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Geek Culture / Spore Video

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Libervurto
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Posted: 15th Aug 2007 01:54 Edited at: 2nd Nov 2007 23:20
This thread was originally just one video, but since it has grown quite a bit (thanks to everyone for adding stuff) I've decided to try and organise it into a resource for all things Spore.
I will try to find dates for all the media, length for all videos, and any other useful information about the stuff on here.
Please keep adding new stuff you find, and enjoy

PS Is there a way to put images in code boxes, that would be really useful for this thread.


OBese's PC Release Date Prediction: Autumn 2008
Maybe I should be more optimistic, but so many dates have been thrown around. What ARE they working on? There seems to be very little progress from conference to conference. As long as it is complete, I don't mind waiting a little longer.

Websites
The Official Spore Site
Last Visited: 2.11.2007
Latest Media Update: 2006
Latest News Update: None

Quote: "
OBese's Review: There isn't a lot happening on the Spore site at the moment; there's a nice cartoon animation depicting the cycle of the game, a brief summary of the stages of evolution and a small collection of videos and screenshots. And that really is all!
2.11.2007 - I'm starting to think EA have abandoned this site as there hasn't been any progress for a long time."


Spore Source
Last Visited: 2.11.2007
Latest Media Update: 28.08.2007
Latest News Update: 24.10.2007 - Will Wright awarded BAFTA

Quote: "
OBese's Review: This is a German site, but don't let that put you off if you can't speak the language. This is a good looking site that has a lot of images I've never seen before, including some nice concept art. It's not just images though, there are some videos and news articles too. I haven't had a proper look at the videos yet but the streaming from fora.tv is pretty bad."


Spore Site
Last Visited: 2.11.2007
Latest Media Update: 14.05.2007
Latest News Update: 13.10.2007 (new video but not on site)

Quote: "
OBese's Review: I haven't had the chance to get a good look at it yet, but this looks like a very good site. Spore Site has it's own integrated video player with lots of videos. They don't seem to have written much themselves, but there are links to news articles by other websites."


XSpore.com
Last Visited: 2.11.2007
Latest Media Update:
Latest News Update: 27.10.2007 - Link to Guardian interview with Will Wright

Articles:
26.10.2007 - The Guardian: Q&A with Will Wright

XSpore:
Spore confirmed for PS3, Wii and XBox360 - 24.08.2007
Gamespot: GC '07: Spore Impressions - 22.08.2007

Videos:
**NEW VIDEO** First 3 Phases - 30.10.2007 - Not really worth watching to be honest.

Spore Video 1

Game Design Team Interview
Gameplay footage
How they create the worlds/planets
Player driven textures
Player deformable objects
Fast object distribution

"You must be someone's friend to make comments about them." - MySpace lied.
Chris K
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Posted: 15th Aug 2007 02:04 Edited at: 15th Aug 2007 02:05
[u][/u]

-= Out here in the fields, I fight for my meals =-
Bizar Guy
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Posted: 15th Aug 2007 02:34
HA!

Sorry, but this has been posted like 3 times already. Spore is awesome though.

Libervurto
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Posted: 15th Aug 2007 02:45
Well it deserves it. This has blown my mind!!

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Libervurto
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Posted: 15th Aug 2007 02:46
This video is much better than the gamespot one, its 1hr long!!

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Chris K
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Posted: 15th Aug 2007 03:03
Yeah, it was an hour long last time too.

-= Out here in the fields, I fight for my meals =-
UnderLord
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Posted: 16th Aug 2007 07:10
lol can't wait for the game to come out =)

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
The Nerd
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Posted: 16th Aug 2007 16:50 Edited at: 16th Aug 2007 16:51
Yeah.. I pre-ordered it this March... Although I'm getting rather sick of all the delays they've made on the release... You can't even count them anymore. I really hope they can atleast promise the early 2009 release.

Libervurto
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Posted: 16th Aug 2007 17:05
They've been making it for about 5 years now!
2009? Amazon says March 2008. Maybe UK gets it sooner

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The Nerd
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Posted: 16th Aug 2007 17:16 Edited at: 16th Aug 2007 17:20
Quote: "2009? Amazon says March 2008"


Yeah... every online shop and game shops in general just keeps moving the release date when EA release new information about it So you can't believe it.

Quote: "Kotaku- "The latest Game Informer reports that Spore has been "delayed indefinitely", but reached for comment today, Electronic Arts says that "Spore has slipped out of fiscal 08 and into fiscal 09"." While this does not necessarily mean Spore won't be released in 2008 it does mean that it won't be available anytime before March 31, 2008. There is no explanation available at this time but with all the videos and conferences held its hard to imagine what the hold up could be. Check back here for any updates."


