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Geek Culture / Developer Contest

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mjuricek
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Posted: 1st Oct 2007 18:28 Edited at: 2nd Oct 2007 00:01
Hello,

We have announced a contest for any game developing
teams out there.
The prize includes:
- $100,000 cash advance
- paid game engine license up to $1 million (any commercial game engine available)
- standard dev team royalties from shipped title

Estimated duration of the project is until November 2008. However, it is best to get involved and collaborating with our community right away!

For more details and the rules of the contest, go here:
http://www.videogameteam.com/modcenter/rules.html

Please contact me directly or post if you have any
questions!

Martin
Zotoaster
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Posted: 1st Oct 2007 20:39
Is there are rule where you have to consult this kind of thing with the Mods/Admin? There's always a chance that this is a scam (not saying it is.. but, what if?)

"It's like floating a boat on a liquid that I don't know, but I'm quite happy to drink it if I'm thirsty enough" - Me being a good programmer but sucking at computers
John Y
Synergy Editor Developer
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Posted: 1st Oct 2007 20:42
It was on approval, it looks like a mod has approved it. I had a look at the website, and it seems legit.

Synergy Editor - Available in the WIP forum
IanM
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Posted: 1st Oct 2007 20:59
I approved it after looking through the site and where the links went - it's legit

Utility plugins collection and
http://www.matrix1.demon.co.uk for older plug-ins and example code
Chris Franklin_
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Posted: 1st Oct 2007 21:16
woah, alot of prize money, sounds awesome, might give it a shot :o

Sopo the tocho
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Posted: 1st Oct 2007 21:39
Holy%&$%&!!!


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Chris Franklin_
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Posted: 1st Oct 2007 21:54
yea, how many players at the min? I'll re read it but I couldn't see how many there.

game lover
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Posted: 1st Oct 2007 21:58
wow

We all want to be awesome, but does awesome want to be us?
Kohaku
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Posted: 1st Oct 2007 22:01 Edited at: 1st Oct 2007 22:02
Where's a team request forum when you need one?!

Oh yeah!

But no, that's a lot of money! I shall read up on it.


You are not alone.
mjuricek
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Posted: 1st Oct 2007 22:07
for anyone interested you could join topsecret forums and make apearence (in new member section) within minutes you would receive welcome PM from team of mentors and they will answer all of your questions and bring you up to speed. Anyone who would have problems with modcenter registration (just let me know) i will help speed up authorization.

On a side note any developers team WILL HAVE full support from our community. There is plenty of people willing to help. This is a community project.
Sopo the tocho
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Posted: 1st Oct 2007 22:12 Edited at: 1st Oct 2007 22:14
I had been reading the rules, and I have a question:

Its a Massive multiplayer racing game but, the main theme of the game its free of our election? cuz I read: One Track, One Beast, One Rider, Animations, Basic Interface, Basic Audio.); this mean we only can do a game about Riding beasts in a fantastic world or we can do what ever we like? (ex: a racing game driving Cars or spaceships)


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Jeff032
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Posted: 1st Oct 2007 22:41
Quote: "Its a Massive multiplayer racing game but, the main theme of the game its free of our election?"


Nope, see here:
http://www.videogameteam.com/wiki/index.php?title=Design_Doc_Sept_2007

Seems like you'd need a pretty darn big team to pull this off...Everyone on the forums should work on one project together

Space Game WIP
mjuricek
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Posted: 1st Oct 2007 22:46
and like I said already you will get support from the community as well
Kohaku
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Posted: 1st Oct 2007 22:57
Quote: "Everyone on the forums should work on one project together"


Yeah! But then it probably have to be open source and I'm not sure if that's within the rules.


You are not alone.
BiggAdd
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Posted: 1st Oct 2007 23:02
Can Dark Basic even handle 1 million players?

