Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Code Snippets / wavey flag object

Author
Message
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 6th May 2003 23:52
With a simple set of functions, you can now easily create an animated flag object for CTF style FPS games, or anything else. Scale it, move it, rotate it any way you like, it all works. Library file and sample code included.

http://www.realgametools.net/forums/attachments/flaglimb2.zip
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 7th May 2003 04:17 Edited at: 7th May 2003 04:17
Nice One, someone else was doing the same a week or so ago, although I never checked out the code.

Can I suggest you swap the large bmp for a small jpg in your zip file, it'll save you some bandwidth!

Thanks in advance.
All the Best,
StevieVee
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 8th May 2003 00:43
i'm on a T3, so bandwidth isn't an issue with me. But there's a reason it's a bmp format if you look at the code. A jpg cannot be pasted to the screen for image capture, which is what you have to do to map it to the flag properly.

Login to post a reply

Server time is: 2024-04-26 23:19:25
Your offset time is: 2024-04-26 23:19:25