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FPSC Classic Scripts / Source Fort

Author
Message
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 2nd Feb 2007 20:40
I'm toying with the idea of somehow tranlating source fort, the much-loved Mod of Half-Life 2 deathmatch into an FPSC mulitplayer.

First things first, we need to establish the phases that the game has. So, i've mucked about with the setup fpi for multiplayer (i've only posted the bit i've edited, everything else remains unchanged):


What do you think? And can anyone suggest a way to make teams possible? With allies now working (for some of us), surely it can't be too far away.

AE

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 2nd Feb 2007 23:45
I don't have Half Life 2, but what do you do in this mode?

Owen
18
Years of Service
User Offline
Joined: 9th Nov 2006
Location: A Cottage, UK
Posted: 3rd Feb 2007 01:18
Source Forts is an Amazing Game

If this works, I love you

http://s117.photobucket.com/albums/o77/Owenwilliams/?action=view&current=Guile4.jpg
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 3rd Feb 2007 09:37
Quote: "I don't have Half Life 2, but what do you do in this mode?"


Well...
Quote: "SourceForts is a Half Life 2: Deathmatch mod where Combine and Rebels face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the "build phase" to protect themselves and their team's flag (which is actually a ball), and then fight it out and try to capture the enemy's flag in the "combat phase". Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase."
(taken from the official site).

So, i'm sort of scratching my head as to how the player can freeze blocks and, in the combat phase, un-freeze them.

AE

As a side note: I don't have source forts either, though several of my friends do.

Bozzy
18
Years of Service
User Offline
Joined: 10th Sep 2006
Location: Birmingham, UK
Posted: 3rd Feb 2007 11:44
Wow, I like the idea of a build phase... is it just textured cubes, then you build onto them, or is it proper buildings?

I might try this in DBPro,I'm trying to make an FPS at the moment. BTW If you do this in FPSC, you will officially be a legend!

Bozzy

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