OK,Back under my usual name, surprising how the Replies normally differ depending on who's asking the questions?
Regarding this question, just something I was interested in , and yes, there should not be too many variables setting the players height in an actual game, I know this from previous experience with other engines.
The reason for asking , is not to have players running around in an environment scaled up necessarily, but to allow , and bear with me now, the possibility of having worlds and levels that are a lot larger , simply by scaling the player inside the game area.
The possibility would then arise where you could have grids and levels that play like 20x20 grid sizes ,but only take up 10x10 grid units,putting less strain on the engine, and allowing you to build larger environments.
Not necessarily feasible, but something I'll be experimenting around with a bit.
Anyway,Thanks for the comments.