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Geek Culture / Spore.

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Phaelax
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Posted: 2nd Feb 2007 04:56
Anyone seen the screenshots and videos of it yet? The last time I saw their website, it was just the flash intro with nothing else.

http://www.spore.com/screenshots.php

Kaurotu
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Posted: 2nd Feb 2007 05:00
Looks like a decent game.

Didn't the guy who designed the Sims desgin this game too?

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Phaelax
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Posted: 2nd Feb 2007 05:07
I dunno, but its been in development for years. I hope it doesn't become another "Prey".

Michael S
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Posted: 2nd Feb 2007 05:19
yes its the sims guy

If the speed of light is 299,792,458 meters per second, how fast is dark?
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Gil Galvanti
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Posted: 2nd Feb 2007 05:43 Edited at: 3rd Feb 2007 10:32
I made a post on this a while back, and this will be without a doubt, one of the most innovative and successful games ever made. Watch the hour commentated video on it, it's worth it.

Quote: "Didn't the guy who designed the Sims desgin this game too?"

*GASP*, and you dare to call yourself a game developer! the "GUY"? He's only the most famous, creative, and successful game developer in the world...Will Wright. Such a disgrace not to know his name .

EDIT: Here's the video: http://media.pc.ign.com/media/735/735340/vids_3.html

EDIT2: That was actually the 20 minute video from '06, this one i think is from '05 but is longer
http://video.google.com/videoplay?docid=-775656482294094003&q=spore+duration%3Along&hl=en

I highly recommend it, it's an amazing concept. It just get's better as the video goes along.

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Chris K
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Posted: 2nd Feb 2007 08:47
What is this? Post about games everyone knows about week?

Anyway Spore looks pretty awesome. I'm not much of a Sandboxer, but this is stunning.

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Nicholas Thompson
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Posted: 2nd Feb 2007 09:51
I saw previews for this about 9 months ago and it looks absolutely awesome.

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indi
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Posted: 2nd Feb 2007 09:56
and this makes it the 6 post about this game.

Geek Culture : Spore. 7 Phaelax
Game Design Theory : spore game 6 sith lord
Geek Culture : Spore-The Video Game 77 Gil Galvanti
Geek Culture : Spore GDC video presentation 8 Redmotion
Geek Culture : Spore again, gob smacking video. 4 Baggers
Game Design Theory : Spore - A very interesting game... 16 Peter H

Tinkergirl
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Posted: 2nd Feb 2007 10:54
Well, to have some news then (as opposed to old info) I hear that it's also going to be released on the DS, as well as the PC. As far as I know, that's news.

UnderLord
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Posted: 2nd Feb 2007 14:25
Quote: "and this makes it the 6 post about this game."


Indi go back more then a year and you'll see more....

About 2 years ago when this game was just being announced i read about it before gamespot or any place had put it up on there sites...My friend has been watching it thoughout its development, it has been delayed once was supposed to be out last June i believe. Now its gonna be sometime soon.

I CAN'T WAIT!!!!!!

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Oolite
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Posted: 2nd Feb 2007 14:33
I've mainly been creaming over the character creation system thing it has, nevermind all the rest of it.

I was amazed when at E3 he was showing demonstrating the game and he zoomed out, then out, then out again to see different galaxies, will definately be purchasing this.

I hope it doesn't get cancelled like BC, i was really looking forward to that

UnderLord
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Posted: 2nd Feb 2007 14:34 Edited at: 2nd Feb 2007 14:35
Quote: "hope it doesn't get cancelled"


Release date is second quarter of 07 so i dought it will get canceled...

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
indi
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Posted: 2nd Feb 2007 14:43
yeah i know. you can play the ive seen it before you game. officially when it was released at the convention in the states by maxim i was watching as well.
im keen just as much as you.

Jeku
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Posted: 2nd Feb 2007 17:47
Well, I was sitting with Will Wright in a coffee shop when he had the idea, so nyah.

