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Geek Culture / Game Companies you'd like to work for

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Oolite
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Location: Middle of the West
Posted: 18th Oct 2007 17:24
Just out of curiosity really, what companies do you aspire to work for (in-house, not through freelance work).
Keep in mind the area the company is in, not just
Quote: "I wana werk 4 rockstar"

just because they make the GTA series.

Through personal experience with the companies i would choose,
Volatile Games (mainly because of some friends i have there)
Criterion, purely because their design ethics are just brilliant and the presentation is always excellent.

Valve or Bethesda No experience with them myself, but (breaking my own rule) i appear to have loved everything both the companies have managed to shovel out.

Keo C
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Posted: 18th Oct 2007 17:26
Bungie.

Uhhhhhhh.... I forgot
Sopo the tocho
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Posted: 18th Oct 2007 17:29 Edited at: 18th Oct 2007 17:30
Quote: "ID software!!!!!
"


John Carmack is God.

http://en.wikipedia.org/wiki/John_D._Carmack


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MSon
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Location: Earth, (I Think).
Posted: 18th Oct 2007 17:37
Any one of them would be better than my current job as I think the main thing would be being recognised for what you can do, not what company its for.

Everyone Be Cool, You, Be Cool.
Grandma
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Location: Norway, Guiding the New World Order
Posted: 18th Oct 2007 17:42
I would have to say Funcom. They haven't made many games, but the ones they have are well done, so their quality > quantity philosophy fits me well.

The Longest Journey
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GatorHex
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Posted: 18th Oct 2007 17:55
I'd work for anyone just wana job plxorz

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Kentaree
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Posted: 18th Oct 2007 17:59
I'd love to work for Nintendo because I like the way their focusing on stuff that isn't just pure graphics, but they try and innovate and make fun games

Oolite
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Posted: 18th Oct 2007 18:03
Quote: "I'd love to work for Nintendo because I like the way their focusing on stuff that isn't just pure graphics, but they try and innovate and make fun games"

Agreed, keep it simple and fun, graphics should always come second to gameplay (which every company seems to say but never follows through with.

Seppuku Arts
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Posted: 18th Oct 2007 18:15
I would know the answer to the question to be honest, though I'm a hobbiest, so I will never work for a game company.

Nintendo's philosophy is pretty kicarse and should be respected for that.

If Lucas was still with the SCUMM engine or continue work in a similar style or sort of way I'd consider it because I feel style, humour and good writing is very good thing to stick to in game development.

As Square still are keeping up their epics - though they are digressing from what I call their style and good writing, but I'd want to join them so I can say 'Wait a minute! You guys had awesome creative minds, what's happening?'

I love Nancy DrewG
Butter fingers
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Posted: 18th Oct 2007 18:18
Midway. So long as I could stay away from MK.
or
TGC (jokes)

Kentaree
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Posted: 18th Oct 2007 18:21
Butterfingers, what exactly it BOTB if I may ask?

Blobby 101
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Posted: 18th Oct 2007 18:58
Quote: "Butterfingers, what exactly it BOTB if I may ask?"

'Best Of The Best' it's an honary title you get for pretending to make games in FPSC.


thanks to deathead for the sig!
http://istuff.freepay.com/?r=40618251 - please sign up.
Jess T
Retired Moderator
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Posted: 18th Oct 2007 18:58 Edited at: 18th Oct 2007 19:00
EA for the perks (ask Jeku).
Nintendo for the same reason as Kent.
My own company because, well, it'd be my own company
[EDIT] Otherwise, any Aussie company - Gotta be patriotic, didn't get an 'Australian Made' tattoo for nothing! [/EDIT]

Kent,
BOTB is an FPSC Best Of The Best developer system setup by KeithC: Best Of The Best

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Kentaree
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Posted: 18th Oct 2007 19:15
Ah, suppose I should've copped that lol

Raven
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Posted: 18th Oct 2007 20:44
I'm quite happy where I am, but a company I wouldn't mind working for would probably be Kojima Productions.

Dunno, it's tough to decide what company would be the dream one to work for at this point. The ones that really appeal to me from what they produce actually never sound that good to work for.

tha_rami
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Posted: 18th Oct 2007 20:57
Hah, Starwraith 3D Games . Otherwise, Guerilla (Killzone) because they're in the Netherlands.


A mod has been erased by your signature because it was larger than 600x120
Jeku
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Posted: 18th Oct 2007 22:11
EA, but not on a sports title.

