I'm toying with the idea of somehow tranlating source fort, the much-loved Mod of Half-Life 2 deathmatch into an FPSC mulitplayer.
First things first, we need to establish the phases that the game has. So, i've mucked about with the setup fpi for multiplayer (i've only posted the bit i've edited, everything else remains unchanged):
:state=0:sky=skybank\scifi\Dst
:state=0:music=audiobank\music\generic\main.wav,musicvolume=50,soundscale=25
:state=0:fog=0,fogred=0,foggreen=0,fogblue=0
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255
:state=0:timerstart,plrsound=audiobank\buildphase.wav,activate=divider
:state=0,timergreater=50000:plrsound=audiobank\combatphase.wav,destroy=divider
:state=0,timergreater=100000:plrsound=audiobank\buildphase.wav,activate=divider
:state=0,timergreater=150000:plrsound=audiobank\combatphase.wav,destroy=divider
:state=0:timergreater=200000:quitgame
What do you think? And can anyone suggest a way to make teams possible? With allies now working (for some of us), surely it can't be too far away.
AE