This is also a good website:
http://www.sporesite.com/news.php

While it does say(on the frontpage) that there might be a 2007 release, I seriously doubt that it will happen

Libervurto
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Posted: 16th Aug 2007 17:20
I want it now!

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Deathead
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Posted: 16th Aug 2007 17:39
If I get it I gonna make a spider


Want a Storyline for your game? Email me at Deathead@fsmail.net
Gil Galvanti
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Posted: 16th Aug 2007 18:48
Yeah, I posted that video a while back, it looks amazing though.


Zombie 20
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Posted: 16th Aug 2007 19:21 Edited at: 16th Aug 2007 19:39
Amazing, talk about a new level of gameplay...also today's word is procedual This game is turning me on to cpu gaming big time, this is so freaking cool, genius.

Raven
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Posted: 16th Aug 2007 20:17
last i heard this game is on indefinite hiatas

Insert Name Here
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Posted: 16th Aug 2007 21:40
I think I'm gonna go into cryogenetic status until the game is out. Bye bye.
[center]
>>>>>INITIATIN CRYOGENETICS<<<<<
>>>>>>>>STATUS IN EFFECT<<<<<<<<

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vorconan
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Posted: 16th Aug 2007 22:18
Quote: "If I get it I gonna make a spider"


Why when you can literally create a spider pig



Mr X
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Posted: 16th Aug 2007 22:29
Quote: "Why when you can literally create a spider pig"


Or thousen eyes squrrel.

Personally I maight make an Vogan, just for fun.
Zombie 20
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Posted: 16th Aug 2007 22:33
mmm..obliterating an entire planet..mwahhahahahahahahahahah..

Libervurto
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Posted: 17th Aug 2007 00:11
I might see if I can make some real animals with it, but you could make Alien with it lol, you could have alien vs predator.
Or you could be more original and make up a new animal
That's kind of depressing that a 10 year old kid could make something 10x better than I could with Blender
But that just shows how great it is

Have you looked at the official Spore site www.spore.com it sucks, there's hardly anything on it, there's a cool little flash animation that you can watch by clicking the logo but apart from that it's rubbish.

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The Nerd
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Posted: 17th Aug 2007 00:13
Quote: "Have you looked at the official Spore site www.spore.com it sucks, there's hardly anything on it, there's a cool little flash animation that you can watch by clicking the logo but apart from that it's rubbish.
"


It's been like that forever now There haven't been any major updates at all.

Libervurto
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Posted: 17th Aug 2007 00:13
Does anyone have any idea how they do the procedural animations?
I'd love to learn that type of programming.
I know that BASIC is a procedural language, but does this mean the same thing?

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vorconan
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Posted: 17th Aug 2007 00:53
Quote: "Does anyone have any idea how they do the procedural animations?"


Yeah, a lot of skill and time.



Deathead
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Posted: 17th Aug 2007 02:22
Quote: "If I get it I gonna make a spider"

With a big brain to destroy all of life! Execpt mine Just imagine it though making a legion of big brained spiders with great technology.


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Zaibatsu
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Posted: 17th Aug 2007 03:41
at first I was only interested in this game because Robin Williams was showing it off, but after seeing that 35 minute video, I think it looks really awesome! It looks like they have a finished product there, so I don't understand why they keep delaying it.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Dared1111
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Posted: 17th Aug 2007 11:46
They are making the interfaces look good and adding another layer of polish so we like it even more.

For example some recent screenshots showed stats individual parts on the creature editor along with a very nice backdrop.

Also they will realize more bugs.

Van B
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Posted: 17th Aug 2007 12:02
Obese,
When they talk about procedural textures and code, they basically mean that it's evolved a little bit at a time, like a creature might start with scales because it starts under water, then as it ends up on land it might develop skin instead, but it's texture would develop a little bit at a time.
The animation system is damn impressive, and really it's the domain of a team of programmers, not really in our ball park but there are things you can do in DBPro that might interest you. If you take any animated model in DBPro, you can manually move it's limbs with code, and can ascertain the location of joints in 3D. So say you had a human model, all rigged up and loaded into DBPro, you could decide on movement limits for each limb, then with code you could lift 1 leg up, use the limb positions to decide on balance, so because your lifting a leg up, the balance would be shifted forward a little, and by allowing your model to tip forward it could land with the lifted legs foot on the ground. Then by straightening that leg and lifting the other one, you have a procedural walk system.
The clever part is working out what walking techniques are most effective, by making small changes to how the object moves and disregarding the ones that make matters worse, you have evolution. In Spore they will have this really powerful system that can take whatever mad creature you design and work out a walk for it.


Anyone desperate to make their own beasts should download Bamzooki, you get to stick legs and stuff onto this creature then send it over assault course - it's pretty fun if you have a younger brother or just someone to compete with, take turns at making Zook's to battle each other. It has a lot of the elements that make Spore so special I think, anyway it's a damn good laugh trying to make mad beasts that can play football, jump hurdles, sumo wrestle, and do it all fast at the same time.