Microsoft would be pretty cool too. Or Nintendo.

Relic, on a new RTS.

Honestly in my youth I wouldn't have turned down any game programming job, as you can use any company as a stepping stone to get your dream job in the future.

David R
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Posted: 18th Oct 2007 22:35
Dunno really, I like a lot of companies and their games (Lionhead, id, Maxis, Introversion, Nintendo) - so a chance to work for any of them would be amazing, or any company that produces games to be honest, since I have no experience what-so-ever.

Starting a game company is a very cool (but ultimately an impossible/futile) dream, and that would be amazing too.


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
KeithC
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Posted: 18th Oct 2007 22:39 Edited at: 18th Oct 2007 22:41
If they're still around, I wouldn't mind working for Rare. I first had experience with their work in the game "Solstice" for the original Nintendo. They later made the First James Bond (Goldeneye) and then Perfect Dark, followed by Conker's Bad Fur Day; all for the N64. They're pretty inventive with their titles, IMO.

Quote: "'Best Of The Best' it's an honary title you get for pretending to make games in FPSC."

I think there are a few people that might disagree with you; how are your games coming, by the way?

-Keith

Sopo the tocho
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Posted: 18th Oct 2007 23:03 Edited at: 19th Oct 2007 02:58
Quote: "EA, but not on a sports title. "


hey Jeku you actually work for them, don't you? They just opened an I+D center in Madrid, you should ask them to go there to work, then I could visit you, hehehe.


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Dr Manette
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Posted: 18th Oct 2007 23:14
-Valve, because they make some of the best FPS's in my opinion.
-Nintendo, for their innovation and style. They are one of the big three, after all.
-Bethesda, beautiful games and very solid.
-Bungie, very solid games and interesting story telling.
-Blizzard, all of their games are well known and played even today (Starcraft for example). They have solid game designs and game play.
-Capcom, lovely games and addicting.

Seppuku Arts
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Posted: 18th Oct 2007 23:45
Quote: "how are your games coming, by the way?"


[Queen Latifa] Oh no you di'n't? [/Queen Latifa] I'd do the sitcom joke thing again, but I've already used that on somebody's post this week.

Quote: "-Nintendo, for their innovation and style. They are one of the big three, after all."


It seems that Nintendo is a mutual agreement for being innovative and stylish...but to be fair as a games company, they totally kick Awesome-o butt!

Of course, everybody would want to work for Seppuku Arts...I mean it's just awesome to work there...tell you what, I'll make your dreams come true, make me all of my games and I'll consider putting you in the credits.

I love Nancy DrewG
Dr Manette
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Posted: 18th Oct 2007 23:58
Ah yes... and BioFox Games, too! You all want to be apart of BFG!!!

Sopo the tocho
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Posted: 19th Oct 2007 00:06
A Team request thread??


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dark coder
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Posted: 19th Oct 2007 00:09
Funny how Butter fingers suddenly posts on the non-FPSC boards often since he got the title , maybe it should only be displayed in the FPSC boards, or be renamed so people don't get the wrong idea

And in answer to the thread at hand, anything other than EA or their subsidiaries and I'm happy .

Blobby 101
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Posted: 19th Oct 2007 00:14
Quote: "I think there are a few people that might disagree with you; how are your games coming, by the way? "

umm... they're coming on, err, alright. seriously i have got one project undergo at the moment and it is coming along well.
Any way, back on topic: i would probably want to work for criterion because they made burnout and airblade and they're based in Guildford which is my dad's home town.


thanks to deathead for the sig!
http://istuff.freepay.com/?r=40618251 - please sign up.
LD52
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Posted: 19th Oct 2007 02:12
Whatever company invented the solitaire on my computer cause every windows xp computer has it !
Inspire
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Posted: 19th Oct 2007 02:48
Quote: "'Best Of The Best' it's an honary title you get for pretending to make games in FPSC."


Wow, that's the stupidest thing I've heard in a while.

Xenocythe
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Posted: 19th Oct 2007 02:59
I'd like to work for XenMedia. I hear they're coming out with this great new MMO- but it's going quite slow due to the person working on it having too much homework and many web-design freelance jobs.



