Quote: "1:I made a ghost type character that follows a way pint..I changes the script to make the character stop when he finishes his path but..how do I make him go through walls and how do I make him be destroyed after he has finished his waypoint?"
already covered ,could have searched. for walking through walls, use this script as the characters start script:
State=0:coloff,runfpidefault=1
To make him destroy at the end of the waypoint, make the last way point state read "destroy" instead of "animate=2...."
Quote: "2:can I make it so an object say it's name is door 1 is static..but when I enter a trigger zone it changes into dynamic.. is this possible?"
Again, if you had done some research you would see this had been asked before and that it is not possible. But tell me WHY you need it to change from static to dynamic, and there may be a workaround
Quote: "and make a switch for the lift..instead of it taking off when you step on it!!!"
Look in the first two pages of the scripts forum.
what did you think
"manual lift script" did?