We're going down... in a spiral to the ground...
Zombie 20
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Posted: 17th Aug 2007 12:07
The procedual animations are very interesting and I cannot wait to see it in front of me happening. Will Wright is a master technician of imaginative gameplay mechanics. He has taken a world from players spanning the world to create a giant ecosystem of your ever evolving creatures..the scale that the team has built this game upon is astounding and it is one of the few new game projects I am happy to say seems to be finally getting back to what has always been so key, the game itself will be challenging yet fun to play.

I played a game called EVO on the snes a long time ago that sort of went along the lines of this, and I sat there enthralled for hours just chomping away at creatures to further upgrgade my cool little fish until he could go on land and totally dominate. Well..its on my watchlist.

Dared1111
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Posted: 17th Aug 2007 12:14
If you get bamzooki, make a headcrab, where the legs arent on the same height and make the front ones higher and longer then its really fast

Insert Name Here
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Posted: 17th Aug 2007 13:29
Quote: "Anyone desperate to make their own beasts should download Bamzooki, you get to stick legs and stuff onto this creature then send it over assault course - it's pretty fun if you have a younger brother or just someone to compete with, take turns at making Zook's to battle each other. It has a lot of the elements that make Spore so special I think, anyway it's a damn good laugh trying to make mad beasts that can play football, jump hurdles, sumo wrestle, and do it all fast at the same time."

One day at school I remarked "Yeah My game's code is coming along fine but I'm rubbish a 3D modeling, I really need to look into learning" To which my friends replied "I've done 3D modelling before. It's really easy." "Oh really? What program do you use?" "BamZOOKi. It's really good" And I'm like "Yeah. Hm."

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Dared1111
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Posted: 17th Aug 2007 17:04
lol...

And the sig made me laugh

Raven
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Posted: 17th Aug 2007 17:12
Quote: "When they talk about procedural textures and code, they basically mean that it's evolved a little bit at a time"


Procedural actually means the game figures it all out on-the-fly. Rather than having say possible animations for everything, what happens is there is a nice (probably fancy IK) skeleton in the model that then determined by the rules set down will then move the object.

In-fact I've been working on something similar for a couple of months, where you have a character setup with an IK Skeleton as well as a weight for each are a bone affects (although trying to impliment a per-vertex system right now). The joints themselves them have limitations and types, as well as a rule for keeping the body section at an "idle" height.

In my first test with it, the bones only rule was to keep this idle position. Then I put the character on a pivoted plane and pelted it with balls to make it rock. The weights on the bones would force the character to be caught off balance and in normal rag-doll he would simply collapse normally; with the IK however he would've remained motionless, combining the two with the rule system allowed him to try and rebalance himself until he fell off onto the floor.

At which point the IK system again would go skitz because I hadn't added a system allowing collision. After adding collision and (it was a bloody month to do this alone) the ability to use limbs to prop it up. He learn the ability to get back on to his feet.

The really cool part of this was after putting in an "energy" aspect, the character would try to do motions with as little (within a range) motion as physically possible. With that I could then grab his body and yank it i a direction along a line and he would automatically walk.

Well anyway, this is basically what is ment by "procedrual" animation. No doubt their solution is far more complex and capable than what I've been playing with, but I found a very good paper about someone making a rock climber game with IK movement. It's an extremely good read.

As for the rest of the game again it's in the same mannor; almost all of the media is generated in-game. I believe there is only a very very small selection of objects and mesh that are physically premade. I believe almost all (if not all) textures are purely shader generated patterns.

If anyone has been able to play KKreiger (which I've made a post about before and it's still on my webserver for those who want the link) that game is an FPS entirely procedurally generated.

Libervurto
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Posted: 17th Aug 2007 17:42 Edited at: 17th Aug 2007 17:47
@Raven
Thanks, I am making a simple 2D microbe with two limbs. The idea is that moving either limb independently will rotate the microbe, while moving both imposingly will give it forward momentum.
I have already made a 2D limb system http://forum.thegamecreators.com/?m=forum_view&t=111667&b=10
but the physics of making a moving skeleton have me stumped.
I want the microbe to start off with no knowledge, only that it can move its limbs, then based on the results of its movements it will learn how to turn and move forwards.

@Van B
Quote: "So say you had a human model, all rigged up and loaded into DBPro, you could decide on movement limits for each limb, then with code you could lift 1 leg up, use the limb positions to decide on balance, so because your lifting a leg up, the balance would be shifted forward a little, and by allowing your model to tip forward it could land with the lifted legs foot on the ground."

Although this method might work, that isn't how humans walk. Try walking really slowly and you'll notice that you move your body first and then your legs to re-align your balance.