Meh. Signatures. Lame :p
Specters
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Posted: 19th Oct 2007 03:49
IF you're not in high school, forget homework. Not like it'll help you in HS anyway... But when you do get to HS, work mostly on your HW. And maybe if you did work for Xen, and on their projects, that game would get done. All bad puns intended.
Raven
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Posted: 19th Oct 2007 05:14
Quote: "If they're still around, I wouldn't mind working for Rare. I first had experience with their work in the game "Solstice" for the original Nintendo. They later made the First James Bond (Goldeneye) and then Perfect Dark, followed by Conker's Bad Fur Day; all for the N64. They're pretty inventive with their titles, IMO."


if they're still around?
yeah, they're still about and actually going very strong.
Perfect Dark Zero, Kameo - Elements of Power, Viva Pinata and Jetpak Refueled have been their most recent work; with Viva Pinata - Party Animals due this Winter and Banjo Threeie due mid-2008.

There's also a number of Xbox Arcade Live, Nintendo DS and Xbox 360 titles due over the next year that have yet to be announced.

That said if you want to work with the guys who worked on Goldeneye, then you might want to try Free Radical Design. As that's where most of those guys went. A few more created another company just after Perfect Dark was released.

Very few of those from back in the day so to speak remain.

Free Radical Design are about to release Haze, and are currently also working on the next installment of timeSplitters. Had an interview with them about 6months back, and seemed like a friendly place to work at, plus they go by talent not what pointless degrees you have from university. Rare did the same until the Microsoft take-over now HR weeding is handled by Microsoft themselves, however there is a direct e-mail and phoneline to contact if you still want to be judged on what you can do rather than what peices of paper you've accumulated.

Something I've found over the years is despite companies making great games, the office atmosphere really is what you want to go for. Great example is id Software. As they're possibly the worst company to work for.. not cause pay is crap or such, but simply because there is alot of in-house fighting and big-headedness about everything. It's why there are positions perminantly open now, and why RAGE is the last title that Carmack himself will be working on. I believe many of the co-founders are leaving, or atleast that's the current rumours.

Generally now, I tend to ask when I get an interview is to contact some of the development to find out what their impression of working there is like. As most contracts you'll sign will be 2-4years now (might be titles you're contracted to, like EA tend to do) then you'll want to know it's a good working environment you're moving to.

I mean another one is Valve, where apart from the main group of people the company as a whole aparently is quite removed from each other similar to how Microsoft Software work.. with each dept only talking when necessary rather than on friendly day-to-day basis.

This is part of why I've come to prefer English developers, simply cause it's more of a laugh and casual attitude towards development you would get with a smaller team. Even under times of pressure, it still never really gets too stressful in my experience.

Well with possibly the exception of Core Design when Angel of Darkness was in development; but then that was more publisher based strife, demanding quite frankly the impossible. That lead to many key people quite simply walking out and finding employment elsewhere.

Alright games that come from the more laid back casual attitude developers generally aren't those heralded as "truely amazing", but atleast they tend to show how much fun the developers had working on them. There is just a different feel (or atleast I think so) to a game that was made with passion and relaxed environment to those that are just churned out because they have to.

Think one of the best examples has to be Resident Evil 4, as the PC and PS2 version just lack the same feel the GC version did; and given they're the same game you have to think "why?" but it's just a well known fact that Production Studio 4 never wanted to make a PS2 version, in-fact they fought every step of the way against it; and the PC production team (forget who it was) obviously just didn't give a crap.

I can't really tell what is lost, but they just feel they're missing something over the original.. and not just graphically speaking.

I'd rather not comment on Nintendo; I mean most new IPs just seem to die off, some before completion others just never get a sequal.
Nintendo seem grand for allowing you to push the envelope, but at the same time they seem to want you to do it with a pre-established IP to cash in on franchises with a twist.

They seem nice to work for, but just don't hold alot of faith in their actual creative freedom they allow.

Zombie 20
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Posted: 19th Oct 2007 05:36 Edited at: 19th Oct 2007 05:36
Nintendo- Dream job right there, I'd never want another company once I attained employment there.

Capcom- I like their 'flow' of design in games..it would be fun to join the team.

Midway- I would LOVE to join the sports dept. in midway, I to this day reguarly play NHL Hitz 2002, Blitz 2002 and Slugfest 2003, they just make me laugh when I play.

Jalec- I believe I spelled that correctly, they made Goblin Commander, loved that game and saw that a lot of heart went into it.

EA- Wouldn't mind the sports dept but I'm a sports nerd sometimes, other than that I'd love to work on some just general programming for them.

