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Geek Culture / Making your own game company

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Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 22nd Mar 2008 15:52 Edited at: 22nd Mar 2008 15:53
I just want to point out that Digital Awakening is a real company, registered 3rd of August last year. Sure, so far I've only earned money from web programming and spent a bit more. Been to a few conferences and on the last one 3 weeks ago I was showing off SGT Prototype 4 to some interested companies (yes, real companies with employees etc.) and they where interested in using the program or working with me. I'm not developing a game though and I'm targeting completely different markets.

[center]
Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 22nd Mar 2008 17:29 Edited at: 22nd Mar 2008 19:25
HeY I love Mountain Dew it's good. Second I myself will be going to college next year to learn to program video games and get my certificate that says I'm ready for the big leagues. I am very serious about my career goals to either get a job at a major game company programming or work at gamestop as a manager and program games for a hobby. Although, I do think if a small company here on the TGC forums advertised enough, they would sell higher quantites of their product(game). Keep the comments coming.
@Digital Awakening- That's great you have a company. I don't know if this would be comparable but companies that are making physics engine's for large companies are getting millions of dollars for their stuff. So I think if u get in contact with the right people you will be able to work something out. All the best,

Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Digital Awakening
AGK Developer
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Posted: 22nd Mar 2008 18:36
It's not a physics engine and it's not primarily for companies, yet. I have so many ideas but the problem is that it takes a lot of time to implement them.

[center]
Beast E Gargoyle
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Posted: 22nd Mar 2008 19:25
I was just saying if it will benefit a large company with emblishment to a game. It's possable you could get some takers if they liked it.

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Megaton Cat
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Location: Toronto, Canada
Posted: 22nd Mar 2008 23:21
Gee, I like how everyone took my post personally to their own game "company".

I wasn't trying to crush anyone's dream. I am saying that you're gonna get to a point in your life where you'll need to start making money, regardless of what you like to do "for the love of it". Martial arts are a way of life for me, but that doesn't mean I'd drop all my graphic work and go on to become a professional fighter right away.

It's a fact that most of these things will flop. The entire point was the learning experience for the flopee.

And if it helps Van, I thought your little alienware entry was No.1.

Formerly known as Megaton Cat
Matt Rock
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Location: Binghamton NY USA
Posted: 22nd Mar 2008 23:44
I personally think that to say an indie studio couldn't rise up and challenge mainstream studios is outrageously pessimistic, and it's easy to argue that this alleged "realism" is the leading cause of death amongst indie teams/ companies. Every successful company in the world, inside and outside the game industry, started the same way... except the ones who started out as a corporation and were selling shares before they were selling games. As soon as someone stops believing in themselves and their own visions of where they could go, they lose grasp of any shimmering hope they ever had of accomplishing something great. There's a difference between a hardworking dev team with serious plans and a road map to get there, and some dumb kid off the street looking for a team to build him his dream MMORPGRTSFPSBBQLOL title.

Good or bad, MISoft puts out games faster than most others, and each game is significantly better in quality, professionalism, and popularity than the last. Instead of thinking every game is going to sell a million copies, we work to make each game better than the last, and eventually we'll put out a game that sells a million copies. There's people at MISoft like me, who dream about success enough to inspire those around them, and people like Adam, who want the same things but slap the people like me on occasion to keep us grounded and working hard, lol. We're driven, we produce results (regardless of what you may think of said results, they're still results), and we've accomplished a heck of a lot more than most (not all, but definitely most) of the other teams that have come out of TGC. And that's why people are flocking to MISoft in droves I think.

So anyone who thinks MISoft isn't going anywhere, I'd love to know why you think that. We're serious, devoted, passionate, and we've been successful in a number of ways that other teams haven't been. It's only a matter of time and titles at this point . I think we've proved that this isn't some fly-by-night wannabe dev team that's going to dissolve in a few months. And a whole lot of very talented and experienced people have been joining us lately, so we must be doing something right, lol.

Jeku
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Posted: 22nd Mar 2008 23:57
Calm down, Matt. Nobody said your "company" isn't going anywhere

Quote: "I'm looking at you, Neversoft!"


I just found it a little funny that you compare yourself to companies that have proven track records of selling more than 10 copies of a game (in fact they've sold million of games)

It's foolish to hear people talk up their companies like they will be the next Popcap, instead of actually making a great game. Releasing a game that thousands of people will play is hard--- many of us have released games that a few dozen or more have enjoyed, and you don't see us comparing ourselves to actual, "real" companies with "real" products.