Sig removed by BiggAdd because he is everywhere.
mjuricek
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Posted: 1st Oct 2007 23:07
not sure if I can post links here but anyway
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=6965

that is athread that welcomes all developers and provide all important links

Our partners at modcenter.com has a full suite of services including bug-tracking systems, server space to host your game's development files, a fully customizable wiki system, forums, and much much more. These services are free, and we urge teams to take full advantage of them.

above is extract from
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=7294
Jeku
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Posted: 1st Oct 2007 23:25
I thought Acclaim went out of business

dark coder
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Posted: 1st Oct 2007 23:28
So the competition is to create a MMORPG client+server as per the design doc's standards and you have to make the media too?(I couldn't see any renders or downloads for media) Sounds to me like they just want someone to make the base game engine thus saving them tonnes of money and only having to pay out 100k$? Which I assume is nothing compared to what Acclaim would have to do to get this done by professionals.

Furthermore even if someone from the DBP community entered and won, what use would "paid game engine license up to $1 million (any
commercial game engine" be? I highly doubt Crytek, Unreal etc engines have support for DBP.

Chris Franklin_
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Posted: 1st Oct 2007 23:32 Edited at: 1st Oct 2007 23:35
wow 1 million players? that just blows the whole compo for everyone, unless you code C++ there's no way you can get that many in 1 server and 1 server with 3000 players on would be kinda stupid for a racing game imo, 64 maybe but 3000 is like mad, thinking even things with massive maps (Take battlefield 2 for example) with 64 players on is enough on the biggest map, limiting it to a track AND 3000 players per track is just wow

Sopo the tocho
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Posted: 1st Oct 2007 23:37
Quote: "So the competition is to create a MMORPG client+server as per the design doc's standards and you have to make the media too?(I couldn't see any renders or downloads for media) Sounds to me like they just want someone to make the base game engine thus saving them tonnes of money and only having to pay out 100k$? Which I assume is nothing compared to what Acclaim would have to do to get this done by professionals.

Furthermore even if someone from the DBP community entered and won, what use would "paid game engine license up to $1 million (any
commercial game engine" be? I highly doubt Crytek, Unreal etc engines have support for DBP.
"


You should read it better...

Its not a MMORPG its a MMO-racing game, also if you read carefully the game will be FREE and will be supported through "in-game publicity"


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Samoz83
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Posted: 1st Oct 2007 23:39
Quote: "I thought Acclaim went out of business"


yes and no Acclaim Entertainment became defunct in 2004 and the name and logo's were brought by Acclaim Games and i think they offer free mmo's

www.firelightstudio.co.uk
mjuricek
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Posted: 1st Oct 2007 23:52
Quote: "I thought Acclaim went out of business"

they did Howard Marks former CEO of Activision bought just the name
now it is Acclaim games not Acclaim entertainment

Quote: "
So the competition is to create a MMORPG client+server as per the design doc's standards and you have to make the media too"

It's up to the team. Top Secret community has lots of volunteers to help with concept art or even 3d modeling.

Quote: "Which I assume is nothing compared to what Acclaim would have to do to get this done by professionals."

Thw whole idea behind this project is to find talents (per David Perry). Game is being designed by the community of gamers or ex-gamers. No experience needed to join design community. As far as the dev team. This contest is for any one indies, students, pro teams.
Besides 100k if your team wins you would sign a contract with acclaim and be receiving standard royalties from the game. so it's not capped at 100k. I figured that this community have lots of skilled devs, and perhaps skilled most in DB. If you could pull the game in DB there is no reason to use unreal or crytek engine. This game s not targetting high-end PC hardware anyway.


Quote: "
wow 1 million players? that just blows the whole compo for everyone, unless you code C++ there's no way you can get that many in 1 server and 1 server with 3000 players on would be kinda stupid for a racing game imo, 64 maybe but 3000 is like mad, thinking even things with massive maps (Take battlefield 2 for example) with 64 players on is enough on the biggest map, limiting it to a track AND 3000 players per track is just wow "


the initial design was suggested 3000 players per server with instance races maxed to 8 players per race. That is more so min. requirement. As far as the scalability, it should support up to 1mil player accross all servers.
Jeff032
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Posted: 1st Oct 2007 23:57
Quote: "wow 1 million players? that just blows the whole compo for everyone, unless you code C++ there's no way you can get that many in 1 server and 1 server with 3000 players on would be kinda stupid for a racing game imo, 64 maybe but 3000 is like mad, thinking even things with massive maps (Take battlefield 2 for example) with 64 players on is enough on the biggest map, limiting it to a track AND 3000 players per track is just wow "


It says somewhere that the 1 million is not per server, the server only needs to be able to handle 3000 people online at once. (Though you would need the ability to support 1 million profiles that may need to be switched from one server to another) And it's not 3000 in one racing course, it says that people would join small games, and there seems to be a lot more than just the racing part as well.

