@Scraggle
Thanks chap. That HUD definitely suits the style, and I could see its look and feel working. Cheers for the offer.
What I'll probably do is revisit the HUD later in the project when I'm ready to release a demo, and then get back to you if that's ok.
It could work really well.
@Virtual Nomad
Same thing I said to Scraggle. I appreciate the HUD could be better, so will take a look at it later at demo stage. Then I'll also know of any other visuals I need, and get the whole look and feel done at once.
@Van B
Yeah, an allied tank would be good. What I intend to do is finish off all the elements I've got planned (so just troops and enemy aircraft), then setup my way of defining missions. Once I've got that, I can release a demo for people to play with a few levels. Then I'll want to work on adding lots of mission variety, so things like protecting convoys etc. will come later. Allied tanks should be mostly just plug and play with the code I've written.
@Diggsey
Yes, and no. Perhaps in the future. Right now I'm trying not to make it too complicated so I can actually get it done. Civilians/troops are just a small part of the game, so I dont want to make them too complicated. Definitely an idea for later though.
Progress:
Practically none. We're reaching critical dates for a major messaging product at work right now, so plugging away at work before XMAS hols. But come this weekend, I've got 2 weeks to work on the game, excluding drinking and eating time.
Cheers for everyones continued interest.