Call me a realist


Megaton Cat
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Posted: 23rd Mar 2008 00:16
Yeah Matt, bit too much of an emotional outcry there. Stay on track.

Formerly known as Megaton Cat
Roxas
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Posted: 23rd Mar 2008 00:22
Quote: "MMORPGRTSFPSBBQLOL"


What does the lol stand for? Also you forgot QWERTY

Your signature has been erased by a mod because it was too big
Agent Dink
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Posted: 23rd Mar 2008 00:56
MMOBBQ game would be sweet. Who's wants to make one with me?

Keo C
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Posted: 23rd Mar 2008 01:00
I will. We'll call it BBQ Tycoon across the earth with people and stuff.


Image made by the overworked Biggadd.
Agent Dink
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Posted: 23rd Mar 2008 01:06 Edited at: 23rd Mar 2008 02:24
Invite everyone in WoW to the world's first ever Massive Multiplayer Online Barbecue, music, dancing, cornhole, good food, and good times!

- Alliance are not welcome and will be murdered on sight! -

Matt Rock
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Posted: 23rd Mar 2008 01:32
lol I wasn't trying to say we're better than them, I'm just saying we release games faster. They might not compare in quality (or sales for that matter), but really, with that sort of budget we'd be putting out games a whole lot faster, and they wouldn't all have "Tony Hawk" in their names (and I'll fight tooth and nail with anyone who tries to claim Neversoft has ever released a game as creative or original as EE, lol). I have a personal private gripe with Neversoft so they're the third party developer I pick on the most .

I dunno, I just get sick of everyone always saying they/ we can't do this or that. It's rubbish... self-defeatist rubbish. I was talking with a friend a few weeks ago whose [math] teacher in grad school said he'd never "make it" as a writer... math teacher, writer, wha? Not because he's a bad writer, but because the odds are against him and all that garbage. And the sad part is, he's thinking about not writing anymore, or at least not aspiring to get a publishing deal, and why? Because it's hard? Because a lot of people fail? The people who do succeed have the drive to get it done, that's all I'm really saying. As soon as you start telling yourself you can't do something, you won't do it, simple as that . I think there's a difference between realism and pessimism... some people are just afraid to learn what the difference is.

Sorry for the "emotional outcry." Just a little tired of always defending MISoft and our legitimacy. I swear, if our next game sold 30,000,000 copies, someone would say it doesn't count for some reason lol. We've had thousands of downloads, we've had a critically-acclaimed game (to some degree anyway)... come now, if that wouldn't make you proud, why are you even making games? And hey, I'm passionate about MISoft, sue me... actually, don't, we can't afford a lawyer, lol.

Jeku
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Posted: 23rd Mar 2008 03:09
Quote: "I'm just saying we release games faster."


Umm--- and I release more games than Epic. That means, and proves, absolutely nothing Look at WordZap, then look at Unreal Tournament 3.

Quote: "I swear, if our next game sold 30,000,000 copies, someone would say it doesn't count for some reason lol. We've had thousands of downloads, we've had a critically-acclaimed game (to some degree anyway)..."


First of all, boo-hoo. You're just asking for flames over the things you're saying here. They remind me of your "mommy, everyone is out to get me" rants in the PS3 debate threads.

Congrats on the thousands of downloads though, but really, you don't want me to argue with you on the definition of "critically acclaimed", do you? I don't want to be an ass, but I also can't stand people who exaggerate their companies and their games.

Really, I wish your company all the luck in the world--- hell, I'm jealous because I can't run an indie game company now, but please put your feet back in reality on the solid ground. It's cool to hype your future projects, but to make mountains out of molehills on past ventures (Cheney Hunter), and to compare your release schedule of those types of games to a company like Neversoft, is just a little bit pathetic IMHO.

And you're obviously not aiming your sights very high for your company, either, so what's in it for your employees? You said that even if 2 people want a sequel to EE, but the market didn't demand it, you'd still spend all these resources to develop it. That is really nice and hippy, but it will CERTAINLY keep your employees available on part-time roles forever, sans money. If that's ok with you, then who am I to try and talk sense to you.

In the end you'll probably cry and say I'm out to get you, but anyways, I hope at least a piece of this is getting through.


