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DarkBASIC Discussion / Community Project

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Libervurto
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Posted: 13th Aug 2007 20:54
Well we could do, or we could use the models (2D) were making and use their animations to make a video.
Once we have a storyboard we can decide where to put videos and we'll make a decision then

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Dark Dragon
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Posted: 13th Aug 2007 20:56
yeah i guess..
Dark Dragon
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Posted: 13th Aug 2007 20:57 Edited at: 13th Aug 2007 20:59
Quote: "okay i get it now (3d in 2d).
have you heard of the emulator called gens for windows??
it allows you to play sega games on the computer!
you could refresh your memeory of golden axe on there.

you can get it at www.coolrom.com .
i dont know how much that site has changed,so you'll have to find gens. "

did you go to coolrom.com yet?........

well i'm gonna have a crack at photoshop(or not, i might stay on the forums awhile)
Crazy Programmer
AGK Developer
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Posted: 14th Aug 2007 06:57 Edited at: 14th Aug 2007 07:00
Quote: ".roms are the games. if you need the rom for golden axe, tell me.

darn it! i finnally got to use the scanner and its not working

ah, well i'll just do my work in paint and photo shop."
~Spam~ Nobody likes it.

Quote: "yeah. that be good
we should use pro motion or animtion shop to make the actual vids. "

You dont need to be worrying about this yet!

Quote: "for the intro and stuff right?... "

I would guess so, but you need to start the project first!

Quote: "did you go to coolrom.com yet?........

well i'm gonna have a crack at photoshop(or not, i might stay on the forums awhile) "


Why would you take it to the next level? Whats the point in posting if you have nothing to say about the thread topic. Show some work on the project...its been going forever but no progress, are you even serious about it? Are you just waiting for some programmer to show up and make it for you? It dosnt work that way.


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Libervurto
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Posted: 14th Aug 2007 21:22
@DD
CP has a point, this "community" thing is harder than I thought, but I have an idea. How about I set you a task to complete, then when you've posted it you can set me one etc etc
Since I already asked you to make a storyboard that is the first task
Or you could set me one now actually they we'd both be working at the same time, duh that was pretty obvious

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Dark Dragon
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Posted: 16th Aug 2007 05:04
yeah that'd work! i like the idea!
Insert Name Here
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Posted: 16th Aug 2007 13:44
I think one of you should do the coding and one should do the media, so that you can have all of the game on one machine.

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Sinani201
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Posted: 20th Aug 2007 02:15
You can make a forum to make this project more organized. Then, you can have different sections. One section for coding, modeling, applicants, etc.
You can make a forum for free at conforums.com.

Did someone say 3D scanning on my desk, or was that just an AdBot?
What happens when when you mix coke, pop rocks, vinegar, and baking soda?
Dark Dragon
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Posted: 21st Aug 2007 21:19
can't
Sinani201
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Posted: 21st Aug 2007 22:14
why not?

Did someone say 3D scanning on my desk, or was that just an AdBot?
What happens when when you mix coke, pop rocks, vinegar, and baking soda?
luke810
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Posted: 22nd Aug 2007 02:31
Need an extra programmer? I've been reading about the game for awhile and It looks like a good idea, so if you guys want I can help out. I can't really do any media as my computer drawing skills aren't very good, but I can help out with the coding.
Libervurto
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Posted: 22nd Aug 2007 02:52 Edited at: 22nd Aug 2007 02:58
that'd be awesome Luke
We need to get all our ideas down because I still feel we're disorganised. We need more action (me included)
I think we should make a flowchart and storyboard.
got anything to add to/remove from the game Luke?

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luke810
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Posted: 22nd Aug 2007 03:31 Edited at: 22nd Aug 2007 03:32
1. It seems good so far (I like the general storyline about the gem inlaid neckalace) but you probably need more information on the gameplay before we start coding it, so making a flowchart and storyboard would be good. I also think an isometric game would have been easier to make than the 3d/2d thing but that's long past.

2. Will the player use the mouse to control movement and attacks or will everything be keyboard and arrowkeys? You might have clarified this somewhere else in the thread but it gets off-topic alot and I haven't read any of that material in detail.

