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FPSC Classic Scripts / A few questions

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SKULL MONKEY
17
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Joined: 17th Dec 2006
Location:
Posted: 31st Jan 2007 08:52 Edited at: 31st Jan 2007 10:59
hey..I have made a horror type game right..an I need to know a few things.

1:I made a ghost type character that follows a way pint..I changes the script to make the character stop when he finishes his path but..how do I make him go through walls and how do I make him be destroyed after he has finished his waypoint?

2:can I make it so an object say it's name is door 1 is static..but when I enter a trigger zone it changes into dynamic.. is this possible?

and make a switch for the lift..instead of it taking off when you step on it!!!

thanks to anyone who can help me!

Doom Chronicles Is Canceled for the mean time..(I couldnt sell it and I was short for ideas)But may return later in the year..But I am Making A new game A.T.R. Anti.Terrorism.Recon.

COMING SOON!
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 31st Jan 2007 13:05
Quote: "1:I made a ghost type character that follows a way pint..I changes the script to make the character stop when he finishes his path but..how do I make him go through walls and how do I make him be destroyed after he has finished his waypoint?"


already covered ,could have searched. for walking through walls, use this script as the characters start script:


To make him destroy at the end of the waypoint, make the last way point state read "destroy" instead of "animate=2...."

Quote: "2:can I make it so an object say it's name is door 1 is static..but when I enter a trigger zone it changes into dynamic.. is this possible?"


Again, if you had done some research you would see this had been asked before and that it is not possible. But tell me WHY you need it to change from static to dynamic, and there may be a workaround

Quote: "and make a switch for the lift..instead of it taking off when you step on it!!!"


Look in the first two pages of the scripts forum.
what did you think
"manual lift script" did?

SKULL MONKEY
17
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Joined: 17th Dec 2006
Location:
Posted: 31st Jan 2007 23:46 Edited at: 31st Jan 2007 23:47
uhhh thanks butters!!

ok I need to change it because of this....

I have a static door in a hallway that when it is dynamic it falls over letting you walk through..like a spooky thingy and when it's but that happens as soon as yous atrt the game so I wanted to hold it static then when I enter a trigger zone or something it turn dynamic and falls over!

Doom Chronicles Is Canceled for the mean time..(I couldnt sell it and I was short for ideas)But may return later in the year..But I am Making A new game A.T.R. Anti.Terrorism.Recon.

COMING SOON!
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 1st Feb 2007 02:50
ok. use this script for the door.


state=0:coloff
state=0,plrdistwithin=100:state=1
state=1:colon

make sure

isimmobile=0
physics=on

in the properties, and make it dynamic.

no idea if it will work. who knows.

SKULL MONKEY
17
Years of Service
User Offline
Joined: 17th Dec 2006
Location:
Posted: 1st Feb 2007 08:58
ok ill test it out now!

Doom Chronicles Is Canceled for the mean time..(I couldnt sell it and I was short for ideas)But may return later in the year..But I am Making A new game A.T.R. Anti.Terrorism.Recon.

COMING SOON!

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