Well, I have an update y'all might like, so listen up!
The game is called Failure to Cooperate. Gangs are crowding the streets with their violence. President Church is being blamed for everything. This is 2009. This is turmoil. This is time to take action.
Your name is Jim Kauser, a private in the new anti-gang unit called Tenth Freedom. Basically, TF is to clean up the city of Archvale, Vermont, of gangs. You should get training first, since you don't know how to handle a gun.
When I find a way to get game controls on-screen when you walk into a trigger-zone/storyzone, I'll put up a demo level for beta-testing.
Here is a list of Tenth Freedom weaponry:
Glock 18C: This standard issue pistol may hold a small capacity (9 rounds), but what makes up for it is accuracy.
MP5K: This SMG is the backbone of Tenth Freedom. Holds a capacity of 30 rounds.
G3: This gun holds 20 rounds, and is very powerful. Can be fitted with a sniper scope. Sniper variant holds 10 rounds.
HK21E: Only used by hard-core law enforcers, this is no businessman's gun. This puppy holds a belt of 75 rounds, and can cut through gangs like scissors through wet paper.
Cut-Off Franchi Shotgun: This bad boy holds 3 shells, and is powerful.
Gang Weaponry (* means weapon can't be picked up)
.44 Revolver*: This weapon may have power, but it can't shoot far, because of the heavy bullet.
Uzi SMG*: This SMG is weak. Very weak. That's all.
Browning Trap Rifle: Loads like a shotgun, fires like a rifle. This thing's powerful. Can be used as a sniper rifle.
Colt 1911*: Even though this is old, it's still powerful. Very rare.
Hart Bolt-Action*: This sniper rifle is powerful. It can take you down in a few hits.
Mossberg 700AP: This shotgun can kill you, only in close range, though.
Shared Weapons:
Mini-Gun Mk. 12
Browning Trap Rifle
I hope you enjoy the updates. Also, if anyone can be kind enough, can I get a free hand retexture for MP6? I really need it.
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