3. I can get started on whatever you want, if you have any specific ideas on AI and physics those are really my areas of expertise. I can get some rough routines done for things like that.
If you're interested we could use my pathfinding routine to handle the enemy AI because you arent going to want the elf archer and mage to be able to find spots where they can attack people easily without being hurt by melee monsters. It runs pretty fast and as long as the data for the arrays are loaded only a bit at a time it shouldn't be any problem.

4. Could anyone get some sketches of how the world will look during gameplay with characters and building and everything? I dont completely understand how the multiple paths will work for different characters or what you are visualizing for the setup of the towns and everything.
Libervurto
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Posted: 22nd Aug 2007 03:43
I'm off to bed, I'll get back to you on those tomoro

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Dark Dragon
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Posted: 22nd Aug 2007 19:13 Edited at: 22nd Aug 2007 19:18
Quote: "that'd be awesome Luke
We need to get all our ideas down because I still feel we're disorganised. We need more action (me included)
I think we should make a flowchart and storyboard.
got anything to add to/remove from the game Luke?"

what he said and thanks.
i'll get back to you on 4. i'm creating a level right now.....
Libervurto
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Posted: 22nd Aug 2007 20:21 Edited at: 22nd Aug 2007 20:36
@Luke
1. We could do it isometrically if you think that will be easier.

2. We haven't really talked about controls yet, I'm assuming keyboard would be easier, but maybe use the mouse for spell casting and archery.

3. Great, AI is probably our weakest area. Ideally I would like all three heroes to be on screen at once, one user controlled and the other two AI, if you can do that. The player should be able to switch characters at will.
Another ideal would be to have NPC citizens around the town, the enemy would also attack them.
How good are you with AI, because I was sort of dreaming about building an army around these 3 heroes for a final battle, not exactly Lord of The Rings scale but in the 10's at least. Is this feasible?

4. I was wanting to make the towns like final fantasy VII, where you can walk around and go into shops. There would be a smithy (weapons and armour), fletcher (bows and arrows), stable (horses), a "wizardy things" shop, and an inn (rest and food). We also toyed with the idea of having an arena where you can compete to earn money and prizes.
When a town is occupied by the enemy, there will be a number of enemies running around the town, you have to kill them all to free the town.

The main features I would like to keep are: Customizability of the main characters (clothing, weapons and skills), Mounted riding (horses), multiple towns for open exploration.

What I meant by multiple paths is that there would be more than one way of getting to the enemy castle, depending on which towns you travel through. There may also be obstacles that only one character can solve, i.e. a high platform that only the agile elf can reach. I'm not sure how well our characters work together; the elf and mage do pretty much the same, and the knight doesn't really do anything special
What unique abilities do they have?

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Dark Dragon
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Posted: 22nd Aug 2007 20:26 Edited at: 22nd Aug 2007 20:28
i like the isometric idea, cause i love side-scrollers! so much for 2d in 3d.:-\
also, i know a little about AI.....and that idea is cool, obese, about building an army! i love it! this is gonna be good....
Sinani201
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Posted: 23rd Aug 2007 04:48 Edited at: 23rd Aug 2007 04:49
Quote: "We also toyed with the idea of having an arena"

Here's the "Aqua Arena" that I pulled out from my Anim8or projects.



EDIT: Oopsies, forgot the .3DS download!!

Did someone say 3D scanning on my desk, or was that just an AdBot?
What happens when when you mix coke, pop rocks, vinegar, and baking soda?

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Dark Dragon
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Posted: 23rd Aug 2007 16:15 Edited at: 23rd Aug 2007 23:26
nice! sike....
Libervurto
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Posted: 23rd Aug 2007 16:50
umm.. this is a medieval game

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luke810
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Posted: 23rd Aug 2007 19:54
If everyones OK with isometric that's great. I think there's a plugin for DBC for the map editor mappy that we could probably use?

As for the AI, the first and second parts shouldn't be too hard, but the AI army is going to probably take some work. I think we could do it, but if its just going to be one small part of the game it might not be worth it. Were there any other parts in the storyline where we could use it? If it is similar to the way enemies attack the NPC characters from the cities like you metioned then that would probably save time. We could just setup a generalized set of fighting functions for the different enemy actions.

The special abilities for the knight could be related to his strength. He could break blocks or push boulders that are too heavy for the other 2 characters? And the mage could do things like use magic to activate objects or pull levers the others can't reach.

