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FPSC Classic Models and Media / FPSC Model Comp 3!

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Strelok
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Location: In your cupboard.
Posted: 23rd Jun 2007 20:56
well your model is .....




http://www.iluminategames.com/
fpsfreak
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Posted: 23rd Jun 2007 21:15
do you know how i can make it work? like have shell coming out of it and stuff like that. MAke it a real wepon cause right now its basically a entity and not interactive. Im working on a remingtion right now...
Strelok
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Posted: 23rd Jun 2007 21:47
you can find tutorials here.
http://forum.thegamecreators.com/?m=forum_view&t=95490&b=24


http://www.iluminategames.com/
fpsfreak
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Posted: 23rd Jun 2007 22:12
thx oleg
and animmater how many faces = a poly?or is the number of faces = to the number of polys. THX a tonguys
tyrano man
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Location: Battle City - Kalspher :)
Posted: 23rd Jun 2007 23:05 Edited at: 23rd Jun 2007 23:17
Quote: "Total objects: 191 surfaces: 10880 vertices: 5820"


If those are tris that 10880 tris...if it is done in quads it is 21760... the limit for this comp is 100.

This is quite an advanced comp, so I would try and improve my skills and enter the next one instead if I were you.

Good luck
Tyrano


EDIT: I just found this quote from bond a while ago
Quote: "in the FPE file you can make a property called "Reduce Texture" and give a value of -1. This will make the engine ignore any texture resizing and let you use any size you want (within reason)."


MaarX
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Posted: 23rd Jun 2007 23:25 Edited at: 23rd Jun 2007 23:27
so, the model does not really have to do anything with FPSC? I mean, everything is allowed (without violating forum rules)...

Objects won't be judged as if they can be used in FPSC/ Shooter games?

EDIT: And judgement will also not be based on if an model is animated or not?

tyrano man
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Location: Battle City - Kalspher :)
Posted: 23rd Jun 2007 23:41
Quote: "Objects won't be judged as if they can be used in FPSC/ Shooter games?"


The object needs to be in FPSC. As this is an FPSC model comp. If a model is animated it may gain you extra marks for things like originality.

fpsfreak
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Posted: 24th Jun 2007 00:57
When are you gonna have the next comp? Cause i created a awesome remington and i want to enter but it has 2000 polys...
Encrypto Studios
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Location: Virginia
Posted: 24th Jun 2007 02:02 Edited at: 24th Jun 2007 02:13
ok, heres my model!(Yay!, my first UV map!)
it is 80 triangles




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Trinity Pictures
18
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Location: Leesburg, VA
Posted: 24th Jun 2007 02:31
Quote: "When are you gonna have the next comp? Cause i created a awesome remington and i want to enter but it has 2000 polys... "

I believe the models and/or textures cannot be pre-made, and must be created within the one month timeline....tyrano, please correct me if i am wrong.

@EncryptoStudios
not bad.

Artist/Modellor of Encrypto Studios
fpsfreak
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Posted: 24th Jun 2007 02:49
Are u serious that stinks... ill have to create something else then...
FredP
Retired Moderator
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Posted: 24th Jun 2007 03:36
Nice mailbox.

tyrano man
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Location: Battle City - Kalspher :)
Posted: 24th Jun 2007 10:23
Quote: "I believe the models and/or textures cannot be pre-made, and must be created within the one month timeline....tyrano, please correct me if i am wrong."

True. Also you never know what the theme is going to be. It could be magical pixie toadstools or something...which means you couldn't use the gun.

Tyrano

Vecis
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Location: Latvia
Posted: 24th Jun 2007 17:15

Here is mine WIP, only 64 faces!
Roger Wilco
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Posted: 24th Jun 2007 21:11
Are we allowed to make use of shaders for our models?
Mine's done, just wanna know if I can use a normal map along with it to enhance the "dirtyness" of it.

"Or perhaps we're just one of god's little jokes?"
MaarX
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Posted: 24th Jun 2007 22:19
cool vecis... is it a car?

tyrano man
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Posted: 24th Jun 2007 22:42
Yeah sure you can use maps too, as long as they are 256 or bellow too.

Vecis
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Posted: 25th Jun 2007 12:58
Yes, Maarx. I wanted to make it look like crap and i did it.
MikeB
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Location: My Computer, Shropshire, England
Posted: 25th Jun 2007 13:21
These are all looking awesome!!


