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NVIDIA Competition 2008 / BiggAdd's Entry: Psychic Jim.

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BiggAdd
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Posted: 23rd Oct 2006 22:45
Well this is my WIP. The game is about a mad scientist (based in a school) who accidentally releases his "experimental creatures" around the school.

Its going to be sort of a Capture the flag type game, a "king of the school" game where you have to capture rooms to keep them tidy, whilst the creatures capture rooms by messing them up plus hopefully just a random death match.
I'm hoping the level to be pretty large, so my plans are to model an entire school. 30+ rooms plus outdoors.

So more about Psychic Jim's Powers. Well mostly sort of magic stuff, because i thought that would be cool. Hopefully telekinesis. Using Dark Physics so that should be fun.
Also i want to throw a load of human weapons in there as well because i don't want it to be all magic, because some people might find that boring.

I'm trying to make this game look really nice as well. More cartoony than anything, but not too cartoony.

Anyway, i've got the basic design of Jim already.

Here he is:


I've already animated his Run Cycle.

Here are some ingame shots of the level and engine so far. I've also uploaded a short video. (In the video the sound of the footsteps doesn't match, but only because the video recording slowed the game down.)




Enjoy!
(Comments will be welcomed)

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Chris K
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Posted: 23rd Oct 2006 23:14
Very nice lightmapping.

Looks like it's had some render effects on it.

Looks ace.

-= Out here in the fields, I fight for my meals =-
BiggAdd
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Posted: 23rd Oct 2006 23:23
Why thankyou. At the moment im just trying to get the structure of the building complete. Ie all the rooms and doors put in. Glad you like it.

Turoid
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Posted: 24th Oct 2006 00:16
Looks pretty good, what's the texture resolution of that baked lightmap?

Seppuku Arts
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Posted: 24th Oct 2006 00:19
Quote: "Looks like it's had some render effects on it."

Thats baking for you

Very good stuff my friend, can't wait to see more.

BiggAdd
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Posted: 24th Oct 2006 00:31
resolution of 1024x1024. Not very big i know for a level.

Tanks for all your comments. I will be posting some more progress soon!

BiggAdd
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Posted: 25th Oct 2006 18:54 Edited at: 25th Oct 2006 18:57
Ok here we are. Another Update. I've expanded a bit on the level and added the collision into the engine. Also added a few more lights.

The level has some faults and so does the shadow and light system.

Instead of uploading screenies and vids i'll put a demo of what i've got so far onto this post. Tell me what you think and also the FPS you get.

[EDIT] Forgot to mention you'll need the agea drivers for this one.

Cheers!

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Chris K
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Posted: 25th Oct 2006 22:45
Very nice.

FPS 64.

It felt like a school, I think this game should be set in a school, and you can go around generally causing mayhem.

-= Out here in the fields, I fight for my meals =-
BiggAdd
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Posted: 25th Oct 2006 23:32 Edited at: 25th Oct 2006 23:37
It is set in a school. I said that in the top post... well not very clearly though. Glad you like it.

Hopefully i was trying to get a mayhem sort of game play in it. Its what I'm aiming for.. whether or not i can code such a thing is another story.

Thanks for your comment!

Chris K
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Posted: 26th Oct 2006 00:10


I am an idiot.


But at least you succeeded in making it feel like a school!

-= Out here in the fields, I fight for my meals =-
BiggAdd
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Posted: 26th Oct 2006 02:01 Edited at: 26th Oct 2006 02:03
Yes i am very glad about that. I think it probably feels like a school because i've modeled it on my school. Its not exact but the basic shape is correct. At least it shows.

Im starting to think of shapes for creatures. I've got a few ideas. i'll keep you all posted when i do some sketches.

Atm though im starting to mess around with some shaders. I've tried out evolved's per pixel lighting and might come in handy for a day/night cycle. it looked light a night setting when applied.
I'll post some screenies soon of shader testing.


Cheers!

Seppuku Arts
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Posted: 26th Oct 2006 03:02
that's a pretty cool demo, quite a sleek FPS, but it did slow down, dunno if my computer was doing something, aegia phys X or your lights, but cool anyway dude.

