Thanks for the comments guys. I'll try and address them -
The four planes in the sky animate in the menu, dumping smoke trails and rolling about. The options also move. It's a bit more cohesive like that. The only reason why I put them in though was because the menu felt empty and I wanted to make it a bit fun. I'll have a rethink and see if I can do something else, but it looks better moving.
Perhaps add another spitfire to the background image there, flying overhead.
The bullet gravity gives a bunch of things to the game, which are essential. It solves the problem of infinite bullet life which would never hit a target, and would have to be deleted after a certain time/distance. It reduces you shooting things miles off screen with fire and hope. It adds chaos, which I love.
It makes the game harder (yep, it might seem easier to hit ground targets, but it's not), and basically adds a nice skill element to the game. Take out the need to learn how to shoot well, by making gravity have little or no effect, and you take out one of the main skill elements to the game. You just point and shoot, and you can master that in 5 minutes.
Now I know you're not saying take it out, just perhaps reduce it. I'll experiment with that and see if it improve it in some way.
But I have to say, I always wanted it to be very hard to shoot down enemy planes. They're basically the highest level enemy, and although this clear isn't a simulation
I still want to give the player a rewarding feeling for vanquishing a German ace, rather than it just being a standard affair.
Anyways, yeah, I'm quite happy to receive critiques!
I can't promise I'll always act on them, cos I normally have a fairly solid idea of what I want to do, but I definitely take it all on board and make changes if the ideas work with my plans.
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