Mike

Call me Mike please
mister shakes
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Location: Amishville
Posted: 25th Jun 2007 23:10 Edited at: 26th Jun 2007 04:14
Here's my entry - 36 tris

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mister shakes
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Posted: 25th Jun 2007 23:11 Edited at: 26th Jun 2007 04:15
Second screenshot




ZIP is attached in the first post
Trinity Pictures
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Location: Leesburg, VA
Posted: 26th Jun 2007 03:04
@mister shakes
Not bad. But why is the canvas size larger than the image size in your screenshots?

Artist/Modellor of Encrypto Studios
mister shakes
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Posted: 26th Jun 2007 03:55 Edited at: 26th Jun 2007 04:15
Because I was rushing to make some screenshots and didn't resize the canvas, only the image. I don't like enormous screenies. I'll fix it and make them a little bigger, they are a little small.


EDIT: Done
MaarX
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Posted: 26th Jun 2007 11:10
nice objects I see here

hehe vecis, it kinda worked cool object but will it be the junkyard thingie? or will it have wheels on it?

Vecis
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Posted: 26th Jun 2007 12:08
It wont have a wheels. It will be junkyard thingie as you said.
tyrano man
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Location: Battle City - Kalspher :)
Posted: 26th Jun 2007 21:08
Just a heads up that I won't be here from 2nd to the 7th of July. So I won't be able to post or reply.

I'm going to disneyland paris!
It's a small world after all, it's a small world after all!

Hehe Tyrano

MaarX
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Posted: 26th Jun 2007 21:13
cool! have a nice time there

Trinity Pictures
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Posted: 26th Jun 2007 21:56 Edited at: 26th Jun 2007 22:10
Quote: "I'm going to disneyland paris!
It's a small world after all, it's a small world after all!

Hehe Tyrano"

Cool! Hve fun! I went to disney land in florida when I was like six or whatever....though I think I may be a bit too mature to be annoyed by singing knomes .

On the subject. I e-mailed Rick Vanner and told him we were a bit short on prizes so out of the goodness of his heart he has donated three winners to receive a model pack of their choice. So you know I am telling the truth here is the actual e-mail (sry to rick if he dosen't want me to post this:
Quote: "Hi Daniel,



Fine, we’ll offer three winners a choice of any of the model packs.


Rick"


EDIT
Hey, Tyrano, did you ever compile that second community pack? Or did someone else do it?

Artist/Modellor of Encrypto Studios
Strelok
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Posted: 26th Jun 2007 23:38 Edited at: 26th Jun 2007 23:39
hey , great to hear ! i think this will be the bigest one( comp).
Great theme , great prize and a lot of entrys !

and a lot of work for judges

Just wondeful ...


http://www.iluminategames.com/
Trinity Pictures
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Location: Leesburg, VA
Posted: 27th Jun 2007 00:09
Quote: "and a lot of work for judges "

yep, lol.
I've already got a head start on my judging, after a participant puts their entry in I judge it, so I don't have to do the work late

Artist/Modellor of Encrypto Studios
Bloodeath 6 6 6
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Posted: 27th Jun 2007 16:57
So there will be a top 4?

3 official model packs and my prize?

You'll Know When You See It.

Death has no end
Strelok
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Posted: 27th Jun 2007 17:18
well i think if there will be 20 prizes , there will be a top 20...
But i'm not sure , just wait for Tyrano man


http://www.iluminategames.com/
Roger Wilco
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Posted: 27th Jun 2007 17:22
Last time, we had like seven prizes me thinks, but only three winners.

@Bloodeath: Wait, official model packs? What did I miss?

"Or perhaps we're just one of god's little jokes?"
Strelok
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Posted: 27th Jun 2007 17:36
yea , read on page 2


http://www.iluminategames.com/
Trinity Pictures
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Posted: 27th Jun 2007 17:47
Quote: "well i think if there will be 20 prizes , there will be a top 20...
But i'm not sure , just wait for Tyrano man "

If alot of people enter, there may be four prizes but most likely it should stay at three....maybe there should be a prize for participation (like those ribbons they give you on field day in grade school, it says you didn't place but we're going to give you something so you don't go crying to mommy.)

Artist/Modellor of Encrypto Studios
Roger Wilco
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Posted: 27th Jun 2007 17:53
Alright, official model packs, I'm in fo' sure!
Just gotta get my medikit working. Won't let me pick it up for some reason.

