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DarkBASIC Professional Discussion / Community Project :: Tribute to Steve Irwin, Crocodile Hunter

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Airslide
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Posted: 6th Sep 2006 05:23
Sorry if this is the wrong fourm for this, and if so mods please move it.

As many of you may know, the Crocodile Hunter, Steve Irwin, has passed away in a fatal accident with a sting ray. (More Info) Many people, including me, have been startled and saddened by this, almost if not heartbroken. So, in his memory, I've decided to try and get the community together on one big project.

This would be a game where you place as Steve Irwin himself, almost an adventure style game. The player would do many of the things he has done on TV.

My proposal is basicly: A 3rd Person Adveture Game where you play as Steve Irwin - Crocodile Hunter, and do various things that he did in his TV show. I would like this to be a community project, with help from everyone who hopefully watched and admired his show and work. It would be a tribute to a great man.

As for my abilities I can contribute, I would like to start the base engine (I believe my coding abilities are quite fair) and develop it as we go with the help of other coders. I am limited with 3D modeling, and can do no texturing.

Please, if you can, and especially if you liked this great man's show or work, please help create this tribute. Anyone interested can post here or send me an e-mail, and if at least a few people are interested, we can get this project off the ground.

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RiiDii
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Posted: 6th Sep 2006 07:20
Uh yeah. The wrong forum. Geek Culture or Game Theory would have been better.


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Cash Curtis II
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Posted: 6th Sep 2006 07:32
Good luck with the project. I shudder to think about the complex legalities involved in something like this, precluding any type of worthwhile release or distribution. That's a bummer if a lot of time is put into it.


Come see the WIP!
Airslide
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Posted: 6th Sep 2006 07:41
Ya, maybe your right. Still, a game about someone who works with wildlife, maybe not him, but basic concept could be still considered a tribute, right? Well, I've got some ideas, so I might as well start a little engine or something.

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Cash Curtis II
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Posted: 6th Sep 2006 08:18
That would generate more interest than a bare project like this. I'd suggest going and buying the RealmCrafter animals,




That will add instant appeal to your game, and is relevant to your goal. Each animal pack is $50 over here http://www.realmcrafter.com/catalog/index.php?cPath=6_11, which really isn't that bad for animated game models.


Come see the WIP!
Lani
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Posted: 6th Sep 2006 10:36
If you come any further along with it, give me a note and I´d be happy to try and make a creature or two for it perhaps, as I too was saddened by his death. But I don´t have time to do any of the backbreaking ground-work at this time, I´m afraid. I´d be doing this on my own time not at work, and between various commitments, overtime at work etc, I don´t have too much time to give.

But modelling and texturing a creature (providing it´s not expected to be finished too fast) I´d be happy to contribute with.
Fallout
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Posted: 6th Sep 2006 11:46 Edited at: 6th Sep 2006 11:47
I'd sit down and plan it out first in detail. This is a kind suggestion and thoughful, but as it stands I personally can't see it becoming an interesting game. Simply watching and interacting with animals would be pretty dull. To make that sort of things good, you'd need really detailed AI (for exciting unpredictable animals) and a massive array of animations to avoid seeing the same thing over and over again. That's if you're going for a realistic kinda Irwin tribute. If you want to turn it into a fun game with more arcade action, like a platformer with Irwin jumping on crocs heads and sliding down vines, then you'd need to think that through too.

Nice and thoughtful idea, but to inspire interest you'll need to turn your idea of a tribute into a vision for a game. At the moment, there's no game here.


Crazy Ninja
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Posted: 6th Sep 2006 11:48
i would love to help and will if i have the time. ONly problem is that i'm very new to DBP(bought it like 3 days ago but had DBC before that) and i have quite a tight schedule with school. In fact i should be doing home work right now

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RUCCUS
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Posted: 6th Sep 2006 14:10
Its a good idea but Im assuming theres going to be some sort of "losing" in the game, else there'd be no challenge. And from what I can tell that losing would concern dying during investigating an animal, if the family ever got a hold of the game, and happened to lose, Im sure itd be very traumatizing for them to see 3D Steve die on their computer due to a croc bite, or worse the same thing that actually killed him. Just keep it in mind.

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Chenak
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Posted: 6th Sep 2006 14:35
Depends, I guess you could make it into more of an educational game rather rather than having "death" ingame
RUCCUS
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Posted: 6th Sep 2006 15:27
That or maybe the goal is to catch the animal and bring it back to be tagged, you lose if the animal gets away, you win if... it doesnt. The animal could still lash at you, just have to make the player auto-dodge the attack so theres no chance of death.

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Airslide
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Posted: 6th Sep 2006 17:04
Or maybe he can still get hit, but never dies, but if you loose to many health points, he simply decides to return to the zoo? The dying is what I've really been trying to work out, because I don't want to recreate the event, I want the opposite, so I'm not sure. Thanks for the suggestions and offers though

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Julius Caesar
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Posted: 6th Sep 2006 22:00
sounds good... But really, Steve Irwin in a game?

