Marvin the Magician
Long ago
John and
Recre John were released by Soharix but this time, taking the original
John engine to its next level, with realistic gravity and collisions, the
John engine morphs into the
Marvin the Magician engine.
Obviously this game is still in the WIP stage at the moment, but above all my other projects I have high hopes for this one.
Some ingame screenshots follow:
1. Marvin just outside Calger forest
2. Marvin stood in the doorway of the general store in Calger
3. Marvin stood in the centre of Calger
4. Marvin stood at the enterance to Calger gorge, with Calger forest in the background
5. Marvin stood on a hill next to Breezy plateau (which is up to the right) with Calger in the background
6. Marvin stood in the general store in Calger, without the NPC
7. Marvin stood outside his fake brother's house (Marvin doesn't find out he's his fake brother until later on in the story.)
8. An up to date version of picture 5
As you can probably see from those pictures, some include GUIs and different values in the top left, that is simply because they were all taken throughout different times in the development. (Also, the last picture, the skysphere seems quite close and is cutting out the rest of the map - this has been changed and the skybox is of a sensible size now.)
Ingame:
Ingame you operate the moment of Marvin the Magician using by default WASD movement and the mouse for camera rotation. Marvin can shoot enemies, gain money from them which he can use to buy better staffs and necklaces (the necklaces currently don't do anything but will increase things like attack speed and movement speed.) Marvin can also buy special items such as keys but they cost quite a bit and you'd be just as well to go and find the secret area where the item is hidden. Marvin can walk around freely on the landscape, he can jump on anything low enough (he can jump straight onto small trees) and he can pick up health and mana bottles to restore the use of hitpoints in battle and mana when using secondry spells (the secondry spells haven't yet been made but will do more damage, at the cost of mana, than the normal primary spell does.)
Points for this WIP:
I've done:
- Movement including jumping
- Enemies and respawning
- Attacking
- Inventory system with buyables from the general store
- NPC-to-player (text) conversations
- Health and mana pickups
- Extra items such as keys for doors (currently only one at the moment though)
- Full camera movement
I'm working on:
- More enemies
- More of the first map
- Enemy AI
- Functionality for the necklaces
I should be/will be doing:
- More NPCs
- More enemies
- Other lands
- Secondry spells
Programs and techniques used:
Programming and 3D engine: Dark BASIC Professional
Maps and models: Deled LITE
Textures: Gimp, Paint and Microsoft Office Picture Manager
The game has toggleable shadow shading, on the main character and his staff, to allow for extra effect and to ease jumping.
The game also has cell shading, or cartoon shading on the main character, his staff, the NPCs and the enemies to give the game that cartoony edge and happy game-like feeling.
The controls should also be editable to users preference.
The only real reason I'm posting this WIP is because Soharix has only made 2 releases and isn't really known that well. So, this is what I've been working on since 24/11/2007 20:47:32 (English date)
Games Marvin the Magician is like:
Over the time I've been making games I have noticed trends in my styles. These may either by limitations or just preference.
Marvin the Magician seems to resemble to me:
Rayman 2 by Ubisoft.
Spooky Castle (Now known as Kid Mystic[/i].) by Hamumu games.
Magicians Lair by Europress (That comes free with the Games Factory 32 bit.)
The Legend of Zelda by Nintendo.
And obviously
John and
Recre John.
Any comments?
Anyone want to help? (I could use it.)
EDIT:
1. Added section on programs and techniques used.
2. 2 more screenshots.
3. Added section on games Marvin the Magician is like.
4. Added another game, to the section on games Marvin the Magician is like, and more techniques to the section on programs and techniques used.
WIP Closed.