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Geek Culture / heres a challenge for you.

Author
Message
lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 8th Feb 2007 21:58
i see a lot of talented pepole here so
why dont you make a game together
like a few of you make a story line
then email it along to the next group
to make the gameplay and so on.
tell me waht you think.

I use dbp and xna
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 8th Feb 2007 22:06
Why don't you?


"History shall be kind to me, for I intend to write it" - Winston Churchill
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 8th Feb 2007 22:08
i think its a cool idea, all the forum acting together assuming different goals as if in the bigger companies

Who wants a Lemon?

I love lemons... and cats
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 8th Feb 2007 22:09
OpenMMORPG & OpenFPS anyone?

One man, one lawnmower, plenty of angry groundhogs.
lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 8th Feb 2007 23:38
yeah i am just saying you guys make cool stuff
by your selfes think what you could do
together.

but evryone would have to agree on a style
like fps rpg rts ect.

I use dbp and xna
Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 8th Feb 2007 23:43
Been tried and failed multiple times before.


"Computers are useless, they can only give you answers."
Chris K
21
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 8th Feb 2007 23:54
I vote for better thread titles.

-= Out here in the fields, I fight for my meals =-
Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 9th Feb 2007 00:14 Edited at: 9th Feb 2007 00:20
It only takes one individual to start such a project by providing its base, so David R's question is indeed a good point.

Have a stab at starting an open project and I'm sure a handful of people will join you.


You are not alone.
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 9th Feb 2007 00:23
Quote: "and I'm sure a handful of people will join you."


If we like it, that is.

5Louiz
18
Years of Service
User Offline
Joined: 15th Nov 2006
Location: Brasil
Posted: 9th Feb 2007 01:20
Making the game is the most stable part.
Working in group is the unstable one. The team must to be even more sedulous to work over the internet. It is not easy to find a group of serious developers among so many entusiasts with no perseverance.

Most serious indie developers would raher work on their own projects.

As mentioned before, you must to do a serious and interesting start if you want to abduct those rare free indies, which are yelling for a chance to use their skills
lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 9th Feb 2007 04:13
i just thought that you guys would like the idea
and also you could have a competition dbpro
verses fpsc developers i dont now it was
just an idea.

I use dbp and xna
Kieran
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 9th Feb 2007 05:01
-.- dont people read anymore? look under "community projects" in the DBpro forum and READ IT! it has cimmunity projects in it

Crazy Ninja
19
Years of Service
User Offline
Joined: 27th Aug 2005
Location: Awesometon
Posted: 9th Feb 2007 08:59
Kieran beat me too it. There are community projects.

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 9th Feb 2007 09:23
DBPro isn't VB, Delphi, C++...

Consider that these standards are taught in schools and colleges, have a lot of literature behind them - really code for these languages tends to be far neater than the average DBPro project. So it's one thing for several Delphi programmers to work on one project, because it's far more conceivable for them to concentrate on different functions and areas.

With DBPro, you have no set standard, no taught standard, everyones code is quite unique and understanding another's DBPro code at the level required is very difficult. So an open source DBPro project needs a lot of care and attention, far more so than a solo project.

For things like this to work, you need some serious planning. For instance media, you let every Tom, Dick, and Harry add their media to the mix and the game ends up looking shoddy as hell. Media has to match, if you have a jeep and a tank, it's no good if the jeep has had hours of painstaking work on the texture, and the tank has been box mapped with a low quality JPG photo of a toy tank. People need to find and stick to roles, but they never do. If someone contributes beautifully textured jeep model, grab them, chain them to a radiator (near a PC with copy of Photoshop of course), and force them to make or redo every military vehicle texture. Really you need a good 2 or 3 texture artists (hardware, environment, characters). As for the idea of open source, well I went through all my thoughts on that the last time, jist being that it just doesn't work like in other platforms.

''Stick that in your text and scroll it!.''
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Feb 2007 12:24
Well most of the problems with projects is people don't have the time or money to collaborate properly and even some can be down to bad planning, which is why there are a lot of indie game makers and less completed indie games, of course there are those who are able to make time etc. to do it, but lives can prevent you from completing things, or things on time.

Did The Buddha have a Zen micro?

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