Crocodile hunting would b a great game, or summat like that, butwhat cash curtis said about royalties would be important.

I can help you with matrices if you want.

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Kenjar
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Posted: 6th Sep 2006 23:29
I think actual Crocodile hunting would be insulting to his memory, given that he basically dedicated his life to looking after, and studying animals. I can't say I was ever a fan, but I certainly respect what he stood for. Which was conservation, not actual hunting.

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Airslide
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Posted: 7th Sep 2006 05:14
Quote: "I think actual Crocodile hunting would be insulting to his memory, given that he basically dedicated his life to looking after, and studying animals. I can't say I was ever a fan, but I certainly respect what he stood for. Which was conservation, not actual hunting."


Exactly. That gives me an idea, though. What if you had to wonder a location, trying to find a wounded croc or other animal, and then do some mini-game or something to get it into a cage or something to help save it, and release it to the wild later.

Quote: "I can help you with matrices if you want."


Okay, once I get the base engine ready (shouldn't be long) we can use those for terrain and you can help out Do you code them in or what?

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dark coder
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Posted: 7th Sep 2006 08:05
Woulden't a game such as a Sim-Wildlife park, be better? like you start off with some money, build fences buy animals and/or catch/save them from elsewhere, then people come to visit and you get money and so on.

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Fallout
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Posted: 7th Sep 2006 10:55


Someone please design the game first, otherwise this is just like the worst team request thread ever made, disguised as a charity offering.

Dark Coder has demonstrated more design and thought than this entire thread in just two sentences.


Van B
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Posted: 7th Sep 2006 11:50
Perhaps you have to tame and capture each animal for your zoo - like wander around, looking for smaller animals to pounce on, then if you get bitten, the animal escapes, but if you successfully get your thumb up it's butt then it's yours.

I think that would be quite authentic, you'd spot an animal you didn't have yet and just like Steve, you'd run after the beast and catch it, maybe even learn a little about the animal once you caught it.

Zoo games are freakin boring, you need some insane action every now and then just to prevent the players from falling asleep.

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Cash Curtis II
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Posted: 7th Sep 2006 12:06
If I were making such a game, I'd put conflict in to make it interesting. But, as a Steve tribute, that would be tasteless. I seems like making a game where Princess Di has to outrun the paparazzi, or that stupid (and real) game where you have to shoot Kennedy.

Without conflict the game would just be lame. Combined with the legal issues, I wouldn't even pursue the idea. An animal taming game has merit, just not with Steve. He should just rest in peace.


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Airslide
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Posted: 7th Sep 2006 17:03
Ya, I see what you mean. It could be a tribute to steve, just without steve, that would probally fit better for several reasons as you said. I like Van's idea, it's like Zoo Tycoon but with a fun twist, making it more enjoyable. I always did want to try a tycoon game - and even more I wanted to try combining game genres - so I'll give it a shot I'll come back later with the engine and more of the ground work finished, for no this thread can be ignored or locked.

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Zerk
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Posted: 7th Sep 2006 17:40
What if you made the game something like "Steve Darwin - Kangaroo Hunter" and he ran around yelling "Crackey!" instead?

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Bluedemon
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Posted: 8th Sep 2006 01:21
This seems like a very silly thing to do for a game not to mention a tribute. Is this just a excuse to get some kind of team together? Mask it as a good willed tribute?
Airslide
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Posted: 8th Sep 2006 03:16
Quote: "This seems like a very silly thing to do for a game not to mention a tribute. Is this just a excuse to get some kind of team together? Mask it as a good willed tribute?"


What do you mean? Which part?


And again:
Quote: "for now this thread can be ignored or locked."


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RaceGT
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Posted: 8th Sep 2006 04:40
Quote: "Or maybe he can still get hit, but never dies, but if you loose to many health points, he simply decides to return to the zoo? The dying is what I've really been trying to work out, because I don't want to recreate the event, I want the opposite, so I'm not sure. Thanks for the suggestions and offers though "


If you really want to stay away from that in the game (which is what I would suggest), make it about learning and discovery...like putting parts together or finding secret places (from clues or hints) >> I'd stay away from the danger element completely.

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Airslide
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Posted: 8th Sep 2006 16:59
Somehow I don't think that relates

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Van B
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Posted: 8th Sep 2006 17:13
If someone wanted to make a game like this, then really they should avoid using the name, but there's nothing at all stopping them using someone who looks a bit like Steve.

A carricature style game would be cool, maybe aimed at younger kids but still, it's the sort of thing that parents buy for their kids, it's a sellable idea, nobody wants to buy MMORPG's - an ecologically minded zoo game with educational values would get a publisher interested more than most game ideas - the sort of thing you'd love Steve to endorse if he was still alive.

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Airslide
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Posted: 9th Sep 2006 05:02
Thank's for the suggestions Van

Currently I'm trying to get some grid based placement of objects (like fences) and it's not going well, I'll look through the code base to see if I find anything.

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