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FPSC Classic Work In Progress / The Dead Live (zombie game)

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beachard5
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Posted: 1st Mar 2008 16:43
This is a movie of one of the houses in my New Zombie Game called The Dead Live. The games coming out very well an I hope the final product will be good too. If you have any suggetions for me please tell me.

go to
http://www.youtube.com/watch?v=0x_QinSkaBI
to see the movie or click view or download on the corner of the post

and one more thing when i put in a black light on my map and then i test it my maps not darker how do i fix this the movies a good example.

thank you,
beachard5

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CoffeeGrunt
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Posted: 1st Mar 2008 18:03
You need a screenie.....

Aaagreen
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Posted: 1st Mar 2008 18:41
lookin' good

Formerly Bum Fat Cheese
Zaibatsu
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Posted: 1st Mar 2008 19:40
funny how he puts on gloves and changes the shape of his hands whenever he decided to use a different weapon...

beachard5
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Posted: 2nd Mar 2008 17:28
ya I just dont know how to chang the hands yet to have them both the same

thanks for the comments
bobert
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Posted: 2nd Mar 2008 17:33
will you be using those hl2 zombies in final relaease? if so prepare to get sued

in the immortal words of cheeshead you are a forum ruiner guy!
Pus In Boots
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Posted: 2nd Mar 2008 17:44
Is it physically possible to actually have a pure black light? I don't think it is...

Feigning interest since 2005!
NBKgames
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Posted: 2nd Mar 2008 17:45
Wow every one keeps baggin on his guy!
Looks good so far dude

bobert
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Posted: 2nd Mar 2008 17:52
i "bagged" on him becuase hes using ripped media from HL2

in the immortal words of cheeshead you are a forum ruiner guy!
beachard5
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Posted: 2nd Mar 2008 19:05
no i will not be using that in the finished product. I'm trying to find some different zombies though. that HL2 zombie doesent work good.
beachard5
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Posted: 2nd Mar 2008 19:06
mostly everything in that movie will be changed exept the props and some of them will be changed like the dead bodys and stuff. i will post an up to date one later.
beachard5
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Posted: 2nd Mar 2008 20:34
Ok got another part of the first level in.

heres screenie 1

Opposing force
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Posted: 2nd Mar 2008 20:36
Why are the health and live numbers messed up?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
CoffeeGrunt
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Posted: 2nd Mar 2008 20:38
Not bad, looks nice, good lighting.....

But why is there two numbers randomly floating about, did you mix up your HUD co-ordinates?

Show us more, this says very little about your story...

beachard5
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Posted: 2nd Mar 2008 21:04
ya i tryed to change the hud and i got the co-ordinates messed up. can anyone tell me the right coords for me to fix that.


and ya i just started a little bit ago and it's coming out very good now that i know how to do the lighting i will try to get more videos and screenies of my game.

thanks for the comments guys
Movies4u
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Posted: 2nd Mar 2008 22:31
Looks great beachard
Troy Chambers
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Posted: 2nd Mar 2008 23:16
This looks awesome dude, keep it up.

PHOENIX: SlayeR, an up-coming multiplayer deathmatch game by Troy Chambers
beachard5
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Posted: 3rd Mar 2008 14:24
ok im importing a video of the first level now and you have to tell me if i should keep it how it was or keep it how it is in the video. and give me suggestions i think theres too many Zombies outside.

heres the link
http://www.youtube.com/watch?v=mxfQ4JjuU9g
Detlef
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Posted: 3rd Mar 2008 16:51
Tha gam looks col

Mien name is Detlef
Dude232
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Posted: 4th Mar 2008 01:55
Quote: "Tha gam looks col"

i just want to say it does look cool and you might want to make a story or the next thing you know people will be complaining in this thread

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL
puppyofkosh
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Posted: 4th Mar 2008 03:21
I saw the video and I have some crit
-Turn up the ambience and/or make more lightmaps,
-You might want to add walls around the level so the player won't jump off...

But other than that it looks good

beachard5
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Posted: 4th Mar 2008 05:10
there is an updated one of this level here

http://youtube.com/watch?v=fhLZSYqnTsc


and there is a story i will post it in my next post.
beachard5
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Posted: 4th Mar 2008 22:36 Edited at: 4th Mar 2008 22:53
[b][center]The Story of:
The Dead Live[b][center]

Well theres a truck driver named rick thats dlivering stuff to Hellsion on a very foggy night hes been driving for along time now and its about 12:00am then when he was driving in the fog something apeard in the street right in front of him. He quickly Swerves and runs off the road into a tree clipping the thing in the middle of the road. he fall out of hes truck and it quickly starting on fire. Then alittle after that he figures out that there zombies and has to fight to Survive.

theres alot of twists and turns in the story that will keep you thinking though the whole game and I do have the whole story but you will just have to wait intell the game comes out to find out what's going to happen.

hope thats a good story please comment on it and give me some sugestions.

thanks,
beachard5
puppyofkosh
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Posted: 4th Mar 2008 22:44
I skimmed through the new video, and it looks better, but
-Put lights near the doors so the player knows where to go
-As for the interior, it looks good but, i wouldn't know where to shoot, so I'd add more light, but thats just me...

beachard5
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Posted: 4th Mar 2008 22:51 Edited at: 4th Mar 2008 22:53
ok i just want to keep it scary you know. I was thinking about putting lights but the doors. thanks for the advice
Tom0001
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Posted: 5th Mar 2008 01:04
Looking good so far, however the house area does look slightly bland and storyless/meaningless, no offense. But so far looking pretty cool, hopefully it works out for you.

