the Rebels' Skirmish. I need someone who can model as good as Jon Fletcher, who can script good, who can model good, and who can animate well.
I need arms and hands that have a white person's hands (not being racist) that are a little bit fat, not too fat, not too skinny. The arms should, for all guns, have the sleeves look like just plain camoflague (dunno how it's spelled), but without gloves. No gloves. Just a white guy's hands with no hair on 'em, and with no gloves, and camoflagued sleeves, with a sorta fat arm(s), hand(s), and fingers. The hands should look similar to Day of Defeat Source's hands.
Can someone model and animate and sound the reload, putaway, bring out, muzzleflash, and firing the gun for the gun attached in the post? Also, can ya make the HUD for the gun from the pic attached, just make it the picture that appears for each gun, also make with every gun right-clicking brings up the iron sights, or scope if you're using a sniper rifle? I am just so excited about this, and you can see if you can find pics of the following guns:
MP5A2
AK74
Berreta 9mm
Glock
M249 SAW
Franchi SPAS12 Shotgun
M16A2
Robarm M96 (pic attached)
Desert Eagle
Silenced Berreta 9mm
Silenced MP5A2
The pic of the Robarm is shown in the post. Just click view, and BOOM! It's there. I also need just one crosshair, that looks like just a circle with a dot in the middle. And, the enemies should look like rebels, soldiers, and police. They should have ragdoll-like deaths, like the Havok engine, or the Source engine.
The Robarm M96 will be the main weapon throughout the game, and I need the gun pickups, ammo pickups, the enemies holding and firing one of those guns, and other stuff. The pick-ups should be flat on the ground, and can be picked up via walking over them, or by pressing the enter key.
The segments and entities, enemies and boats, water, etc. should look European.
The Robarm is attached. If you think I'm being too demending, just look at your boss at work, or school, or whatever. Video game making is demanding, too, so as a side note, please to everything I said. I think Jon Fletcher, Butters, rolfy, and many others can help. This stuff can take as long as you want, I just want the game's stuff to not be pixel-perfect, but not sloppy and rushed, either. In the next post, I'll show what I meant by the hands being "fat."
Email me at Spyman1_9@msn.com, show me your work, then tell me what you wanna do (weapons, scripts, entities, enemies, allies, segments, etc.), and I'll give suggestions. As soon as you finish one part of everything (weapons, characters w/ scripts, objects, etc), I'll post it in a new thread. Your name'll be in the credits for GunCell, and we can start our own little company. Names can be suggested.
If you wanna help, just drop me a line at Spyman1_9@msn.com. Thank you.
Automatic: Biological Warfare
Comin' soon, maybe in Jan./Feb. 2007!