Agent Dink
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Posted: 23rd Mar 2008 03:23 Edited at: 23rd Mar 2008 03:32
@Matt I sent you an e-mail, you might see this thread before you check it. Sorta important

Oh, yeah Matt, you probably shouldn't compare us with Neversoft just yet hopefully sometime early next year though xD

But Jeku, usually it's the people who try hard who are successful. If Matt's hyping up of the situation makes him work harder to live up to everything he says then just let him keep babbling We're pretty dedicated to what we're doing and that's what really matters. Right now, MISoft stands the most chance out of any "companies" (that I've seen) around right now aside from the Star Wraith guys who are already out there and making money.

Venge
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Posted: 23rd Mar 2008 03:51
You need to check your email more often, Adam.

There are over 100 billion galaxies in our observable universe, each containing up to a trillion stars.

Feeling small yet?
Agent Dink
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Posted: 23rd Mar 2008 04:01 Edited at: 23rd Mar 2008 04:02
Actually I e-mailed him in regards to your e-mail ^_^ I probably got your e-mail just seconds after you sent it Thunderbird tells me as soon as I get new e-mail *hugs thunderbird*

Megaton Cat
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Posted: 23rd Mar 2008 04:19
What does releasing more games, and a faster rate, have to do with creating quality games?

Formerly known as Megaton Cat
Matt Rock
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Posted: 23rd Mar 2008 07:32
First of all, whose "crying?" This can be an intellectual conversation or a flame war, and I fail to recognize how anything that I said could be considered "crying." Seriously, I'm only defending MISoft as much as you defend EA, Jeku. Should I fire that same sort of comment at you when you stick up for what you think is right? Or should I remain adult about it and respect your opinions and views, even if I disagree?

Quote: "What does releasing more games, and a faster rate, have to do with creating quality games?"

Either I didn't say this right, or you guys are misunderstanding what I meant... or maybe a blend of the two. Compared to other indie studios, we release games faster than most (not all, but definitely most). And we release games faster than Neversoft, but as I clearly said the first time, they aren't as high quality. Re-read the original post before you continue about the Neversoft thing guys, and this time, read the whole post and not just the part you want to attack .

Quote: "And you're obviously not aiming your sights very high for your company, either, so what's in it for your employees? You said that even if 2 people want a sequel to EE, but the market didn't demand it, you'd still spend all these resources to develop it. That is really nice and hippy, but it will CERTAINLY keep your employees available on part-time roles forever, sans money. If that's ok with you, then who am I to try and talk sense to you."

We've had a million talks about EE2 and EE3, and where we want the trilogy to go. If even a small majority of the team at MISoft demanded or even asked that we dump that franchise, we'd do it. But instead of just giving up on something because we had a hard time with it, I'd rather give it another go and try to make it better. Mainstream studios would rather sack a good idea than lose $10, and that's fine, let them do that, but I'd rather try to perfect something than simply abandon it. It isn't that EE1 was a bad game. The reviews we got, from both the media and the players, was fantastic. As hard as it might be to believe, that text adventure, which some people said was a terrible idea, was actually a very high quality game, and something I'm extremely proud of. The fault wasn't in the quality, it was in the shoddy marketing. And to correct that, we found someone for our team who actually knows what they're doing when it comes to promotion and whatnot. Rip on Cheney Hunter, that's fine... hell, we do all the time, lol, read the FAQ on it's game page . But play EE before you question its quality... I'll even give you a free copy so you can do just that. If you get to the end of EE1 and you don't demand we make EE2, you'll have done something far different than anyone else whose finished it . Then you'd see why finishing the trilogy is worth the risk to us.

And besides, isn't it better to throw the dice while we're still tiny than to take huge risks when we're big? If people didn't take risks, we'd all be playing Pac Man 957 right now and nothing else.

Oneka
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Posted: 23rd Mar 2008 08:11
Hey stop ripping on people with dreams of MMORPG! >_>

you will all pay, PAY!

*Goes back to work on Daikanu Online,...its almost done...ALMOST*


Making dreams possible, one line at a time...
Jeku
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Posted: 23rd Mar 2008 08:40
Quote: "and I fail to recognize how anything that I said could be considered "crying." "


Quote: "I swear, if our next game sold 30,000,000 copies, someone would say it doesn't count for some reason"


Quote: "I'm only defending MISoft as much as you defend EA, Jeku."


Did I say anything that would make you so vehemently defend MISoft? I didn't trash you or your "company" so please, spare me. I'm talking about indie devs and ranting, really.