Space Game WIP
Sopo the tocho
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Posted: 1st Oct 2007 23:57
Who is developing the new Turok game then? it looks awesome


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dark coder
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Posted: 2nd Oct 2007 00:06 Edited at: 2nd Oct 2007 00:09
Quote: "Its[sic] not a MMORPG its[sic] a MMO-racing game"


Well I don't know about you but "Massively Multiplayer Online Character-Based Racing Game" sounds like RPG, re-worded.

Also, "The engine and resulting game must be scalable to accommodate at least one million players on all servers combined" would imply either the servers are somehow interconnected thus this one million players is significant, or that the server browser must support this many servers.

And on the ModCenter page: "Imagine a PC MMO, where you could race the mounts from games like World of Warcraft, cross breeding them, training your rider and your stable of beasts with skills, weapons, armor and attacks, then like Ben Hur, you race to the death while overcoming the obstacles of a hostile terrain.", so either way it's a Massively Multiplayer Online game where you play a role of an animal breeder, what's the difference between this and an MMORPG?

Quote: "also if you read carefully the game will be FREE and will be supported through "in-game publicity""


Where did I say this wasn't the case? Perhaps you should read more carefully.

Chris Franklin_
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Posted: 2nd Oct 2007 00:07 Edited at: 2nd Oct 2007 00:08
Quote: "It says somewhere that the 1 million is not per server, the server only needs to be able to handle 3000 people online at once. (Though you would need the ability to support 1 million profiles that may need to be switched from one server to another) And it's not 3000 in one racing course, it says that people would join small games, and there seems to be a lot more than just the racing part as well."


Fair point, still haven't got a clue how to get dbp to handle that, unless someone codes a free dll for it or ben extends multisync / tempest.

Edit: Hang on, who deleted the first post? and why?

mjuricek
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Posted: 2nd Oct 2007 00:14
dark:

I think 1 important thing is that the main element is racing, you will not be required to breed. All of the RPG elements would be "optional". There is an idea floating around design forums that there will be 2 modes 1 is more so casual. You log on, pick a beast race, some basic advancing involved . Other mode would be more adventurous. Visiting different tows, perhaps faction wars (through PVP). Design is still in early stages. There is alot to figure out and flesh out.
Sopo the tocho
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Posted: 2nd Oct 2007 00:28 Edited at: 2nd Oct 2007 00:34
Quote: "Where did I say this wasn't the case?"
You insinuated they are trying to exploit economically our work instead of playing a professional developer team, I just told you the game will be FREE...


By the way, if you gonna quote me, please do not change my post adding "[sic]" or whatever, I do misspells sometimes it´s normal I'm not a native English speaker, but still, do not add anything to my posts please.


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CattleRustler
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Posted: 2nd Oct 2007 03:49
[sic] means he is quoting your post exactly as it was originally written by you, even if that includes mispellings. He doesnt want the mispelling attributed to him.

My DBP plugins page is now hosted [href]here[/href]
Jeff032
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Posted: 2nd Oct 2007 04:29
Quote: "Edit: Hang on, who deleted the first post? and why? "


No one, when somebody who is under "newbie status" edits a post, the post disappears until it is reapproved.

-Jeff

Space Game WIP
Jeku
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Posted: 2nd Oct 2007 07:20
Quote: "Who is developing the new Turok game then? it looks awesome"


That would be Propaganda Games located in Vancouver. They're owned by Disney.

dark coder
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Posted: 2nd Oct 2007 08:14
Quote: "You insinuated they are trying to exploit economically our work instead of playing a professional developer team, I just told you the game will be FREE..."


