Quote: "Believe it or not, the Wii is not marketed with the phrase "Will appeal to 100% of old people" that was my point. In the same way that the 360 isn't designed exclusively for people with no arms. In either scenario, taking one person and applying their situation to an entire demographic is stupid. Yes, you're correct, only one thing is needed to disprove - but in this case, it isn't 'disproving' anything. The Wii adverts don't say "All old people will be able to play". All the Wii adverts do is try and appeal to all audiences. Disproving the marketing with "my relative didn't enjoy it" holds no water."
No, its not marketed to appeal to "100% old people", because its impossible. And I never said it did. I said they market is as if
all people can use it, which is true of their marketing, and which is completely false of practical situations. I don't see how you can deny Nintendos intention of trying to market the product as being more intuitive than past or current game consoles in order to appeal to people who would otherwise not be able to play games. Its not as intuitive as Nintendo markets it out to be (deliberately showing elderly playing Wii bowling), in so far as to say that the eldery can "get it" as opposed to the competition, because the concept of "natural movements" is "easier" to grasp than pressing a button to cause an action. I guess my point is, the people that Nintendo marketed to as those who are unable to grasp the concept of playing video games, that actually play the Wii, most likely have the capability of playing the other consoles also. In which case, Nintendo's entire campaign is based on bogus assumptions.
Quote: "You're no gamer in my opinion, then. To me, a gamer realizes that a game is a total of everything, including input and controls. And the Wii how so much up front in input and feel that it fully compensates for the lack of graphics for me, even if input isn't that precise, and it has its quirks."
I don't lump input and controls synonymously together. Good controls are not good input, and vice versa. The problem with defining a game's experience based around how you input the controls is the subjectiveness of its accessibility.
Its like playing a game on a PC with default controls and saying it sucks because you're unable to input the proper buttons sequences based on physical or mental ability. But then realizing the game has an option to change the layout of the buttons to better suit your needs and automatically is better because you can play it.
There is a classmate of mine who loves to play games, but he's a paraplegic with limited arm mobility. In his mind all Wii games are horrible because they offer no valid input for him, even though I could guarantee the feedback would amuse him as easily as the next person. The game mechanics still exist without the input, and if he could have the oppurtunity to experience the gameplay there would be no reason why his experience couldn't be as fun as yours.