BiggAdd
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Posted: 26th Oct 2006 03:27
How much did it slow down by? It must be my lights. Im thinking about not using shadows. They look a bit messy.

Seppuku Arts
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Posted: 26th Oct 2006 12:03
It went down to 9 and below in places, I got a 0 at one point, other than that the FPS was good.

BiggAdd
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Posted: 26th Oct 2006 13:45
Hmmm thats odd. I'll have to figure something out. Thanks for testing it though.

Seppuku Arts
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Posted: 26th Oct 2006 14:05
It could may well have been something on my end that caused it, as you could now say my PC is a low end (ish) comp.

The ARRAYinator
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Posted: 26th Oct 2006 22:57
Great demo. THe animation is very smooth! These entrys are looking really good so far. I wonder what theyll look like 4 months from now keep up the good work!



Agent Dink
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Posted: 27th Oct 2006 00:26
Looks nice, and runs great, no slowdowns for me.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
TEH_CODERER
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Posted: 28th Oct 2006 13:05
Please finish this game; it looks/sounds like it will be so much fun!

Turoid
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Posted: 29th Oct 2006 10:32
Great 64 fps, no slow downs

BiggAdd
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Posted: 30th Oct 2006 23:37
Thanks for your comments!

I'm glad your all liking it. I'll try as hard as i can to Finnish this game, if i don't enter it for the nvidia compo i want to finish it anyway!

BiggAdd
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Posted: 31st Oct 2006 04:03
Ok got a small update. I've planned out the map so far. I've got a lot to do. But im just about half way with the modeling of the shape of the level.

Here is the plan of the level. As you can see pretty big... but thats what i want. its only 700 polys at the moment.




Cheers!

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Mike Inel
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Posted: 31st Oct 2006 11:23
Big indeed... Cool BG by the way. Looking forward to your project!

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Keemo1000
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Posted: 3rd Nov 2006 03:00
Love the shadows, awesome.


http://forum.thegamecreators.com/?m=forum_view&t=82195&b=8
Mike Inel
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Posted: 22nd Nov 2006 08:54
Heya... How's the game?


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BiggAdd
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Posted: 23rd Nov 2006 17:32
Very slow progress! I have had so much work on atm what with my A levels and my part time job i cant find the time. I've done a teensy update just adding some sound etc. But nothing major. i may have to throw in the towel here because i have 4 exams in January which i don't want to mess up. who knows.

Mike Inel
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Posted: 23rd Nov 2006 22:42
Aw, crap! You're giving up too? Well, I can't argue with that... It's up to you...


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UFO
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Posted: 25th Nov 2006 23:09
nooooooo! I just decided to read this thread, and it looked really cool and promising, until I read your last post :'-(.

Well, at least its easier for me to win...uhm...I mean...don't give up!

I really want to see this finished, and it looks like it will be awesome. Just because you have some exams in January doesn't mean you should give up. Just don't work on it then. You have plenty of time to work on it until then.

BiggAdd
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Posted: 29th Nov 2006 02:12
Im definately going to finish this game at some point. So it will be made, even if it doesn't go into the compo.

Cheers for the support though,

BiggAdd

Xenocythe
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Posted: 29th Nov 2006 02:42
BiggAdd,

I could quit because my project didn't turn out the way I was hoping.

Your game lookes fantastic.. great style, good graphics... you might be giving up a win here!

Enter it into the compo, it'll deffinetly be worth it, trust me


Chris Franklin
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Posted: 2nd Dec 2006 22:31
Cool layout

o and i just realised what you used for the smoothing on the walls nice "Fillet" tag in c4d

BiggAdd
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Posted: 5th Dec 2006 17:30 Edited at: 5th Dec 2006 17:36
Fillet isn't a tag chris, And i diddn't bevel the walls. They still have sharp edges. I dont plan on beveling the edges of the walls, as it will increase the poly count too much on what is going to be a large level. I've used texturing to make it seem my wall edges are smooth.

I think i may continue this project. I would like to finish 1 game in my life!

Im going to start doing a bit of the old AI now. I cant be bothered with all this shader nonsense for now. If i have time i will add them. But for now im getting the basics done first.

Im still trying decide whether to have monsters or, small people like characters. I will have to have a think!

Cheers for all your support and comments.

