Hi, thanks for the feedback
Quote: "i get this:"
When running a game from DBPro with Dark Physics, it is required that you have the PhysX drivers installed. In Blitz3D this is not required because there is just a dll that needs to be within the project.
I hope that TGC will have this option too in patch 1.3.
Quote: "I kept drifting slowly in random directions most of the time when I wasn't pressing anything"
I haven't figured out why the player is sliding around, I thought it was something with the player material but it appears to be something else that I don't know of.
Quote: "you could stand up in the crawl space and it would glitch"
I am using Dark Physics Raycast commands to check distance to roof and floor. It appears this command isn't even finished as it gives wrong values.
I will switch to Sparky's Collision DLL for the raycasting later.
At least I know that that plugin works
Quote: "About the attacking, I think its too gimmicky to fully move the entire screen to attack, a small quick movement would be better IMO."
As I said, the attack mode isn't finished. I was just wondering if I should continue working on it or scrap the idea.
But I will keep this in mind.
Quote: "Didn't know you had so much done with the engine yet"
Haha, The player module has only been worked on for two days, and it's nowhere near where I want it to be.
Quote: "I think the axe should be less sensitive to moving around when walking, and more sensitive when attacking"
I will keep this in mind also.
Quote: "I'm also wanting to test out those two types of attacks with PoPR,"
If you want I can send you the source code via Email, seeing as how I kind of still work on popr. BTW I passed the exam, so tell me when (or what to do), and I'll be able to re-join the team
Quote: "I think moving the mouse in the correct direction will be much more fun than just clicking the mouse button, like in Daggerfall and Penumbra."
My inspiration for this game comes from "Thief: The dark project" and "Penumbra Overture". Glad you like the idea as well
I allways afraided from a clowns. aww..