This is the final list of updates, and by far the longest
New in Prototype 4
General:
- Deleting content does not crash Mapper and Player
- Fixed the "same name bug"
- A 20x20 map is now 1-20 not 0-20 (21x21)
- Support for 3 and 6 length hex (web) color codes
- Less prone to crash when media files no longer exists
Manual:
- General page created
- Editor page enhanced
- Creating art illustrations
Editor:
- Settings and General have switched names
- Camera settings in Settings
- Floors replaces tiles
- Floor and wall management
- Thumbnails for walls and floors
- CTRL + S saves the project
- Scene settings with fill and image layers
- Saving project is now instant
- Displays in Interface section
Mapper:
- New Mapper interface
- Cross and block brushes
- Line and box tools
- Move tool, or press space to drag the map
- Both WASD and arrows moves the map
- Number keys selects layer
- Carpet layer removed (a better solution will replace it)
- Tool tips at bottom
- Open multiple maps
- SGT remembers all open maps when you quit
- No need to save maps before closing SGT
Player:
- Improved speed
- Camera centered properly
- Coordinates for player character
- Moving and animated scene layers
- Parallax scrolling scene layers
- Player now remembers last map played
- If no map has been played, Player will load the Maplist
- Player no longer crashes without player settings
- No melee image required
- Melee radius defaults to cell width
- You can specify frames for melee hit and sound play
- Objects can be made flattened and allow pass through
- Object pickup and destruction animations
[center]