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FPSC Classic Work In Progress / [LOCKED] My game level demo

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Skywalker
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Posted: 10th Feb 2007 20:46
I will get the demo on here later today. Heres a few screenshots. Comments and critism welcome.

"Its not how many times you fall its how many times you get back up!"

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Owen
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Posted: 10th Feb 2007 20:55
Woah, nice work there mate... are those custom segments and entities i see?

seriously, great stuff *thumbs up* can't wait to see more

Owen,

The Names Owen, Oninmista n00b is now the past.

WINXP-FPSC-GIMP-ANIM8OR-1.5G.RAM-MOUSE-KEYBOARD-
Opposing force
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Posted: 10th Feb 2007 21:14 Edited at: 10th Feb 2007 21:15
Excellent...


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vorconan
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Posted: 12th Feb 2007 17:18
put some more screenshots on, this game looks great, the thread title doesn't draw people in though, and i hate to see great games get sent to the bottom of the forum just because the thread name. Seriously though, the segment positioning is really good, i really like the ruined building with the all the dead grass around it.

so what's the job?
Inspire
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Posted: 13th Feb 2007 02:35
Those were some scrumptious screenshots. I can't wait to see more of this.

Jhon
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Posted: 16th Feb 2007 13:17
ya game looks really great!
how did you build this "destroyed" terrain and the buildings?
it looks a bit like in a real war

i´ve written "jhon" the wrong way on purpose
Jhon
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Posted: 16th Feb 2007 13:20
a question for "Skywalker":
i know that your name is luke.
are you also this guy named "Luke314pi"
if so, thumbs up for (your) game "Darkest Island" !

i´ve written "jhon" the wrong way on purpose
Skywalker
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Posted: 17th Feb 2007 18:33
Oh sorry I am so late to reply I broke my finger and have been away for a few days. The demo will be up ASAP!

@Jhon No I am not in fact Luke1314i but thank you for your complements. The scenery was made in Gamespace Light and Milkshape, then just put as a static entity and textured to match the segment around it, the buildings in some of the pictures were created by Stamina and can be downloaded free on the forums.

"Its not how many times you fall its how many times you get back up!"
Inspire
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Posted: 23rd Feb 2007 03:37
Quote: "a question for "Skywalker":
i know that your name is luke.
are you also this guy named "Luke314pi"
if so, thumbs up for (your) game "Darkest Island" !
"


Why? Why would you ask this? Luke341pi wouldn't....you know what? Wow.

More please, Skywalker. Join me, and we can rule the galaxy. lol Can't help it.

Zdrok
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Posted: 24th Feb 2007 14:15
Your game looks that that nVidia compo entry called Shallow Grave, or something. Good work!

GunCell: Chrome Soldier

Arriving in 2007.
darimc
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Posted: 24th Feb 2007 14:21
this is amazingly GREAT WORK!

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Skywalker
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Posted: 10th Apr 2007 06:52 Edited at: 10th Apr 2007 06:55
I'm sorry guys I may never get this demo out It isn't that I don't want to. I just need to protect my files before I release it with something like Vinushu, the problem is that I don't have the money right now. So I hope this video will hold you guys over until my next paycheck.

"Its not how many times you fall its how many times you get back up!"
mastercheif 193
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Posted: 10th Apr 2007 07:24
Where's the video?
Inspire
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Posted: 10th Apr 2007 19:51
Right here *pulls it out from behind masterchief's ear*...

We can wait. I want to see this video really badly though.

Skywalker
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Posted: 11th Apr 2007 01:20
shi... Whoops I mean. Here it is my bad, what was I thinking?

"Its not how many times you fall its how many times you get back up!"

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Skywalker
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Posted: 11th Apr 2007 01:25
I'm going to put together a high quality version for those with broadband. I was on my laptop when I made the previous video.

"Its not how many times you fall its how many times you get back up!"
Inspire
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Posted: 11th Apr 2007 01:35
That video is great, but the framerate was a bit laggy. That might just be because of Fraps though. How is the framerate, and how did you get those bullet - flying - by noises to play?

Slayer222
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Posted: 11th Apr 2007 01:41
loved the sound raaa! boomboom! ahhhgh! lol that looks like a great game although you should try and think of a name.
Slayer_2
Cherd
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Posted: 11th Apr 2007 01:50
looks great, very atmospheric

Skywalker
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Posted: 11th Apr 2007 04:09
@Inspire
Thank you for comments and concern, like I said though that was made on my laptop; I am currently on my desktop where I will post a higher quality video. Game normally runs on my comp between 25-30 fps with full lightmapping, shaders, ect. Bullet fly bys? Made for a pack later other wise I would tell you I hope you understand.

@Slayer222
Thanks I am glad that you enjoyed it! Naming is hard for me, I may release the story line and allow forum input.

@Cherd
Thank you, but what do you mean by atmospheric?

"Its not how many times you fall its how many times you get back up!"
mastercheif 193
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Posted: 11th Apr 2007 04:10
Quote: "Right here *pulls it out from behind masterchief's ear*..."
Sweet! The movie was very nice Skywalker
Slayer222
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Posted: 11th Apr 2007 04:31
Yaeh reminded me of doom lol
Slayer_2
Skywalker
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Posted: 11th Apr 2007 05:47 Edited at: 11th Apr 2007 06:20
Okay, here is the new high quality video you may want to pause it in places to read the onscreen text. I tried to showcase some of my custom addendum!