Just because the game is free it does not mean they will not make any money, many online *cough* MMORPGs these days state they are free but make their money via ingame ads, pay-for upgrades or the like. However as you may have guessed there is no guarantee that everyone who plays it would ever pay for these upgrades or enough people would play it(and view the ads) to break even, as such with most business ventures. However hosting a competition to create the game engine radically cuts the costs down. Plus, if they don't like the entries they can always decline them and lose no money themselves.

Also yes I am insinuating that they are trying to "exploit economically our work instead of playing a professional developer team", do you see it differently? Unless I'm mistaken almost all of the game design was community created along with artwork, so if you happen to host a compo to make the game engine then Acclaim too don't have to fork out a penny(during development). I'd assume they aren't total newbies to game development and can easily spot which ones can net them more money than they invest in the compo prizes so, if anything it's win-win for them.

mjuricek
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Posted: 2nd Oct 2007 16:01
Quote: "Also yes I am insinuating that they are trying to "exploit economically our work instead of playing a professional developer team", do you see it differently?"

If you would follow David Perry's path one of his commitments is to help students/talents to break into game industry. This project was his dream for very long time and I don't believe it for saving them money.

Quote: "However hosting a competition to create the game engine radically cuts the costs down. Plus, if they don't like the entries they can always decline them and lose no money themselves."


I'm sorry if I wasn't clear above but this competition is not to create the game engine, but to develop the game itself. All is asked from developers is to follo the design doc.


Quote: " there is no guarantee that everyone who plays it would ever pay for these upgrades or enough people would play it(and view the ads) to break even"

all 4 acclaim games are free to play using only microtransactions and in-game adds. If I'm not mistaken their community have around 3mil player base. This free-to play model is being use in China for a while now. Dp believes that's the future of online gaming.
Veron
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Posted: 3rd Oct 2007 08:55
Sorry if it's been asked before, i'm in a hurry to get to a union game, but can we use whatever programming language we wish, or DBP only?


Raven
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Posted: 3rd Oct 2007 09:43
[sic] = Spelling is Correct (as in this is quoted unedited)

As for the competition, I've spent some time reading over it all; checking out the concept artwork. I can see that it seems to have been put together by people with a somewhat limited understanding on how these things are done.

Still I guess if this is some sort of community effort, sponsored by GameSpy's ModCenter it would make sense that it is only slightly influenced by professional factors. In-fact if I had to guess, I'd say those in-charge are ex(or current)-gameplay testers.

Atleast based on the information available.

The prize itself does sound quite interesting, given it notes $100,000 (£65,000ish) goes to the winning development team. Then on-top of that you get royalties. Although can't even hazard a guess to what "Industry Standard" could possibly mean as this changes from publisher to publisher based on their financing systems.

Although if the old Acclaim CEO is involved in this, would hazard a guess this would probably be somewhere in the region of 15-20% returns. That said without knowing the projected returns from advertisement/in-game purchases, etc. it's difficult to say what you could expect. Could be anything from a few pence per click that GoogleAds offer, to a few thousand dollars per month from a McDonalds placement advert.

In any case, it's likely to be far more than you can expect from Shareware releases on your own; especially given the Acclaim and GameSpy brands provide you with a huge potencial market from the get go. So no real need for brand hyping as they'll probably do it for you to protect their interests.

As for the competition itself, I have some confusion about what the actual wants conserning it are. Is it basically an open development process, as in a Community Project that those who shine the most are hand-picked to move on to the full 12month term development cycle? or is the development team the one that comes up with the most promising alpha/beta test application against all of the others?

Really this aspect is the real part of confusion for me, because some of the things that have been said would lead me to believe there is a full-time development team that controls what goes on and scenario 1 would be the case; but then other things particularly throughout the design document would suggest that you're looking to hire a development team.

I guess both scenarios could realistically be correct, and you're just looking to buff out you're development team with the most promising team from all the best participents. Although it would be quite difficult if everyone is global when it comes to the full development term without a set standard wage; rather than royalties post-release. (which means 12months without the potencial of being paid past the small sum that would end up shared amongst however many people won a placement)

This aspect of the competition really needs to be far more clear, atleast as far as I'm conserned. Until then I firmly believe many of the more talented developers here will be fairly skeptical of the intentions.

