Quote: "Although is it stock media?"
No. I'm using a mixture of both stock and custom segments and entities. Most room segments are custom except for the model pack 5 scifi. I'm using some gantries and stairs from model pack 3 which now includes a custom metal texure provided by Inspire.
Entities are mainly from FPSC model packs but some custom e.g. spaceship, flashlight, ceiling windows and most recently the custom zombie texture provided by Vorg1.
Quote: "To make the imps and hell knights you could use cheese cake's pack(whick looks amazing)"
I'd love to get my hands on Cheese Cake's monster model pack but I don't think it's available yet. Please correct me if I'm wrong as it looks superb and would definately fit the purpose.
Quote: "here is the zombie retexture i made."
Many thanks. The texture speaks for itself, amazing and I'm very grateful as will many others be.
Quote: "when you get more work done post another vid"
Will post another vid as soon as I've finished the first level. I'm getting there but still some work to be done.
Quote: "I downloaded his no-hands torch, but I don't know where to export it, could you tell me where to export it???"
You need to place the torch files folder in gamecore/guns. Then either download the torch entity provided in Smithos thread or just use the WW2 stock one, then open the .fpe for which ever torch entity you choose and refrence the torch folder in the 'isweapon' field.
Quote: "where do i put the texture?"
Vorg1's texture is a re texture for the stock thug character from WW2 stuff. I've made a copy of the files for thug_unarmed and renamed to zombie_thug then amended the .fpe to reference his texture.
Thanks for the positive feedback everyone and for the generous contributions and advice. As you can see I'm taking this on board and implementing where possible.
I couldn't help uploading a couple of screenshots following Vorg1's cool zombie texture which also show Inspire's re texture for the gantries.