"Its not how many times you fall its how many times you get back up!"
Slayer222
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Posted: 11th Apr 2007 05:49
can you make it compatible with media player please?
mastercheif 193
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Posted: 11th Apr 2007 05:50
Forgot the video again
Slayer222
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Posted: 11th Apr 2007 05:53
nope he just removed it...
Skywalker
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Posted: 11th Apr 2007 05:55
What is the size limit for Attachments?

"Its not how many times you fall its how many times you get back up!"
mastercheif 193
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Posted: 11th Apr 2007 05:57 Edited at: 11th Apr 2007 05:59
Quote: "nope he just removed it... "

Oh okay.

Quote: "What is the size limit for Attachments?"

How large is the attatchment?
Skywalker
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Posted: 11th Apr 2007 05:58
Do any of you know why there should be a problem attaching a 22mb wmv?

"Its not how many times you fall its how many times you get back up!"
mastercheif 193
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Posted: 11th Apr 2007 06:00
Quote: "Do any of you know why there should be a problem attaching a 22mb wmv?"

Not that i know of
Skywalker
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Posted: 11th Apr 2007 06:37
I give up I put it on file front.

Heres the link check it out! It really isn't that big of a file I don't know why its not working its only 22mb.

http://files.filefront.com/Manifestrar/;7207426;/fileinfo.html

"Its not how many times you fall its how many times you get back up!"
Bloodeath 6 6 6
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Posted: 11th Apr 2007 06:40
Segments arnt yours, i know because i have them too lol, but other than that looks great

You'll Know When You See It.

Death has no end
Skywalker
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Posted: 11th Apr 2007 06:46
Bloodeath 6 6 6
Whoa! Whoa! which segment and can you show me were you got it?

"Its not how many times you fall its how many times you get back up!"
mastercheif 193
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Posted: 11th Apr 2007 07:18
Nice video Skywalker.
Slayer222
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Posted: 11th Apr 2007 07:20
there shouldn't be but I would use filefront...
Slayer_2
Bloodeath 6 6 6
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Posted: 11th Apr 2007 07:31
i dont member where i got it, i used to google, "Wall textures" and "floor textures" the walls in that last screenshot, the first 2 or 3 shots, the one with the wooden cut out, and the scratched one, and the normal one

You'll Know When You See It.

Death has no end
Slayer222
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Posted: 11th Apr 2007 07:38
dang this makes my game look like crap lolJK
Slayer_2
Skywalker
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Posted: 11th Apr 2007 08:17
@Bloodeath
Wait so floors and the walls or just the walls?

Sorry guys I am just concerned my work may have been compescated.

@Slayer222
Thank you, when the demo is out though and you play it we'll see if it is any better than yours!

@Mastercheif 193
Thanks glad you enjoyed it.

"Its not how many times you fall its how many times you get back up!"
Cyber Lee
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Posted: 11th Apr 2007 10:40
I like it... Very much... Hope the game will be out soon...

BTW All these model pack weapons dont they remind u of Far Cry??? They are the same and the hands have the same gloves???
Slayer222
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Posted: 11th Apr 2007 18:10
demo yay! can't wait man,
Slayer_2
Inspire
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Posted: 12th Apr 2007 03:40
Yeah, Skywalker. I got that somewhere too.

Skywalker
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Posted: 12th Apr 2007 03:47 Edited at: 12th Apr 2007 03:51
I have the PSD with all the layers, and more variations than shown, I will post watermarked versions of each here shortly. I have been stumped how these got out the only person I released these to was my close friend. I have contacted him and he claims not to have exploited them. However, evidently someone has! This is, however, taking away from the purpose of my thread, so until I have posted my proof of ownership and found the culprit, let us keep on topic.

"Its not how many times you fall its how many times you get back up!"
Skywalker
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Posted: 13th Apr 2007 06:29
Okay, If anyone is still interested here is my 2nd Level Video.

http://files.filefront.com/Manifest2rar/;7225565;/fileinfo.html

"Its not how many times you fall its how many times you get back up!"
Slayer222
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Posted: 13th Apr 2007 06:51 Edited at: 13th Apr 2007 06:56
It didn't quite work... [NVM]
Cool loved the sounds again
Slayer_2
Bloodeath 6 6 6
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Posted: 13th Apr 2007 06:54
just the walls, i have the slashed one, the wood variaiation and the second one i cant remember which, i also got a carpet texture that matches it in the same site. regardless, im going to be honest i have my doubts that you made those textures

You'll Know When You See It.

Death has no end
Skywalker
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Posted: 13th Apr 2007 07:12
@Bloodeath 6 6 6
I understand our doubts you can hold them I would, and have before
too. Go ahead and check out the new movie though and tell me what you think.

"Its not how many times you fall its how many times you get back up!"
Slayer222
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Posted: 13th Apr 2007 07:20
Did you make the guy there was only one type of person?
Skywalker
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Posted: 13th Apr 2007 07:22
In the video? Those are the characters from one of the Model Packs not sure which one. However, I did normal map them so they look better

"Its not how many times you fall its how many times you get back up!"
Slayer222
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Posted: 13th Apr 2007 07:36
Oh MP1 I bet but why did you only use one? From what I could gather there were at least three weapons FN sniper rifle Desert eagle pistol and AK-47
Slayer_2
Inspire
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Posted: 13th Apr 2007 10:54
Great video, Skylwalker.

I have a couple of questions:

How did you make the bullets wizzing by and the empty shell hitting the ground sounds to play? They were timed so well.

How did you make the enemies spawn like that? Were you using trigger zones?

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