I mean to me, it sounds like a fun project; just the nature of the competition that has me confused about. Right now, my contract with my current employeer allows me leaniency conserning multi-media development provided I run the project details past them, and it isn't for a competitor. They then give me a yay or nay.

Run the details past my boss and he was just as confused as I am to what this actually entails. So not got a definitive answer on if I could participate if I wanted to or not. What he said is there's no direct competition, so don't see why not.. yet he sounded like he wanted to say "but". So guess it'd probably be a no in the end.

I know others within industry jobs don't have such leaway in their contracts as I do, Jeku for example can't do anything outside of the company he works for. This would really limit the competition, as without most basically giving up their jobs in order to compete; or if they did it under the table to carry on with the full-term development .. well the returns don't really show it being financially viable enough for that.

Again I'm sure that's something a few of us who've tired to break off with fledgling developers have ended up finding out the hardway. An interesting project doesn't always pay the bills, which for most apart from maybe students is really one of the biggest things we have to think about.

Veron
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Posted: 3rd Oct 2007 11:33
Quoted from the Rules page (http://www.videogameteam.com/modcenter/rules.html)

Quote: "• The engine and resulting game must be scalable to accommodate at least one million players on all servers combined, playing in small groups."


Sure, but whose going to provide the server to accomodate that? You, or us?


Raven
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Posted: 3rd Oct 2007 11:55
Quote: "Sure, but whose going to provide the server to accomodate that? You, or us?"


They are.
1,000,000 potencial users to be handled; but each server itself only needs to support 3,000.

So basically you need to create a server-client code that also inter-comunicates with other servers. Although there is no real description within the design docet that would indicate if they want all potenical 1,000,000 players within the same persistant universe or just be able to communicate. Making lobbys to handle that many people realistically is a peice of cake, making the persistant universe that can handle that many on the other hand is quite an undertaking. Well depending on the size and complexity of the world.

Then again that aspect seems to be up to you as the developer(s)

Sopo the tocho
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Posted: 3rd Oct 2007 15:32 Edited at: 3rd Oct 2007 15:33
[Offtopic/] Veron@: Why you have a screenshot of a game made with FPSC
in your shop if you sell Gamestudio A7 engine?

http://www.verongames.com/products.html
[/Offtopic]

IMO 12 month isn´t time enough to develop a complete MMORPG, the average time for a commercial MMORPG its 4 years...


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mjuricek
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Posted: 3rd Oct 2007 17:54
Quote: "
Sure, but whose going to provide the server to accomodate that? You, or us?"


Acclaim will provide servers and bandwidth. Top Secret community will help with testing if desired.

Quote: "
Then again that aspect seems to be up to you as the developer(s)
"
You are pretty much right.

Quote: "
IMO 12 month isn´t time enough to develop a complete MMORPG, the average time for a commercial MMORPG its 4 years..."

The requirements are for a beta version at first thewinning team would continue to work on the game. We are thinking on either move the date further or scale it down a bit, but please don't quote me on that one yet.

Quote: "
As for the competition, I've spent some time reading over it all; checking out the concept artwork. I can see that it seems to have been put together by people with a somewhat limited understanding on how these things are done. Still I guess if this is some sort of community effort, sponsored by GameSpy's ModCenter it would make sense that it is only slightly influenced by professional factors. In-fact if I had to guess, I'd say those in-charge are ex(or current)-gameplay testers."

That's the whole idea behind it it isa community project we all are learning. I have no previous experience in game dev/design myself. I'm just REGULAR member of community (even though now member of Advisory Board). However we are closely being watched by David Perry (and I believe he knows what and how things have to be done) and his team and have regular teamspeak meeting with him. In case you don't know David Perry check him up on wiki or linkedin. He is creator of Earthworm Jim, MDK, Sacred, and few Matrix titles. Howard Marks (Acclaim CEO) is former CEO of Activision.

