For those of you who didn't manage to look at the previous page and find the update, here it is again:
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MTM Major Update
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Finally the update we've all been waiting for has arrived. After Alquerian gave me the code with the newly implemented collision engine I quickly edited in the parts I required (like turning the sound back on (they were starting to annoy him in his testing
) ) and got the new version of Marvin the Magician working.
Updates:
New collision engine obviously.
The new "
cave" map. (
Map 3)
Remodeled maps with nicer, more fitting geometry.
A new placehold cartoony skysphere texture.
Credits included in the main directory.
Laim updates that don't mean a lot:
Fixed a bug with the gold key that may or may not have been in the last version but was a bug none-the-less in this one.
Made it so you can easily distinguish which tunnels ingame are active and which aren't.
Added a title to the mainmenu.
Added a cooler cursor.
Put the map files in their own folder in the main directory so they don't clutter the executable and keep things tidy. (This will be done for the saved games too, when I add functionality to have more than one.
The new collision engine means:
You no longer slide through thin objects and have a 1 in 100 chance of actually jumping directly on a collidable polygon in it.
You can no longer jump up cliffs by alternating movement with jumping.
You can actually get to the Breezey Plateau with reletively little effort as Marvin actually stays on the trees and jumps where you want him to.
Known issues with the update:
If you jump onto a cliff face and stop moving, it will jitter. This isn't a major issue at the moment and doesn't really affect gameplay - it just looks a bit odd.
Because I haven't found a cure yet, I assume the
pink-mushroom-of-wonder bug still exists.
Screenshots:
Showing off the bridges in The Calger area.
Showing off the water walkway in The "cave".
Showing off the newer geometry and added parts of the map in The Snowton area. (Also the new feature shows tunnels that are inoperative as boarded up tunnels.)
Download:
As usual you can download the ZIPed version of this game from:
http://www.soharix.homestead.com/Marvin_the_Magician.zip
Please play this new version because it is now at the stage where I am happy with it and I intend to continue with the gameplay instead of the engine. Also, report bugs refering to the map it was on and the 3D position of Marvin at the time of the bug. (Or if it wasn't in one place, just give a rough area.)