BiggAdd
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Posted: 6th Dec 2006 18:05 Edited at: 7th Dec 2006 03:02
Ok well i have done a bit of work. Its taken mea while to figure this out because DBPro doens't like Cinema 4D's Bones. All i've done is basically added a system where i can place objects at the point where PJ's hands are. Guns etc.
I have also changed the controls.

Scroll wheel = zoom
Mouse move = move target ball
upkey = move forward
left and right key = rotate camera

I've attatched the test level which i use so you can play with the controls a little. In my opinion, they are much better and will give the player more accurate control over PJ.
[EDIT] SEE BELOW FOR DEMO!

Cheers,
BiggAdd

flibX0r
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Posted: 7th Dec 2006 01:42
Looks good, although why did I have to install the PhysX drivers for that? Was any physics used, or was it just initialised?

Big whorls have little whorls which feed on their velocity,
Little whorls have lesser whorls and so on to viscosity. - Lewis F. Richardson
BiggAdd
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Posted: 7th Dec 2006 02:37
Yeh sorry about that. There will be physics used in the final game. but im using it for collision atm. realy sorry about that. I'm working on the whole telackanisis thing and i will be using physics for that.

flibX0r
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Posted: 7th Dec 2006 02:44
It's okay, probably would have had to download it eventually, although I do hate that you have to download it in the first place. Just wait for the new generation of GFX cards and Vista, watch GPGPU programs wipe the floor with Ageia

Big whorls have little whorls which feed on their velocity,
Little whorls have lesser whorls and so on to viscosity. - Lewis F. Richardson
BiggAdd
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Posted: 7th Dec 2006 03:12
I've attatched a non-agea physics version incase nobody wants to download it. I've added a few things.

More animation "Shooting Mode"
Pick up and drop guns (Pick up gun, walk over it. Drop gun, Shift)

all above controls are still in use:
Scroll wheel = zoom
Mouse move = move target ball
upkey = move forward
left and right key = rotate camera
mouseclick = shoot

erm.... thats it!

When he is running with the gun its not very realistic. and its flailing everywhere. However im leaving it in because i think it adds the comic/cartoony feel im going for here.

Cheers,
BiggAdd

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BiggAdd
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Posted: 7th Dec 2006 04:00
Video of the Testing:

Link!

Dared1111
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Posted: 18th Jan 2007 22:33
Hows it going?

Game progress- 30 percent

working on character movement,powers and inventory, soon be doing monsters maybe
BiggAdd
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Posted: 26th Jan 2007 13:38
Its going alright! just finnished the structure of the level (I havn't had much time to work on it because of exams)

Sorry about taking so long to reply!

BiggAdd
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Posted: 31st Jan 2007 20:55 Edited at: 31st Jan 2007 21:47
[EDIT] Actually i am going to continue! Why on earth not? Just adding the AI commands now.

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TEH_CODERER
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Posted: 31st Jan 2007 23:02
Yay! Glad to hear it!

Spambergo
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Posted: 31st Jan 2007 23:15
That's the spirit! It's not like my game is going to be more than 10% complete anyway... but I'll entry what I have

My Nvidia Compo Entry - Villain:
http://forum.thegamecreators.com/?m=forum_view&t=94427&b=32
BiggAdd
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Posted: 1st Feb 2007 03:06
Started work on the Enemies!

Made the model and rigged it with a softIK so animating has been way easier!

link to video:

Linky!

TEH_CODERER
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Posted: 1st Feb 2007 16:29
Nice!

Bloodeath 6 6 6
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Posted: 3rd Feb 2007 18:41
Looks awesome!

You'll Know When You See It.

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Chris Franklin_
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Posted: 3rd Feb 2007 18:48
Cool.

BiggAdd
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Posted: 5th Feb 2007 02:46
Thanks for your comments!

NEW SCREENIES!!!!!!!!:





Video will be uploaded soon (Which will contain one of the new songs!!!!!)

enjoy!

Dared1111
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Posted: 5th Feb 2007 16:49
cool! will we soon see some enemies in action?

Who wants a Lemon?

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TEH_CODERER
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Posted: 5th Feb 2007 16:49
Looking good; can't wait for the vid.

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