I like the idea of being able to customize the characters. But we'll need an XML style data file to store all the information on how it affects the characters skills.
Libervurto
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Posted: 23rd Aug 2007 20:19
I haven't seen mappy, I'll have a look later.
I like the puzzle ideas, I'm seeing these as locations in between towns where the heroes have to find a way through.

The army AI could be the same as regular attack AI, my idea was that the kings of all the towns you saved would meet up with you for the final battle and assist you with troops.
There's a challenge for you DD, can you draw a map of the world and make up a load of unique kings just concepts for now.

I know we are just chucking around ideas here and there not all going to be in the game, but earlier me and DD were talking about the possibility of this being a multiplayer game, like some games where it is 1 player but others can join the game. Do you think this is a good idea and a feasible one?

The weather is pretty good here so I'm off out, I'll be back on later and do some more research and work on the storyboard. This will be a pretty open game but the main story is fixed.

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Dark Dragon
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Posted: 23rd Aug 2007 23:29 Edited at: 23rd Aug 2007 23:30
Quote: "I haven't seen mappy,"

me neather.
multiplayer?.. ive done my reserch and found it is easy! this shouldn't be a problem.

map001 has somthing like that....mappy thing....
luke810
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Posted: 24th Aug 2007 07:52
I think making a multiplayer game would be great but its alot more work and its a bit harder(It also has a big effect on the speed of the program and with DarkBASIC Classic's slow 2d commands it might not be possible).But if we do the second and third players could use the other characters that the host isn't using. Or will it be client/server?

Anyway, i'll get started on some material for the general AI routines and stuff for different possible enemies in pseudocode and possibly setup some flowcharts and try to upload them with my scanner. Are the enemies going to all be human or will there be "monsters" or anything that are just out in the wild between towns? We should get together a list of possible enemies. I can get some ideas and pics together and post them here If you guys can tell me what we're looking for.

I'll also get to work fixing up my A* system some more for the enemies if we're going to use it. I'm trying to implement a binary heap right now and it says in the turorials I've read that it vastly decreases the functions run time. If there are going to be alot of units I can also setup a major/minor system to get it running faster. Are we going to use the typical approximate 1:2 ratio for the ratio between x and y nodes on the map or are we doing something else?

Maybe someone should use a mockup isometric world and start working on player movement routines and all the basics that have been decided upon already? That would at least mean we were making some legitimate progress and get Crazy Programmer to stop whinning at you.
Libervurto
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Posted: 24th Aug 2007 19:19
I'll get to work on the isometric world.
Yep 1:2 sounds good. We are still going to have to do some sort of 2D/3D thing to get the positioning right. But I'll do all that
@Luke
Could you do a patrol routine, I was thinking that NPC's would patrol until attacked by the enemy and enemy guards would patrol until they saw you.

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Dark Dragon
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Posted: 25th Aug 2007 01:56 Edited at: 25th Aug 2007 01:59
and i'll get to work on uh... something....
edit)
i know! i'll work on the ai and some art work..... come up with a function or somthing....
Sinani201
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Posted: 25th Aug 2007 04:00
I'm almost done with my money bag... now I have to make it look like it's got coins in it...

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Read the above sentence to keep idiots busy.
Libervurto
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Posted: 25th Aug 2007 15:52
@DD
Quote: "
There's a challenge for you DD, can you draw a map of the world and make up a load of unique kings just concepts for now.
"

You must have missed that part

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luke810
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Posted: 26th Aug 2007 00:18
Patrol routines are easy. You just have to have a set of different paths you want npcs and stuff to be able to follow and setup a simple check for when they've reached the next waypoint. I'll get to work on it. If the cities are divided up in a nice grid style then we can just let them roam around the sidewalks or roads.
Dark Dragon
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Posted: 27th Aug 2007 17:49 Edited at: 27th Aug 2007 17:50
Quote: "You must have missed that part "

yeah i did..
i'm working on it though....
Dark Dragon
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Posted: 28th Aug 2007 20:06 Edited at: 28th Aug 2007 20:08
I think we should base all ai on path finding, and going from there as pf is easy and effective at the same time....
i'm doing some reseach on medevial armor and weapons and technology...
Crazy Programmer
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Posted: 29th Aug 2007 04:30
I don't want to read back through the thread, is this game going to be 3d or 2d? If its going to be 3d ill pitch in. I'm tired of siting around checking this thread and nothing has been worked on. Maybe if i start it off you all will finish it? If so just tell me, ill point you all in the right direction.


http://www.freewebs.com/zornoxstudios/
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luke810
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Posted: 29th Aug 2007 05:48 Edited at: 29th Aug 2007 06:50
Its going to be isometric, not 3d. But is this about the scale we are going to use?



