He's not flaming, he's delivering the harsh truth.
Seriously, the fact that the guy is your best friend proves nothing about his skill. Real life beta testing experience? In what exactly? It seems to me, all you're doing is pulling in him because he's your friend and you want to pad out your credits. I tried that. I tried to form a team out of close friends, And everything I tried to do with them went to piss. Simple as that.
Now, topic-wise. WIP is for something you have done a fair deal of work on and can show. If it's not that far then fair enough. Game design theory is for, like the name suggests, game design. And it's theory. An in-depth story, an innovation in gameplay, a game idea that has both and more, stuff like that.
You, however, have a very vague story that sounds loose and generic, and no gameplay ideas other than aspirations of it being better than something else, not that even you yourself know what "it" is.
Battle at Bezek? What the hell is that? Am I supposed to know? Is it supposed to remain a mystery to me? If so, what's the point of telling us of your story anyway? At least give us some idea. When it happened, where it happened, why and how, and also answer such questions regarding the game as a whole. Then we're getting somewhere. Characters, settings, a timeline, all of it. If it isn't there to be explained, you're not ready.
The desire to encourage the slightest interest in your gameplay should necessitate telling us the specifics. "As good as seven sorrows but a little under LOTR" tells me sod all about your gameplay. When you tell us that "old and young can play this fun and graphical (grammar) beautiful game", despite the fact that there's no proof, nay, no
game existing yet to back this up, you're making yourself look like a presumptuous idiot.
To top it off, your first post is poorly presented and otherwise generally irritating. It's just one long stream of self-glorifying tripe. A lot like this post, but hush.
Now don't tell me I or bizar are wrong. Go back and rewrite your first post, from scratch, after you've applied sensible logical planning to it and your game idea.