There are some more that I can't think of right now but those are my top picks if I had the choice.


Zombie

Van B
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Posted: 19th Oct 2007 09:55
Quote: "Think one of the best examples has to be Resident Evil 4, as the PC and PS2 version just lack the same feel the GC version did; and given they're the same game you have to think "why?" but it's just a well known fact that Production Studio 4 never wanted to make a PS2 version, in-fact they fought every step of the way against it; and the PC production team (forget who it was) obviously just didn't give a crap.

I can't really tell what is lost, but they just feel they're missing something over the original.. and not just graphically speaking."


Totally, I expected the PC version to be like a supercharged RE4, but really the GC version owns it on every factor. I actually grabbed a trainer for the PC version so I could just have fun with it, because it's not anything like scary on the PC - the GC version sucked you right in somehow, it just seems so much more believable than the PC version. It's actually my all time favorite game, I just hope RE5 has some of the same qualities and atmosphere. The RE5 trailer looks amazing though, really looking forward to that. Thing is I doubt that RE5 will be anything like the same size as RE4, which is a really huge game if you consider all the different areas and the scale of them - incorporating a good storyline into a game that size and keeping it consistent all the way through was simply genius IMO.

If I had a choice then I'd absolutely love to work on an RE game.

We're going down... in a spiral to the ground...
Mr Makealotofsmoke
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Posted: 19th Oct 2007 10:14 Edited at: 19th Oct 2007 12:21
-valve - hl2 is ****n awesome, and css is good
-DICE - BF series are cool
-EA - Make alot of stuff
-Microsoft - $$$, get free OS's
-Epic - UT FTW!
-ID - there engines are awesome

YAY, We Got Our MUSIC BOARD!!!!
Jeku
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Posted: 19th Oct 2007 10:53
Quote: "Viva Pinata - Party Animals"


That's Krome Studios, not Rare.

Quote: "plus they go by talent not what pointless degrees you have from university"


You shouldn't worry about that as you have a doctorate

Quote: "and why RAGE is the last title that Carmack himself will be working on"


I never heard about that. Source?

For those wanting to start your own indie company, it's very hard work. I worked for free with a small team for over 6 months and put blood, sweat and tears into a 360 game that never found a publisher. The timing was just bad. The only good thing to come out of that was the experience gained that helped me get my job where I am today.

Accoun
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Posted: 19th Oct 2007 11:03
Epic <------Because of Unreal and some other things...

Make games, not war.

Junkrock
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Posted: 19th Oct 2007 11:08
Konami:

Metal Gear Solid

Silent Hill

Pro Evo Soccer (winning eleven)

DaZ

Raven
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Posted: 19th Oct 2007 12:20
Quote: "That's Krome Studios, not Rare."


Their involvement is fairly superficial on the whole, they designed the games and are putting them together; basically a production team.

We're not talking in terms of a company getting an engine as middleware, but more something like FPSCreator. It then all comes back to Rare and gets polish (and bugs, oh god the bugs even in sodding scripting... HOW?!) to make sure it's up to spec.

Quote: "You shouldn't worry about that as you have a doctorate "


Oh hahaha, man you're so funny it's unbelievable.
Would love to see you try to use that Computer Science degree you have to become an Theoretical Physist.. Let's see how far you get with that.

Perhaps sometime, you might actually stop being so retarded; dunno wtf has gotten in to you, but I've said this several times now.
You're not being funny, or even poking fun.. you're just being a jackass and only towards me. Certainly ain't cool, so pack it in.

And before you moan, "oh tell me over msn if you have a problem with me".. I'm not even bothering until you stop being a twat.

Quote: "I never heard about that. Source?"


Perhaps you should read the game site news more often, as it was on IGN, GameSpy, GameSpot, GamesRadar, etc.. not that long after they announced their "secret" project that turned out to be Rage.
It wasn't that far from their mention that the game would be an old IP, but not Doom/Quake/Wolfenstein

That turned out to be cobblers churned out by id Software.
The blogs from Ex-Employees also tend to mention (and not in favour) along with whenever they're interviewed, that life just hasn't been happy at id for a long long time.

Hell we all found out the camp wasn't all happy and sunshine like many though after the whole debacle of how Doom 3 came about which split the company at the time in two.