I'm not sure but it seems like there is some procedural animation in NBA Live 2k7?

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Zombie 20
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Posted: 18th Aug 2007 07:29
Raven-Do you have a link to that paper, I am very interested about this whole new form of gameplay. The advancements of game dev are very intruiging to me.

Libervurto
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Posted: 18th Aug 2007 19:24 Edited at: 18th Aug 2007 19:28
@Zombie
Watch this video, Will Wright talks a little about the procedural methods in the beginning.
Will Wright on Spore (I'm really impressed with the streaming speed of google video ) There's a constant clicking noise which is really annoying, the person who edited this did it badly
There's a lot of good talk about programming too

The techniques aren't new, these were apparently the standard methods before games had the memory available to have loads of media. Using procedural methods means you use a lot less memory.
The blueprints for a house take up a lot less space than the house

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The Nerd
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Posted: 18th Aug 2007 19:39 Edited at: 18th Aug 2007 19:59
Here's an interesting video from March this year, Will Wright telling about Spore of course. There's actually things in that video I haven't seen before(and I've seen many videos):
http://www.ted.com/index.php/talks/view/id/146

It's pretty interesting.

also, if you want a cut down version of the above link(from OBese87) here it is:
http://www.youtube.com/watch?v=T8dvMDFOFnA

Basically they've just cut everything out where Will doesn't show off Spore. So you only get all the good stuff It's pretty old now, but it's still interesting

Luciferia
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Posted: 18th Aug 2007 20:02 Edited at: 18th Aug 2007 20:09
I dunnno, this or crysis or COD4?
UnderLord
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Posted: 18th Aug 2007 21:32
SPORE! **** crysis and COD4 =P

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
Zombie 20
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Posted: 18th Aug 2007 21:36
I'll check out the vids, thanks for posting them guys.

Insert Name Here
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Posted: 18th Aug 2007 22:37
Well, if you know anything about anything, SPORE!!!

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Libervurto
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Posted: 18th Aug 2007 22:54 Edited at: 18th Aug 2007 22:55
Quote: "SPORE! **** crysis and COD4 =P"

The stars are funny
And seriously, I think Spore is going to be one of those landmark games, as big as GTA or The Sims!
Or maybe even bigger, it's a real revolution. Applying old techniques to new technology! That's the way forward.

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vorconan
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Posted: 18th Aug 2007 23:50
GTA wasn't a landmark game as such. Sims was definetly one as was Doom, Pacman etc. Spore is going to completely demolish the sims, it looks absolutely incredible and could end up being the 3rd (my opinion) greatest game of all time.



bitJericho
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Posted: 19th Aug 2007 00:38
Quote: "GTA wasn't a landmark game as such."


What are you talking about?

Results 1 - 10 of about 32,600 for GTA landmark game -not



Deathead
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Posted: 19th Aug 2007 00:40
Now I wish that the sims 3 comes out Because spore is awesome And The Sims 3 should be awesome

vorconan
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Posted: 19th Aug 2007 03:01 Edited at: 19th Aug 2007 03:01
@Jerico

Yes it is a popular game and I'm not denying that, I just don't think it's a landmark. I consider a landmark to be a significant advance in technology, something unique that had never been done before etc. Sims brought a whole new meaning to simulation games, Doom was the start of a whole new era of first person shooter games (wolfenstein didnt have the same effect), Pacman was just addictive, retro and completely new.

Do you get what I'm saying?



Libervurto
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Posted: 19th Aug 2007 03:07 Edited at: 19th Aug 2007 03:10
All these games like Mafia, Scarface, Saints Row, The Getaway, Max Payne, True Crime wouldn't have existed if it wasn't for GTA, it defined the genre.
I would however consider The Sims a bigger landmark as it brought computer games to people who wouldn't have been interested before.
I think you can credit about 70% of the increase in female gamers to the Sims. I smell money

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Pixelator
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Posted: 23rd Aug 2007 04:33 Edited at: 23rd Aug 2007 04:34
i plan to make a one eyed, one horned, flying purple people eater, then a whale with legs and a beak, then a baloney sandwich before i starve, then a guy with 2 4 legs sticking strait oou tof a head like
...............|
...............|
this : ----0---- and hope he moves like he is doing a cart wheel,
...............|
...............|
then i will make a duck/human thing, etc.

ignore the dots

how do i put an image here?
Jeku
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Posted: 23rd Aug 2007 04:58
For once EA is holding a game until it's done, done, done. All the critics who are complaining it's taking too long should look at all the other games that are released too early and are buggy as all hell.

Raven
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Posted: 23rd Aug 2007 05:13
like Madden '08? hehe

Jeku
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Posted: 23rd Aug 2007 05:56 Edited at: 23rd Aug 2007 05:56
Madden '08 has a Metacritic rating of 87, so... no.

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