Quote: "Although if the old Acclaim CEO is involved in this, would hazard a guess this would probably be somewhere in the region of 15-20% returns. That said without knowing the projected returns from advertisement/in-game purchases, etc. it's difficult to say what you could expect. Could be anything from a few pence per click that GoogleAds offer, to a few thousand dollars per month from a McDonalds placement advert. "


This is brend new Acclaim. Howard Marks purchased just the Acclaim's name to form Acclaim Games in 2006.

Quote: "As for the competition itself, I have some confusion about what the actual wants conserning it are. Is it basically an open development process, as in a Community Project that those who shine the most are hand-picked to move on to the full 12month term development cycle? or is the development team the one that comes up with the most promising alpha/beta test application against all of the others?"

It might be little bit confusing I know. There were 3 contests at the same time (1 was closed last friday-it was with DAZ3D about some 3D models competition). The other 2 contests are:
1. Is the overall contest that runs throughout the whole peoject. And the person ho shines the most will win to become director of next game published by Acclaim with full dupportfrom Acclaim and David Perry.
2. Is this developer contest. That is tomake this game that is being designed by our community. Winning team will receive prizes I was talking about earlier and will get contracted by Acclaim tofinish and support the game. So in your words the best alpha/beta team gets to finish the game.

Quote: "Really this aspect is the real part of confusion for me, because some of the things that have been said would lead me to believe there is a full-time development team that controls what goes on and scenario 1 would be the case; but then other things particularly throughout the design document would suggest that you're looking to hire a development team."

There is no other dev team watching, this contest will reveal the dev team.


Quote: "I guess both scenarios could realistically be correct, and you're just looking to buff out you're development team with the most promising team from all the best participents. Although it would be quite difficult if everyone is global when it comes to the full development term without a set standard wage; rather than royalties post-release. (which means 12months without the potencial of being paid past the small sum that would end up shared amongst however many people won a placement). This aspect of the competition really needs to be far more clear, atleast as far as I'm conserned. Until then I firmly believe many of the more talented developers here will be fairly skeptical of the intentions."

From the rules:"The winning development team will also get industry standard royalties + cash advances from Acclaim based on all revenue sources for this title, for as long as they stay committed to supporting the game." ANd like you said I'm urging dp's team to clarify more things and as we speak they are working on adding FAQ to the rules. ANd I REALLY apreciate the feedback from all ofyou guys and when you check the FAQ most of these questions and concerns will be addressed there.

[qoute]
well the returns don't really show it being financially viable enough for that. [/quote] If this could help a bit Acclaim released 4 free games so far with same revenue model. I believe the player base is somewhere around 3 mil players (might not be acurate) and growing.

In case there are some individuals interested and have no team. Don't let that stop you. One of my other things on my list is to be a match-maker and provide teams we already have with help if desired. Plus you ould really get support from community. Trust me If i say lots of them been asking inpatiently when they can start helping.
Veron
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Posted: 4th Oct 2007 08:06
Quote: "Veron@: Why you have a screenshot of a game made with FPSC
in your shop if you sell Gamestudio A7 engine?"


Showing off some of the FPSC games that we've made, or are up for download. (as soon as I get FTP working )


GatorHex
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Posted: 4th Oct 2007 13:10 Edited at: 4th Oct 2007 13:31
Now where did I leave that source to Track Nations?

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Daniel TGC
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Posted: 4th Oct 2007 18:21
I'd use DarkGDK for this project, but not DarkBASIC Professional to be honest. I'd at least write the server software in C++ or C#

Veron
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Posted: 4th Oct 2007 18:25
I've already started writing the client in C++. I'll probably write the whole thing in C++ though, I can't think of many other languages suitable for something of such a large scale.

I might have to take a look at DarkGDK in the future though, i've overlooked it in the past.


mjuricek
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Posted: 4th Oct 2007 18:28
you could use as many "3rd party" products to go with the engine as long as you stay under budget (capped at 1 million)
David R
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Posted: 4th Oct 2007 22:38 Edited at: 4th Oct 2007 22:39
Quote: "[sic] = Spelling is Correct (as in this is quoted unedited)"


Sic. is represents the latin sicut too if I remember

Also, I'm tempted by this competition, but I personally think the whole idea sucks :/


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Raven
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Posted: 4th Oct 2007 23:01
Quote: "That's the whole idea behind it it isa community project we all are learning. I have no previous experience in game dev/design myself. I'm just REGULAR member of community (even though now member of Advisory Board). However we are closely being watched by David Perry (and I believe he knows what and how things have to be done) and his team and have regular teamspeak meeting with him. In case you don't know David Perry check him up on wiki or linkedin. He is creator of Earthworm Jim, MDK, Sacred, and few Matrix titles. Howard Marks (Acclaim CEO) is former CEO of Activision."


