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FPSC Classic Models and Media / texure help! plz

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darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 12th Feb 2007 01:07
I converted a texture to .dds (which is what it says the textures are) but when i try to wrap it around a box the box is white. Maybe its because the texture has to be the right size?

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com

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darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 12th Feb 2007 20:07
please help!

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Gibbzy
18
Years of Service
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Joined: 8th Apr 2006
Location:
Posted: 12th Feb 2007 20:56
i had the same problem... but i think its because the texture needs to be in the texturebank..

who would of thought... born in 1994 and im modelling and makin flash animations ooooooooo
jordmans
19
Years of Service
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Joined: 30th Sep 2005
Location: netherlands
Posted: 12th Feb 2007 21:17
iv heard more about this...try making the texture .png ...thats what i do..and i never have trouble with my textures

greetz jordmans

Visit my site for free fpsc stuff!! http://jordmans.blogspot.com/
Cherd
17
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 13th Feb 2007 18:28
i had that problem, what i did was backed up the original texture of the model, then renamed the custom texture the same name as the original texture had been and just replaced it, it worked then

darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 13th Feb 2007 22:53
kk thanks

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
vorconan
17
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 13th Feb 2007 23:24
in the model's fpe file, it will have a line saying texture, make sure the path to your texture is the one shown there, and make sure you delete the dbo and bin files before hand or it won't make any difference

so what's the job?

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