MikeyK65
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Posted: 19th Oct 2007 13:03
Ideally I would like Blizzard, Valve or Epic for the games they make. Both create games with excellent gameplay and graphics! A mix that some games companies tend to forget!!

Otherwise some smaller games companies are good to work for as you get a lot more exposure and involvement in the saying of how things are run! Although more likely to do loads more hours!!
Jess T
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Posted: 19th Oct 2007 14:22
I would have loved Blizzard back in the StarCraft days (ie, to work on it), but now... No. I don't like WoW, and I think it'll be too much of a gimmick kind of company now

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Kentaree
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Posted: 19th Oct 2007 14:26
To be honest, I think the games a company makes is the last thing you should look at, seeing as you don't get to play them much anyway apart from when testing, and you WILL get sick of them then.
The game I worked on for most of my last job was a beat 'm up, which isn't a genre which I particular like anyway, but at the end of development I was sick of it

KeithC
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Posted: 19th Oct 2007 15:09
I had to learn how to play Minesweeper (wife was the only one who could play it before then) when we made our little free version of it...got tired of it after awhile.

I knew about Rare making the next Perfect Dark, which was one of the only reasons I thought about buying the Microsoft console; but I didn't know the rest of the story. I think it's more important to look at someone's portfolio and creative process, versus a piece of paper saying they have the basic mechanisms down. Of course, you'd also have to have a feel for how they would handle working with others; especially in crunch time.

I don't think I'd mind working for Blizzard; though I have the same reservations as Jess, concerning WOW.

-Keith

Shadow heart
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Posted: 19th Oct 2007 18:56
hhhm blizzard or square.
but in a practical term lolz for indie developer i might be able to get on 7 studios in aobut a year. dunno

Your signature has not been erased by a mod
Libervurto
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Posted: 19th Oct 2007 19:47
Quote: "Agreed, keep it simple and fun, graphics should always come second to gameplay (which every company seems to say but never follows through with."

Graphics are just crazy now: I was watching this racing game ad, and was thinking "the graphics are pretty good", then I realised it was a REAL race
[rant]
Problem is everyone (non-programmers) takes photo-realistic graphics for granted, and don't even understand what is going on. I tried explaining to my mate that the man in a game was a 3D model, he couldn't get his head round it, just accepted it as a man haha
And I got pissed off when I read people's comments on a GT HD video, saying stuff like "yeah it looks OK, crappy reflection in the mirror though", when it looks about as real as possible even the gloves on the driver's hands responding to the light and shadows and so believable material.
[/rant]

I would work for anyone and would be the fricking tea-boy just to get a look in haha
I like Radical Entertainment, they made Scarface, which I was really impressed with: seemed pretty solid to me .

Chris K
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Posted: 19th Oct 2007 19:51
Being on the id Engine team would be pretty amazing.

-= Out here in the fields, I fight for my meals =-
bitJericho
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Posted: 19th Oct 2007 20:10
Quote: "Graphics are just crazy now"


I had a similar experience, on my local campus, I was walking by a big screen in a game room and football was on. I looked closer and I realized it was an NFL game on the xbox

Definitely a step in the right direction compared to Super Play Action Football for the SNES


The greatest multiplayer text adventure ever...
demons breath
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Posted: 19th Oct 2007 20:32
Ahh I wish all graphics still sucked. Then it wouldn't just be mine

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Libervurto
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Posted: 19th Oct 2007 20:57
@Demon
haha, I do a pretty photo-realistic square
How far can they push graphics? Where is the ceiling? When will the madness end!
Are we still using vertices? because I have to say that next-gen games look too smooth to be polygons (you know what I mean).

demons breath
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Posted: 19th Oct 2007 21:17
@OBese: Man you're talented.

People always think my squares are meant to be triangles. Or hxagons. I guess some people just have the artistic knack, and I just wasn't cut out to be one of them.

http://jamesmason01.googlepages.com/index.htm
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 19th Oct 2007 22:28
@Raven - I'm merely asking you questions, no need to flame. Maybe it's you who needs a break from the forums You're the one who told me you had a doctorate degree! I'm not trying to pick on you, so take off the tinfoil hat already. I will continue to reply to anyone who says something that doesn't make sense to me, including you. I'm not just going to ignore you're here because you have a problem with me

Quote: "Perhaps you should read the game site news more often"


Or you can just post a link? After all, you said a week ago that Sony and Nintendo own Sega, so I can't take what you say as fact unless I have some proof

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