Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / bullet time jump

Author
Message
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 29th Jan 2007 20:53
Would it be possible to change the games source code to change the height of a jump. I used xplosys's Air Lift script, and changed it to only activate if the player pressed enter, and added it to an invisible enitity in various locations where I wanted the player to be able to jump from platform to platform. Problem is, it only works once so if you fall, you can't really start again. Any solutions?

<insert pun here> I really must get round to this
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 29th Jan 2007 21:32
Why does it only work once? I would help if you post the script.

I'm sorry, my answers are limited. You must ask the right question.

TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 5th Feb 2007 21:01
The code was on my old laptop, which my dog pulled off the table and broke the hard drive into two big bits. I'll have another go at trying to rescript it. Might take me a while. To be honest, it wasn't that important anyways.

<insert pun here> I really must get round to this
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 11th Feb 2007 07:30 Edited at: 11th Feb 2007 07:33
null factor 9

If you fear speaking for yourself, make use the words of others while discovering your own voice.

Login to post a reply

Server time is: 2024-11-23 12:39:07
Your offset time is: 2024-11-23 12:39:07