Or are we going to go smaller? Larger?

Edit: I've also been practicing isometric pixel art and I think you guys should at least take a look at this site:http://www.19.5degs.com/element/832.php

It goes over the basic of IPA and so even if you aren't doing graphics it gives you a good idea of how it works and what it looks like. It's really not that hard either, I've been reading and working (mostly reading) for 10 - 15 mins and this is what I accomplished.

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Libervurto
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Posted: 29th Aug 2007 16:14
Thanks Luke, that article will help me a lot, I've never done isometric before.
That scale looks about right

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Dark Dragon
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Posted: 29th Aug 2007 16:44 Edited at: 29th Aug 2007 16:46
just a tad bit smaller for me, but i guess its okay..
couldn't look at that article, but i have games and books on games as refrances..
luke810
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Posted: 29th Aug 2007 18:06
We can go smaller. I thought it seemed just a little big. I just want to know what size the images and everything will be. I can get started on simple graphics like grass and dirt and then post some of them and you can tell me what you think, but this is the first time I've done any 2d graphical stuff so they probably won't be great.
Dark Dragon
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Posted: 29th Aug 2007 18:10 Edited at: 29th Aug 2007 18:18
its okay. they dont have to be great....i've whiped up an example of the path finding and will upload in a min.
Dark Dragon
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Posted: 29th Aug 2007 18:15 Edited at: 29th Aug 2007 18:17
here ya go! its based on another game i was working on so it doesnt have much to do with DarkKnights, but it shows 2d pathfinding. if you guys need one spesificly for the darkkights game tell me. i know my code can be sloppy at times.....

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Libervurto
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Posted: 29th Aug 2007 20:51 Edited at: 29th Aug 2007 20:52
@Luke & DD
If you are making ground textures, make them as isometric tiles.

@DD
Post your code in a box please.

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Insert Name Here
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Posted: 29th Aug 2007 21:11
Ever heard of World Creator V1.5 Freeware? It's a free isometric tile maker: You add your own textures and it turns them into walls and stuff.

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Libervurto
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Posted: 29th Aug 2007 21:15
thanks INH

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Insert Name Here
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Posted: 29th Aug 2007 21:23
NP. [/caps]

Acording to Grandma, I am now enemy of the evil republic, who captured Paris Hilton and couldn't manage it.
luke810
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Posted: 30th Aug 2007 05:21
Here is the grass texture I've made in the correct scale. If you guys think theyre good enough I'll do more simple things like this.

Note: I didn't want to post a jpg because the color distortion is so bad. Sorry

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Dark Dragon
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Posted: 30th Aug 2007 20:38
looks good to me......... yeah thats good enough. hmm..map001 cant do isomeric levels without a lot of work! i'm just gonna do it in paint...
luke810
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Posted: 30th Aug 2007 21:32
I've also got a nice mud puddle or dirt type terrain that goes with the grass and some brick and stone walls underway...
Dark Dragon
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Posted: 30th Aug 2007 21:40
about mappy...where can i get it?
Libervurto
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Posted: 30th Aug 2007 23:15
Looks OK, not fantastic to be honest but it's obviously grass so it will do for now
I'll do some work on the characters and post in a bit

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Dark Dragon
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Posted: 30th Aug 2007 23:17
where can i get mappy?
Libervurto
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Posted: 30th Aug 2007 23:47
I'm thinking that we should be a little more original with this game and scrap the whole wizards and lizards thing
It would be better to have characters that can be whatever the player wants, not defined by race (elves are archers etc).
Buuut... there are difficulties as there are no fantastical quests in the real world. Maybe we could have a mix between the two: the world was as we know it but there was always magic, only hidden, but when the evil king got hold of the Eye of Jupiter he exposed magic to the world and now the mages and elves come out of hiding to help the good humans defeat the evil.
hmmm... yeah I quite like that idea, it's all a big secret!

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Libervurto
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Posted: 30th Aug 2007 23:52
I'm going to have a go with Paint Shop Pro because I really want this game to look good and paint just doesn't cut it.

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