Yeah, no way anyone could possibly know who David Perry is here
What I said isn't really putting down so much who's in-charge of either this competition or this project. Thing is Perry has never been one to have a strong-handed approach to development, so don't expect him or his team to provide any of you with a simple "this is how you should do this", rather they might suggest a better method for it; but past that still leave it up to you.

Remember this project is to see who has the talent to pull off what is essencially one of the most difficult projects, atleast from a logistics point of view.

Quote: "There are far more difficult in terms of programming, or art ability really. Especially given there seems to be no presidence set for the visual quality mark, and the minimum specifications are fairly high with no specific low-end card you want to aim for set yet.

It might be little bit confusing I know. There were 3 contests at the same time (1 was closed last friday-it was with DAZ3D about some 3D models competition). The other 2 contests are:
1. Is the overall contest that runs throughout the whole peoject. And the person ho shines the most will win to become director of next game published by Acclaim with full dupportfrom Acclaim and David Perry.
2. Is this developer contest. That is tomake this game that is being designed by our community. Winning team will receive prizes I was talking about earlier and will get contracted by Acclaim tofinish and support the game. So in your words the best alpha/beta team gets to finish the game. "



Alright so, let me see if I have this correct.
The idea is to work on a game, from the concept provided; at the end of the competition whoever shows the most potencial then basically becomes the project leader on this games when it goes into full development.

There a chance you could send me David Perry and/or Howark Marks e-mail address' for contact? I think talking to them might clear things up in my mind.

mjuricek
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Posted: 4th Oct 2007 23:21
Quote: "Thing is Perry has never been one to have a strong-handed approach to development, so don't expect him or his team to provide any of you with a simple "this is how you should do this", rather they might suggest a better method for it; but past that still leave it up to you."

You are right, he sadi he wants to know what a community can pull together. But when itcame down to some technical details and suggestions, he was there to say yes or no. ow daily operation is under control of advisory board and we have 2 regular meetings a week tuesday ad thursday. We welcome any member of our community to attend (only first few minutes are closed to public). And at least once a week dp's assistent Rusel DeMaria is attending these meetings as well. Dp shows up as his schedule allows him, but he attended several times as well. So it's not totally left in rookies hands (most of us are anyways)

toanswer your questions

At the end of second contest there will be a beta version of the game and winning team will get to finiah it (there is much more to be done after the beta)

First contest will make 1 member of the top secret community a director for another project (another game to be developed and published by Acclaim) later.

i do not have Howard's email address, but if you interested I could forward your questions directly to dp. And he will most likely answer you.
I'm not sure if I could give you his email address directly(If you would search the net you could probably find it).
Jeku
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Posted: 5th Oct 2007 10:27
Quote: "Thing is Perry has never been one to have a strong-handed approach to development"


Have you worked with him before?

Raven
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Posted: 5th Oct 2007 16:58
Quote: "Have you worked with him before?"


No, not personally worked for him; just go on what friends have told me who have, and chatting with him a few times at events in the past.

Events like GDC and CES are sweet for the whole "tech world celebraty" cornering heh

Quote: "i do not have Howard's email address, but if you interested I could forward your questions directly to dp. And he will most likely answer you."


Well I'd rather my questions were audited, so just pass on that I would like to talk to him regarding the competition; and if he can e-mail me at robert.lettan@hotmail.co.uk

If nothing else, might be interesting to get him on as a guest for the podcast ^_^

Kentaree
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Posted: 5th Oct 2007 17:58
I was talking to them last night on teamspeak after we finished recording the podcast, the competition was being discussed and some things were clarified

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