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FPSC Classic Scripts / Xplosys simulated ally script.

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raptor222
18
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Joined: 3rd Aug 2006
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Posted: 13th Feb 2007 18:02 Edited at: 13th Feb 2007 18:07
I have added a little bit to the xplosys simulated ally script and it works great.
It now follows waypoints (ripped from pace script).
one problem though after several times it runs through the waypoints for some reason it cycles through the character animations and after it cycled through all of them it continues normally.

EDIT - if anybody has an idea how to fix the above problem don't hesitate to post it.



Pyramid entertainment - Play the game
Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 14th Feb 2007 00:55 Edited at: 14th Feb 2007 00:56
It's probally cause it's using other actions (such as incframe) in the other states, affecting the animation. Here's the fix:



They won't shoot while moving though, so I don't know if that's what you want.

BTW, I'm taking a vacation from FPSC, so you *never saw this post!* NOW BACK TO DooM (2)!

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