Quote: "looked in the gunspec files and found three new variables at the top. MUZZLECOLORED etc. Was this always possible because I was never aware of it."
Opposing Force, Those variables were added around the same time as dual wielding, smoke speed and zoom accuracy. Was v1.04-ish but check the version notes readme to know for sure. Someday I'll make a stungun to justify making blue flash. Been using some random colors for spellcasting as well.
Quote: "do any of your hand variations match with MP6 or MP5? "
Slayer_2, There are no exact matches but some similar to Jon's MP5 in a generic, fps-style fingerless glove sort of way. My hands have geometric detail for the gloves, so it wasn't possible to do a bare hand look like with MP6. The UV mapping style is also very different from MPs 5 and 6. In lieu of that, what's theirs is theirs...
Quote: "Also can you please list some of the main hand variation styles. Stuff like this should be on the FPSC homepage so people know what there getting! "
Here's a help guide image for the hands.
Quote: "Any chance of a new EAI video soon?"
TGC is supposed to be putting together vids for the MPs. So, I hadn't planned on doing any more for these weapons. Changes are subtle from the latest batch of WIP videos I did. The only thing I haven't shown are the revised animation for the punching and the zombie attack. These will likely be shown when Rick or someone from TGC makes an official release thread or around newsletter time.
Quote: "P.S. Warren wants to know whether your guns bolts/slides stay back when out of ammo and or fly back while your firing?"
They animate while firing but FPSC doesn't support "empty" weapon states and I personally hate seeing the slide magically pop back if slidelock is animated as part of the reload. The exception being the M16 type rifles. The animations imply the bolt carrier is locked back and released as part of the reload. No fumbling about with the charging handle or forward assist. Otherwise, I would say these weapons are
fully animated... Hammers drop, slides rack, cylinders revolve, rounds get stripped off the magazines and so on.
Quote: "Oh and Errant a big question do any of the guns have iron-sights? If so which ones? And if not will there be a possibility of an iron-sight pack sometime?"
The carbines with Holographic sights have a pseudo irons overlay. The CQBR's "co-witnessed" sight is below.
There is an iron sight for the M16A4 but I didn't include it with the pack for continuity reasons. I'll probably release it but I don't have any plans to do an irons pack for reasons I've probably mentioned before.