Beta 4 have been completed!
Download
The problem with the previous download was that I had forgot a line after working with AdvancedSPRITES that tried to load a player image, both in Mapper and Player. Not only is the problem fixed but I've made it so Player no longer crashes if the player have not been set up.
If you find any bugs or anything odd please report it here ASAP!
Comments are welcome
Here's a complete and hopefully final list of P.4 updates:
General:
- Deleting content does not crash Mapper and Player
- Objects can be made flattened and allow pass through
- Fixed the "same name bug"
- Creating a 20x20 map is now 1-20 not 0-20 (21x21)
Manual:
- General page created
- Editor page enhanced
- Creating art illustrations
Editor:
- Settings and General have switched names
- Camera settings in Settings
- Floors replaces tiles
- Floor and wall management
- Thumbnails for walls and floors
- CTRL + S saves the project
- Scene settings with fill and image layers
- Saving project is now instant
- Displays in Interface section
Mapper:
- New Mapper interface
- Cross and block brushes
- Line and box tools
- Move tool, or press space to drag the map
- Both WASD and arrows moves the map
- Number keys selects layer
- Carpet layer removed for now
- Revert map (loads last save)
- Tool tips at bottom
- Open multiple maps
- SGT remembers all open maps when you close
- No need to save maps before closing SGT
Player:
- Improved speed
- Camera centered propperly
- Coordinates visible for player character
- Moving and animated scene layers
- Parallax scrolling scene layers
- Player now remembers last map played
- If no map has been played Player will load the Maplist
- Player no longer crashes without player settings
I'm celebrating this with a can of Coke and a small bag of cashew nuts, that I bought in case this would be a very long day. But the Mapper crash bug turned out to be easy. I think a pizza is well earned too
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