"Or perhaps we're just one of god's little jokes?"
tyrano man
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Location: Battle City - Kalspher :)
Posted: 27th Jun 2007 20:53 Edited at: 27th Jun 2007 20:54
Just 3 prizes otherwise it doesn't seem like a prize if everybody wins.

But everyone will get the pack of all the submitted entrys. Because I am busy until the end of next week, i will just wait for the end of this comp and compile the two comps into one bigger pack

Tyrano

EDIT: Official model packs! Rick you are too kind

Xaque
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Location: Denmark
Posted: 28th Jun 2007 12:55 Edited at: 28th Jun 2007 12:57
Here is mine a mainframe im still bad to make a good texture but i have try



hope someone like it

Sorry im not good to english

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tyrano man
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Posted: 28th Jun 2007 18:29
Looks really good

Quote: "im still bad to make a good texture but i have try"

Probably better than I can do.

Tyrano

Nigezu
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Location: Oulu, Finland
Posted: 28th Jun 2007 23:09
Am I supposed to send the picture and poly count of the model or zipped model and texture to entry?

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
tyrano man
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Posted: 28th Jun 2007 23:21
Quote: "Am I supposed to send the picture and poly count of the model or zipped model and texture to entry?"

Both. Put up an immage here and also a FPSC ready download

fpsfreak
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Posted: 29th Jun 2007 02:20 Edited at: 29th Jun 2007 02:22
I can't believe it! I actually made a model under 100 polys! And its my first time I succesfully added a texture. I know it sucks, but hey its only my 3rd model dont flame. I have attached my FPSC ready model to this message. Here is a screenie:

EDIT: Its called the activater its a switch typw thing. I called it the activater cause i couldnt think of a better name.

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fpsfreak
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Posted: 29th Jun 2007 02:26
Also can i have feedback on the model above^
Gamers Gear
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Posted: 29th Jun 2007 04:06
Man I need to go to this forum more, becuse I didnt expect the next model compo to be up so fast, I wanted to be in the last one, but in the end I didnt had the time for it.

This one is totally at my taste , I love to limit myself whit a number of polygons.

Anyway, this Vending machine is indeed some of my best "extreme"-low-poly-models, I hope I will figure out about UV mapping as it would make it so much more simple to texture, as Im still an amature at 3D, but you know what they say: practise makes perfect.



Info: 64 Triangles, serves ice-cold Heart-Attack™ Energy drink, and Popsi™ soda, becuse every gamecreator NEEDS it!

Gamers-Gear the only gear you need!
fpsfreak
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Posted: 29th Jun 2007 05:04 Edited at: 29th Jun 2007 05:08
IGNORe
Gamers Gear
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Posted: 29th Jun 2007 05:14
wait what!? oh wait sorry I meant 64 FACES/27 Polygons, god Im such a dummy...

Gamers-Gear the only gear you need!
DJ TJJ
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Location: mobius
Posted: 29th Jun 2007 07:09
Quote: "Here's my entry - 36 tris"


Actually you've got 3 boxes on that model, thats 36 tris by itself. then you've got the stands and the tabel itself.

http://www.freewebs.com/djtjj3/
tyrano man
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Location: Battle City - Kalspher :)
Posted: 29th Jun 2007 09:20
Quote: "Actually you've got 3 boxes on that model, thats 36 tris by itself."

Not nessecerily. Because the models can be welded together so that you don't need the faces of the cubes facing into the middle of the model where you can't see.

Quote: "its my first time I succesfully added a texture"

Well done, we see a lot begginers here (me too). And like Gamers Gear said: Practice makes perfect

Tyrano

mister shakes
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Posted: 29th Jun 2007 15:43
@ DJ

The table is not part of my model, it is stock FPSC media. I used to lift it off the floor cuz I didn't wanna crouch to get a good screeny.

The 3 boxes are all one model. One texture. Download it if you like since it will be in a free pack anyway.
Nigezu
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Posted: 29th Jun 2007 15:57 Edited at: 1st Jul 2007 20:28
Here is my final entry, a digital video camera. It has 84 faces:
In Anim8or: http://www.mypicshare.com/4l4wlzgvpic.html
In FPSC: http://www.mypicshare.com/tyi82iy1pic.html


FPSC ready download attached. Unzip it in your entity bank...


EDIT: Improved the texture. Updated pictures added. This is most likely my final entry and I will not change the texture or the model anymore.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB

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