Really, I like you and sometimes your own rants are inspiring. I apologize if you took some of my callous remarks to heart. Forget I said anything and keep on dreaming the dream.


Megaton Cat
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Posted: 23rd Mar 2008 10:52
Rock and roll Matt.

Just promise to hire me someday, 'aight?

Formerly known as Megaton Cat
Kevin Picone
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Posted: 23rd Mar 2008 13:50 Edited at: 23rd Mar 2008 13:53
Beast E Gargoyle.

Quote: "
KEY POINTS-
*Need all major positions filled as follows: need 1 music composer, a programmer, a character modeller/ animator, level modeller/ builder, a team represenative does buisness for the basement studio, and a company mascot.
*Next you need money to pay each team member for the couple year project
*You need to decide before you start any game which genre your striving for
*You need to advertise your comapany and make a name for your company with the type of games you make( the first game will really show if your talents are paying off with the genre of game you designed)
*A original and brillant story for the game(s)
*gameplay needs to work great and keep the player wanting to finish the game and not abandond it

*Lots of free time and mountain dew, amp, vault, surge
*A clear mind and determinded attitude
*promtness and persuasiveness with directing the project
*A solid computer ready to tackle endless nights excuting the build and playing through a level just to find out 1 bug
"


You've touched upon a number of valid points. But, if you're serious about doing this professionally, then first things first, you need to write a business plan..

Writing A Business Plan

If you can get through the other side of that with something that looks to be viable. Then you can start thinking about putting the plan into action.

However, for many people here, the majority will enter into something a little more along lines of a hobby business. These can work, but like anything are hit and miss.

For those setting up teams to build potentially commercial (or even free) products, then I've a little advice for you. If you set up a group, then no matter what your affiliation, get some firm commitment in writing from the participants.

Agent Dink
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Posted: 23rd Mar 2008 17:13
Quote: "Just promise to hire me someday, 'aight?"


You know I already offered to hire you xD

Beast E Gargoyle
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Posted: 23rd Mar 2008 18:04 Edited at: 23rd Mar 2008 18:06
At jeku and matt I totally agree with both of you to a point. Jeku is right the overall emphasis and push on graphic's and worthy $50 for a game goes to EA or any other big company that makes a stellar game. Although, Matt is completly right his company has a great chance at selling thousands of copies of a game if it has great gameplay and okay graphic's look at pac man or space invaders or pong terrible graphics, but hours of countless fun gameplay. Also I have a small group of very talented guys helping me on my game, but I would not at all call it a company yet, till I have released the game or get more people on, but even though my team is small we can create great things. Take a look at Tgc Heroes I have to give a big hand to Chris(LBFN) for totally taking on alot of the coding and animating for the whole game all by himself with the help of the rest of the team say between 5-10 people commitedly helping him. Keep the input coming.

@Kevin Picone- I will trully take a better look at what you said later today. Today i'm a bit tight on hrs to work on the cpu, but yeah I'm working on making my game great with my awesome team that is helping...
All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Megaton Cat
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Posted: 23rd Mar 2008 18:33
Quote: "You know I already offered to hire you xD"


I meant for tangible pimp money, the type you can pay rent and buy cocaine with.

Formerly known as Megaton Cat
Agent Dink
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Posted: 23rd Mar 2008 18:47
Alright

Well maybe next year. If our most top secret game catches on this year... well we will be able to hire you for real money

Insert Name Here
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Posted: 23rd Mar 2008 20:04
Operation Starving Fox? I'm still dying to know what that is.

Lee Bamber - Blame Beer
Matt Rock
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Posted: 23rd Mar 2008 20:16
Quote: "look at pac man or space invaders or pong terrible graphics, but hours of countless fun gameplay."

I appreciate the defense, but don't forget that when those games came out, their graphics were pretty much the cutting edge, lol.

Quote: "Just promise to hire me someday, 'aight?"

It's a deal, but if someone tries to steal info about secret projects or if someone negs on a contract, I expect them to recieve a megaton of kung-fu grip!

Quote: "Operation Starving Fox? I'm still dying to know what that is."

Only a very small group of our team even knows what that project is. If we don't tell Rami about it soon, I fear his head may explode, lol.

