Too all those who are slanting the game without playing it or even intention to play.
Shut the hell up! Why even bother reading a thread that is about a game you don't like or even would consider buying?! Seriously what is the god damn point in making a post in a thread just to stir up trouble going "Oh this game is crap! I'll never buy it" .. LOOK AT THE TITLE, read the first post. If you hadn't figured this post is about the excitement of those wanting to own it.
Fine we all get it, you don't like the Halo-Series. Tell ya what, you know those times when you have one of your female friends sitting there bitching to you about what her boyfriend recently did .. you know how f-ing irritating that is after hearing the same complaint 60x without her taking your advice? Yeah that's EXACTLY what people who but into threads about games they just want to bitch about make me feel. I'm sure that I'm not the only damn person.
Nothing better than irritating crap stirrers who seem to get off on causing as much annoyance as possible. You don't like something, then good for you! No one else bloody cares though.. so for the love of god next time you feel like providing that retarded "I HATEZ IT! But i nevar trys it!" opinion just remember all you're going to do is piss people off.
As for the Halo-Series revolutionizing modern FPS, hardly. It's perhaps the most popular console fps, however Goldeneye started the revolution and Perfect Dark is the blueprint that nearly every console fps is still trying to match.
Perfect Dark provided the control system, that you take for granted in Halo. It also was the first to give co-operative, and something that has still not been done since counter-operate; where you can play up to 4 people playing through the storyline either on the good-guy or bad-guy side.
4 player multiplayer, vehicles, balanced weapon sets, etc. Perfect Dark did it first. About the only thing Halo realistically has over it, is more depth to the vehicles and the ability to jump.
What Halo did for console gaming was more provide a template for an arcade nature of playing. See what classic FPS really do is force the gamer to slow down, think about what they're doing and play quite methodically. Otherwise you'd die alot, have to save alot, and in all a checkpoint system got really frustrating because you were always just a little bit away from enough health to complete an area easily but that lack of health made it almost impossible.
So the recharging health, was step one to making it more arcade and meaning you could just stand back from action for a moment to recover. This makes a game far more enjoyable knowing you don't HAVE to hunt for health every 5minutes after a big tussle. There's no point of the game that would be totally impossible because you have hardly any health.
Another thing that Halo really benchmarked was the whole "don't over-complicate", somethig too many FPS games do is try to do far too much at once. Halo with the exception of the plot-line cutscenes is basically the exact same combat situations over and over again.
There whole game is like a sine wave of action-calm play. The whole concept is purely that you're not that far from something exciting, while you're not constantly barraged never giving you a time to recoup. It is an extremely well balanced games as well.
A good mix of vehicle, combat, platforming, etc. makes it all more interesting. As while sure, you're doing basically the same thing over and over.. the actual situation is slightly different each time. There are also possibilities that allow you to mix it up a bit. For example in Halo 1, in the first section (you can do this in the demo too) I had enormous fun getting the Warhog around areas of the level it probably just shouldn't have been able to go.
I got it inside BOTH of the facility enterances, although not into the actual decent area itself; the door just isn't big enough. Still it's something that provided me a bit more entertainment.
This expands with the Co-op which Halo really established as something viable. I mean while Perfect Dark provided these aspects first, it wasn't what you'd call a popular game. Halo's Co-op not only showed it could be enjoyable, but playing through single player is crazy with a friend because AI just don't match up to your mate.. well sometimes they do, but atleast you can teach your mate but slapping him round the head
On the whole the Halo-series have never been the most advanced games in terms of graphics, features, etc. but that is really part of their charm. Personally I think the story has become more and more in-depth as time has gone on. Halo 1 sure there was a story, but it really wasn't that in-depth... was more like filler to make you want to keep playing through the exact same level designs over and over. Halo 2's storyline really opened up that can of worms.
Gave real depth, to what the Halos were; why they were created, and who they were created to stop. Not to mention both sides of the coin. As opposed to just "yeah! we're human, we freaking rock, who cares about alien wort-wort scum! USA - USA - USA!" mentality you got to see the internal politics of the covenant. The betrayal and fall of the Elites.
I'm not that far into Halo 3 yet, not really had the time. Still looks like they've kept with the story-telling from Halo 2 style
Quote: "Microsoft claims Halo 3 is the biggest selling game, but I am not 100% sure."
Mario Bros back in early-2006 (when I last checked) was the biggest selling game of all time with somewhere around 40million copies sold worldwide.
There aren't even 40million Xbox 360s sold, so it'd be a bit impossible for Halo 3 to be the biggest selling game.
http://en.wikipedia.org/wiki/List_of_best-selling_video_games