Alquerian
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Posted: 2nd Feb 2007 19:08 Edited at: 2nd Feb 2007 19:09
Anyone seen the Robin Williams video of him creating his spore creature? It was pretty funny. I have been following spore for about a year now and it will be a revolutionary game, it will set new standards and brainwash millions. I will probably crawl into a hole of reclusive self-indulgence and play this game non-stop until someone informs me that my children have finished college.

That being said, this looks like the game of all games. Score one for Team Maxis.

Quit planning to make a game and make a game.
Peter H
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Posted: 3rd Feb 2007 00:57
Quote: "and this makes it the 6 post about this game.

Geek Culture : Spore. 7 Phaelax
Game Design Theory : spore game 6 sith lord
Geek Culture : Spore-The Video Game 77 Gil Galvanti
Geek Culture : Spore GDC video presentation 8 Redmotion
Geek Culture : Spore again, gob smacking video. 4 Baggers
Game Design Theory : Spore - A very interesting game... 16 Peter H"

i was totally the first

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Kaurotu
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Posted: 3rd Feb 2007 01:02
Quote: "Quote: "Didn't the guy who designed the Sims desgin this game too?"
*GASP*, and you dare to call yourself a game developer! the "GUY"? He's only the most famous, creative, and successful game developer in the world...Will Wright. Such a disgrace not to know his name. "


Lol, sorry. I know who he his, I just couldn't think of his name. I'm not really a Sims fan. But, Spore looks promising.

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Phaelax
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Posted: 3rd Feb 2007 10:25
I know the game has been posted here before, but I didn't know if the website had videos at that time or not.

Personally, I hate the sims, I think the game sucks. And I believe John Carmack is the most famous game developer in the world.

Jeku
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Posted: 3rd Feb 2007 10:30
Wouldn't it be Shigeru Miyamoto? Best game designer in the world?

Phaelax
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Posted: 3rd Feb 2007 10:32
Ok, I'll rephrase mine. Carmack best game programmer and most famous among computer nerds. Shigeru best designer and most famous among gamers.

Jess T
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Posted: 3rd Feb 2007 10:38
Hey, to repeat some more information that we all already know about spore:

Will Wright hired the developers of .kkrieger to do all the procedural content generation

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Dave J
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Posted: 3rd Feb 2007 13:30
Quote: "Well, I was sitting with Will Wright in a coffee shop when he had the idea, so nyah."


Wait, so that was you I was eaves-dropping on?!


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Matt Rock
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Posted: 3rd Feb 2007 20:35
Hideo Kojima. And therein the debate ends


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Peter H
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Posted: 3rd Feb 2007 20:39
Quote: "Quote: "Well, I was sitting with Will Wright in a coffee shop when he had the idea, so nyah."

Wait, so that was you I was eaves-dropping on?! "

ah Dave J, you must have been that annoying guy who kept leaning over into the path of my audio amplification device, which i was using to listen in with.

One man, one lawnmower, plenty of angry groundhogs.
Kentaree
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Posted: 3rd Feb 2007 20:43
Quote: "Carmack best game programmer"


Bwahahaha, you haven't played Doom3, have you?

Jeku
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Posted: 3rd Feb 2007 22:49
Quote: "Hideo Kojima. And therein the debate ends"


For what--- all of 4 games?

I'm sorry, but Miyamoto is responsible for dozens of franchises, and probably nearly half a hundred AAA games.

BiggAdd
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Posted: 3rd Feb 2007 23:06
Woa!!! That looks outstanding. The character system is immense! I'm so buying this.

Kentaree
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Posted: 3rd Feb 2007 23:07
I fully agree with Jeku here, Miyamoto is the best designer hands down. He also did the entire work on Donkey Kong and Mario Bros (not SMB) on his own, so he could also program

Miguel Melo
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Posted: 4th Feb 2007 01:39
There's several designers that I admire, like Wright and Molyneaux. But I must agree that Miyamoto is probably the top dog of top dogs.

I have vague plans for World Domination
Phaelax
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Posted: 4th Feb 2007 04:14
Quote: "Bwahahaha, you haven't played Doom3, have you"

I took a glance at the demo briefly, but it was just too dark for me to really play it.

