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FPSC Classic Scripts / about scripts

Author
Message
imothep85
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Belgium
Posted: 6th Feb 2007 04:47
Hi all, its possible to have a GOOD I.A script??
when i enter in a new room(exemple) if this room have entities i want if this ear a sound or seen me, this go DIRECTLY in my direction, and attack me.
and if im in the back of ennemis this turn directly to my direction, and attack me, too.

I want entities ALLWAYS active and not inactive.

other questionm how to use the object TORCH LAMP???
thanks.
smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 11th Feb 2007 23:02
Quote: "Hi all, its possible to have a GOOD I.A script??"

Do yu mean AI? lol

Wen you say inactive, so as soon as the room starts yu are seen and it begins attacking you? Just edit the "player within range" part. I forget what it is called...

You go into entities, select the lamp, place it in, and put a light above it.

When they no longer provide a means of entry, then we try harder, until then, you continue to spark anarchy, my fellow anarchists.- CEO, AN.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Feb 2007 00:29
No. It's not possible to have a good A.I. script so far. I mean, you can make decent ones, but it won't give you the feeling of facing a smart opponent.

Quote: "when i enter in a new room(exemple) if this room have entities i want if this ear a sound or seen me"


Just place a trigger sound in front of the door telling them to spawn, and then give the entities the snipe.fpi script. It's the best script that comes with FPSC.

I have a question. Did you really get an account on the TGC forums on Mon Mar 27th 2006 as your profile says, because alot of people seem to be relatively new to FPSC even though their account is older.

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