Tom

beachard5
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Posted: 9th Mar 2008 01:12
im still working on the first level i made it so theres not anymore zombies outside. But i still have a couple more things to work out im going to post a new video soon but it seems like nobody interested anymore so i might not but here how far i'm on the first and seconed lvl

1st level=80%
2ed level=20%

there will be more probaly 16 levels
puppyofkosh
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Posted: 9th Mar 2008 02:41
Im interested...

beachard5
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Posted: 9th Mar 2008 17:32
ok good then ill try to keep this goin
beachard5
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Posted: 11th Mar 2008 01:36
Ok guys the time has come
will im not really done but there is a demo of the 1st and second lvl that will be coming out right when i figure out how to put this picture on the main menu.

and there will me a MP demo coming soon to so be ready for that.
puppyofkosh
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Posted: 11th Mar 2008 03:08
ok, I'll be waiting..

beachard5
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Posted: 11th Mar 2008 14:26
awsome it looks like you will be the only one lol.

I should have the demo relesed around 4:00-5:00 central time
beachard5
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Posted: 11th Mar 2008 22:50
hey sorry guys but when i try to build the Demo with the two levels when it says saving to extractable folder it brings up that debug:00 error so there will only be the seconed lvl in the demo.

but if i get it to work ill put both levels in


and the MP demo will be ready soon

so keep in tack with this froum if your interested in the game
puppyofkosh
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Posted: 11th Mar 2008 22:54
Ok will do, and just a tip-I got the "debug 00" error too, I removed the "player checkpoints" and then it built fine. I don't know why it worked for me but, you could try it...

beachard5
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Posted: 12th Mar 2008 00:04
ok thanks
TechLord
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Posted: 12th Mar 2008 00:51 Edited at: 12th Mar 2008 00:52
beachard5, looking real good! Will it feature headshots and exploding body parts like Hip Game's George Romero's City of The Dead?

beachard5
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Posted: 12th Mar 2008 04:46
I dont think thats possable and that game got Cancelled ok well when i try to upload the file it takes for ever then it brings up a cant find webpage screen .

so if you want the demo just email me and ill send it in the email
im doing this because i dont think alot of people are interseted in this game but i have to tell all of you guys who look at this but dont comment this game is coming out relly good so if you could just send me a email and download the demo i know you will like it unless you one of those people who think every game has to be in Amazing like COD4,Bioshock and stuff like that.
ok sorry for that but heres my email.

my email is
[email protected]

sorry for the diffeculty

there will be a MP demo if I figure out how to fix the error
puppyofkosh
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Posted: 12th Mar 2008 22:02
Just a question, where are you uploading to? If it is the TGC page then it won't work. Try filefront if you haven't already...

beachard5
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Posted: 12th Mar 2008 22:16
ya i tried that already the same thing happens i change it to a compressed rar. file so i dont know whats up.
Butt monkey
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Posted: 12th Mar 2008 22:43
The vids are far too dark man. I can't see a thing. Lighting is scarey, pitch black lighting is annoying... You need to get some horror sounds and ambience in there.


Spartans! Ready your breakfast and eat hearty... For tonight, we dine in Hell!
beachard5
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Posted: 13th Mar 2008 03:59
i do thats just the movies i used fraps but when i record the movie theres no sound and the lightings better and in the finle product or a deferent demo there will be a flashlight so i you want the demo to see how its like just email me.
beachard5
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Posted: 13th Mar 2008 04:11
yes filefront finley work so demo is uploaded to the website you can download it here
http://files.filefront.com/The+Dead+Lives+Demozip/;9806141;/fileinfo.html

enjoy
puppyofkosh
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Posted: 13th Mar 2008 13:08
Thanks, will download and be back with some crit!

Butt monkey
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Posted: 13th Mar 2008 18:06 Edited at: 13th Mar 2008 19:35
I dont think there is a flash light on fpsc ;i Nor the forums. Just one that doesnt actually light areas and is just for effect.


DEMO REVIEW.

When I first opened it i was treated to that really annoying default sound on the start menu. I let you off with the menus because it was only a demo.

Music/sound: There was very little of this. In the first room there was a cool ambience which was relly atmospheric and immediately boosted the feel of the game. However, that ended and it was silent all the way through...