SunnyKatt
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Posted: 23rd Mar 2008 20:30
erm...
I checked out the Misoft studios website, and looked at the games.
Cheny hunter looked really bad (no offense);
Pod 9 was an Fpsc game (no offense agian, but it's not 100 percent original if its from Fpsc)
And EE was the best looking, but it was a text adventure.


If this real estate management or whatever isnt just a 3dgm crapload, maybe you can get "noticed" officially.
Ill believe all this stuff you're saying if I can see an original, everything-by-you-guys, game thats programmed.

You dont need to care about me though.
But stop making huge raven posts.

Insert Name Here
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Posted: 23rd Mar 2008 20:49
Matt is going to eat you now.

Quote: "Cheny hunter looked really bad (no offense);"

And Matt has already said it was only a jokey 3 minute-made game.
Quote: "Pod 9 was an Fpsc game"

Which has been admitted as an experiment, and was cool nonetheless.
Quote: "And EE was the best looking, but it was a text adventure. "

AND WAS AWESOME!! Don't dis text adventures.



<Firefox accepts dis as a word >

Lee Bamber - Blame Beer
Agent Dink
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Posted: 23rd Mar 2008 20:57 Edited at: 23rd Mar 2008 21:01
REM will be 100% original.

Quote: "Cheny hunter looked really bad (no offense)"


LOL, yeah, no kidding, did you read the FAQ or the game info?

Insert Name Here
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Posted: 23rd Mar 2008 20:59 Edited at: 23rd Mar 2008 20:59
Have you actually seen the screenshots of REM, Zeke?

Lee Bamber - Blame Beer
Serge Adjo
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Posted: 23rd Mar 2008 21:21 Edited at: 23rd Mar 2008 21:33
OMFG ! this is my dream !
Quote: "Making your own game company"



DarkBASIC PRO USER ; DarkPHYSICS user ; DbC user (rarely); CRYSIS PLAYER ! Vista User, nvidia 8600 GT, intel Core 2 duo, 2 giga de RAM etc... to sum up: HAPPY USER, happy coder hahhah aH AHAH!
SunnyKatt
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Posted: 23rd Mar 2008 21:31
sup, serge.

Gah! It was a first opinion of the company, geez!
and I couldnt find any screens of REM, but I only looked a couple mins.

Agent Dink
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Posted: 23rd Mar 2008 21:48
There should be a site up for REM within the week, however there is a WIP thread about it. I think it's been knocked down to page 2 as we haven't posted any updates in awhile.

Insert Name Here
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Posted: 23rd Mar 2008 21:49 Edited at: 24th Mar 2008 00:20
Quote: ""


'Sup, Serge.

Lee Bamber - Blame Beer
Jeku
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Posted: 23rd Mar 2008 21:52
Quote: "Jeku is right the overall emphasis and push on graphic's and worthy $50 for a game goes to EA or any other big company that makes a stellar game."


I didn't say that, but whatever

Quote: "LOL, yeah, no kidding, did you read the FAQ or the game info?"


Well then why does Matt continually refer to it when talking about how fast he makes games? Sounds like a bit of salesmanship to me


Matt Rock
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Posted: 23rd Mar 2008 22:36
Because regardless of how ugly and crappy that game is, it still manages to get thousands upon thousands of downloads, and people seem to enjoy it enough to tell their friends. It's ugly, but it's fun. If we can do that without really trying, imagine how cool our projects will be when we put some thought into them

Quote: "And EE was the best looking, but it was a text adventure."

That eating INH talked about earlier? Here it comes .

Just because it's a text adventure doesn't make it any less a game. What, it has to have fancy 3D graphics and top-of-the-shelf foley to be considered a game? I defy you to go find me a game, right now or a month from now, indie or mainstream even, with as much story detail and cultural depth. Maybe Elder Scrolls or one of the FF games has more, that's about it, and if you find that game, I promise EE2 is going to top it hands-down. And seeing as how all of that culture and depth requires serious, dedicated creative work and long hours of writing to create, I'd say EE1 is on par creatively with most games you could rattle off right now. If you don't think writing is real development work, you're in the wrong business. And EE isn't some run of the mill text adventure about a knight and a dragon and a princess. I can say without question or doubt that more work went into EE1 than some people realize. Anyone who thinks writing text adventures is easy should enter the text adventure compo this summer... it's not as easy as it might seem, not with a good story and a strong design, and if you think I'm wrong, prove I'm wrong and make an IF title of equal scale to EE1. Again, it's easy to say you don't like apple pie without actually trying a bite .

