Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 11th Feb 2007 13:23
Hi
i did wat Butterfingers said to do and i made a new .X file for the light maker..its a simple sphere...i put in the entitybank/_makers folder (its named lightbulb.X)(i deleted old 1, but made backup first)
when i go to put the light in, its still the old texture
did i forget to do something??
if i use the EntityMaker how do i make it a light thingo

Thanks


Mods Its 500x100
bdgbdg
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 11th Feb 2007 14:33
The .x file is just the model, the texture is in a different folder, I think (But what do I know?)

Project FPS - 71%
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Feb 2007 17:14
Just specify the new texture in the lightbulb's fpe.

Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 12th Feb 2007 06:22
so i also need a new texture?
i though i just needed the .x file since thats the model itself


Mods Its 500x100
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 12th Feb 2007 12:32
the texture doesn't matter as the actuall model doesn't appear ingame.

Woot Kingdom hearts owns!

Login to post a reply

Server time is: 2024-10-01 08:27:44
Your offset time is: 2024-10-01 08:27:44