Lighting: Some was pretty, some not. Areas were TOO DARK. You've no idea how annoying it is for a person who has never played your game to have to walk backwards into blackness to see if its a dead end or not, but what's worse is that these areas weren't dead ends but infact concealed doors and switches! I had to literally fire my gun for a flash light. When i had to knock down the cade at the end, i spent 5 minutes trying to get through the door, i got jammed in it and got completely stuck, all becuase a tiny plank at the bottom right hand side, in darkness was blocking me. I couldn't see it at all though. Some areas looked as if you'd actually spent a decent time with the lighting. Other parts looked like you'd thrown them together.

Level Design

So-so. Again, some areas OK, others not so.

Why was there a massive lever in the corridor of the hotel? Out there, anyone could push it. I doubt levers like that would be used nowadays anyway.

I was disapointed I couldn't explore the rooms in the corridor. Entities were too scarce for a hotel.

Some rooms were just random! A staircase which leads straight to a door, in a ww2, wooden environment with not possible way to get onto the floor without jumping from the stairs? SAFETY HAZARD!!! Tells me you haven't really thought out your levels... I didn't realise it was a hotel till the end.

There was an area with a boarded up room, a zombie was on the other side and this attacked me through the wall.

In the random wooden room I could see the zombie through the wall aswell.

Alot of collision everywhere, especially those windows that were boarded up in an impossible way. A few planks... not a rainforest. The light ebbing through the windows didn't work as they were paper thin when looking straight at them. In dark areas they also looked mega bright which looked really fake.

The cade bit at the end was a bit silly as i don't think civilians would be happy with me breaking through their defense. Rooms were oddly shaped, no custom media, models made it lack in a scare factor as they've been used countless times... I could go on and on...


Gameplay

Run and gun, that was it... No triggers, no dialogue, no story events. The hud was really, really messed up. I didn't know how many bullets I had which was a nice touch, but the fact I had about 7 mags made this idea completely pointless. I stood shooting a zombie, 5 shots it took. The axe used 4... : / Guess what I stuck with.

Overall scores:

Music/SFX - 2/10 - Hardly any. This score will not increase by simply adding looping ambience. You need to carefully use Soundzones.

Lighting - 5/10 - Ok, not great.

Level Design - 5/10 - Needs some work.

Gameplay - 5/10 - Was lacking.

Overall 4/10

Don't be downhearted. I think i'm harsh, but hey. This is how you make a great game


Spartans! Ready your breakfast and eat hearty... For tonight, we dine in Hell!
puppyofkosh
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Posted: 13th Mar 2008 21:48
If this is your first game then good job! But it has a lot of problems that you can fix to make this game much better. Also, yea the HUD is messed up..

Lighting:
Some was nice, but you need more lights... you need lights near the doors and switches etc so the player can see them.


Design: Some places were nice, some were bland like- why the heck would you go up stairs, only to have a door in front of you and a room behind you? In real life that would NEVER happen even with the dumbest architect(no offense, just fix it, my first game was like this too)...


Game play:
Like Butt Monkey said, run and gun- just kill the zombies, you could make this scarier if you used trigger zones to spawn guys behind you etc.


Sound effects:
First part was nice but other than that it wasn't great.

Overall your game could be great, you just need to fix some stuff like lighting to have a much better game. Just relight the levels and I'm sure it would look a LOT better.

beachard5
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Posted: 13th Mar 2008 22:56
ya i was trying to put triggers and sound in there but when i put it to an ogg file for the sound marker it wouldent come up and for the triggers i havent really figured out how to use that yet. but thats for the edvice and I will fix the problams. is there a movie or somthing i can watch to learn how to use the triggers?
Seth Black
FPSC Reloaded TGC Backer
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Posted: 14th Mar 2008 04:18 Edited at: 14th Mar 2008 04:20
Quote: "The vids are far too dark man. I can't see a thing. Lighting is scarey, pitch black lighting is annoying.."


...use a setting of 3 or 5 for the ambient lighting.

You'll still retain that darkness feel, and have just a hint of visibility as the player gets further away from the lighting.

While not a true flashlight, S4Real came up with a very believable illusion of a flashlight, that the player can use.

I know, I helped create a pickup for it...

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

puppyofkosh
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Posted: 14th Mar 2008 04:26
Quote: "is there a movie or somthing i can watch to learn how to use the triggers?"


I'm on it!

beachard5
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Posted: 15th Mar 2008 00:37
hey guys somethings wrong with my sound and trigger zones i know how to work the trigger zones now but when i put an audio thing in the sound part it doesnt work. it is ogg. format and samething goes with the sound zones.it is ogg. also. what do i do i do have the 1.07 patch so help please3
puppyofkosh
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Posted: 15th Mar 2008 04:28 Edited at: 15th Mar 2008 04:29
Is the file in the FPSC directory?

EDIT: 50th post is mine!

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