Cheney Hunter is simple and with poor, humorous graphics, but fun, and people seem to enjoy it, seeing as how it's still getting downloads today. Pod 9 was made as an experiment while learning FPSC for future projects, and even with minimal effort, people loved it. We haven't released a game yet that hasn't topped 2,000 downloads (Pod 9 having the fewest), and before you scoff at these games, you should make one that does better. Jeku has, and that's why I welcome his criticism .

Oh yeah, and get yourself a fire extinguisher before you compare me to Raven again . Mmm, tasty!

Beast E Gargoyle
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Posted: 23rd Mar 2008 23:13 Edited at: 23rd Mar 2008 23:13
Man I'm going to have to check out Misoft Studios I have no clue what game's you guy's made or know what EE is. HMM, anything else that I should add to the key point's of making a company? Keep the input coming. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Inspire
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Location: Rochester, NY
Posted: 23rd Mar 2008 23:15
Uh...Zeke...that was a pretty dumb post in my opinion.
Can't really say anything that Matt hasn't yet.

Sup, Serge.

kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 23rd Mar 2008 23:16
Were getting registered only £90. is that for life or yearly?

Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 23rd Mar 2008 23:25
I have looked at Misoft's website. Eternal equinox sounds good and Pod 9 looked great, but cheney hunter looked stupid and really depressed me(no offense). I dislike the idea of taking real life events and making it into a game like your cheney hunter or super columbine killer, I officially boycott the idea. I love games because it takes me to where my axe warrior can restart if he dies or my army guy gets unlimited bullets but i'm not into the real life to video game idea. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Matt Rock
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Location: Binghamton NY USA
Posted: 24th Mar 2008 00:01
Well, first off, no offense taken lol. As far as basing it on reality, it's really meant to be a comedy game (we stopped working on a game called "Hussein Hunter" after everyone said it was too tasteless). I definitely would never endorse a game like super columbine killer (I hope that's not real). In fact, if Cheney's hunting partner died, CH wouldn't have been made. I guess it's really a matter of personal interest... I don't know if there's really a "real world events" genre in games, but if there is one, I guess CH would fall into that. I guess really it's the difference between uber-realistic games like Rainbow Six, extra-gore-filled games like Doom, and the "cartoony violence" of games like the Battlefield series, in terms of how the player is submersed in play or whatever. But anyway, yeah, it's supposed to look stupid, I didn't want the secret service kicking my door down, lol.

bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 24th Mar 2008 00:06
Quote: "I definitely would never endorse a game like super columbine killer (I hope that's not real). "


It was, but it was fairly boring and tasteless.


Hurray for teh logd!
Samoz83
21
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Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 24th Mar 2008 00:08 Edited at: 24th Mar 2008 00:19
http://en.wikipedia.org/wiki/Super_Columbine_Massacre_RPG!
There is also another about the V-Tech shootings

www.firelightstudio.co.uk
Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 24th Mar 2008 00:10
I can honestly say my stomache felt better not knowing about that game. Same sick feeling as that JFK game, but twice the tasteless .

Tom J
19
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Joined: 4th Aug 2005
Location: Essex, England
Posted: 24th Mar 2008 00:39 Edited at: 24th Mar 2008 00:42
Well MISoft has made the achievement (if you consider it one) of become one of the very well known indie dev groups on the forum I'm pretty confident that things will go even more uphill due to the arrival of new members like Agent Dink and tha_rami.

edit: Didn't see 4th page...

The problem with Cheney Hunter is that it doesn't fit in with the new, professional feel of the MISoft page. Although its ok for a quick free indie game
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 24th Mar 2008 02:09
Quote: "Cheny hunter looked really bad (no offense);"

You do know they just about coded that blindfolded.


Image made by the overworked Biggadd.
SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 24th Mar 2008 02:22 Edited at: 24th Mar 2008 02:24
crap, Matt! I meant no harm to the world.

when I said "but its a text adventure" I was overseeing your programming talent, not the game itself. I'm sure its really cool. Honest. No Foolin'!

Quote: "I'd say EE1 is on par creatively with most games you could rattle off right now."


I would argue, but
1. It would be rude since I didn't play it
2. Im not allowed to talk much about Bleare Kindoms until August.

I absolutely know how hard writing and storywork is. Trust me for once on that one.

Quote: "Uh...Zeke...that was a pretty dumb post in my opinion."


I knew full well it would get me flamed.

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