David R
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Posted: 4th Feb 2007 12:14
Quote: "Will Wright hired the developers of .kkrieger to do all the procedural content generation "


He did? I knew he took inspiration/advice about procedural content from them, but I didn't actually know he hired them, so that's something I didn't know


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Benjamin
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Posted: 4th Feb 2007 14:20
Quote: "I took a glance at the demo briefly, but it was just too dark for me to really play it."

Doesn't it have a brightness adjust option? I can't play dark games on the old CRT monitor because it's just so damn dark. The TFT I had(will have again..) was really bright, so I had no problems. Now, if only it hadn't have broken after only a month..

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Jess T
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Posted: 4th Feb 2007 18:19
I think he meant the game-play was too 'dark'... Like, too gory, or too much horror, etc...

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Benjamin
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Posted: 4th Feb 2007 18:52
Who doesn't know that Doom is 'dark'?

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Chris K
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Posted: 4th Feb 2007 20:31
I think he did actually mean in terms of lightning. It is notoriously poorly lit. There's a line in Prey - "Oh no the lights have gone out, I'm doomed." which must be a jab at Doom 3. Kind of like Duke 3D's "That's one doomed Space Marine."

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Jeku
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Posted: 4th Feb 2007 20:44
Yah, but Carmack wrote the engine, so he wasn't directly responsible for how dark the game was. The Doom 3 engine is a technical achievement regardless of how the few games using the engine turned out.

Phaelax
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Posted: 4th Feb 2007 22:15
actually no, i meant literally too dark to see. But my crt is somewhat darker than it used to be 6 years ago. I could adjust the brightest through the graphics card settings, but everything else would get a washed out look.

Doom3 wasn't his only achievement though. Just look at how many games had used the Quake3 engine since it was created. It's quite an achievement to able to say, "yea, i've powered half the games on the shelf". (slight exaggeration but you know what i mean)

Kentaree
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Posted: 4th Feb 2007 22:17
Yes, but unless I'm totally wrong, he didn't write the engine on his own, am I correct?

Phaelax
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Posted: 4th Feb 2007 22:43
i doubt he did. Isn't quake3 when he supposedly came up with that weird inverse squareroot method or whatever it was?

Jeku
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Posted: 5th Feb 2007 09:24
Well I doubt anyone writes entire game engines 100% from scratch. I mean, he used OpenGL which is a set of libraries written by other people. And like you said, he used the inverse squareroot function that he didn't write. It's not very smart to reinvent the wheel and create everything from scratch.

Chris K
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Posted: 5th Feb 2007 10:16
No he didn't write it by himself, he was just the lead.

No one knows who wrote Q3's FastInvSqrt, it's one of the greatest pieces of game code ever written and everyone who worked on the engine denies it was them!

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Peter H
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Posted: 5th Feb 2007 15:35
it was me

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Jess T
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Posted: 5th Feb 2007 15:57
If anyone's interested, I came across This While using StumbleUpon a couple weeks back - sheds some light on the mystery

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Gil Galvanti
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Posted: 6th Feb 2007 00:27
I'm very confused by the whole point about why it's a big deal to get the inverse square root of a number, and what that has to do with Spore or games in general. Besides, why can't you just do 1/sqrt( x ) to get the inverse square root instead?

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Jeku
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Posted: 6th Feb 2007 03:53
Quote: "Besides, why can't you just do 1/sqrt( x ) to get the inverse square root instead?"


Programmers have to be careful when using division, square root, etc. as it takes more cycles to compute than bit shifting or multiplication. When you're designing an engine where you have to push a CPU to the absolute limits, you can't use them willy nilly.

Jess T
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Posted: 6th Feb 2007 08:11
Even if sqrt() was just a Look Up Table, the division operation is quite intensive by a number of magnitudes over multiplication, which in turn, is much more intensive than any shifting (as Jeku said).

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Chris K
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Posted: 6th Feb 2007 14:44
Plus a lot of the time the reason you are finding a sqrt() is to normalise a vector, in which case you are going to divide by it anyway, so it is quicker to go straight to 1/sqrt().

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