First of all, whose "crying?" This can be an intellectual conversation or a flame war, and I fail to recognize how anything that I said could be considered "crying." Seriously, I'm only defending MISoft as much as you defend EA, Jeku. Should I fire that same sort of comment at you when you stick up for what you think is right? Or should I remain adult about it and respect your opinions and views, even if I disagree?
Quote: "What does releasing more games, and a faster rate, have to do with creating quality games?"
Either I didn't say this right, or you guys are misunderstanding what I meant... or maybe a blend of the two. Compared to other indie studios, we release games faster than most (not all, but definitely most). And we release games faster than Neversoft, but as I clearly said the first time, they aren't as high quality. Re-read the original post before you continue about the Neversoft thing guys, and this time, read the whole post and not just the part you want to attack
.
Quote: "And you're obviously not aiming your sights very high for your company, either, so what's in it for your employees? You said that even if 2 people want a sequel to EE, but the market didn't demand it, you'd still spend all these resources to develop it. That is really nice and hippy, but it will CERTAINLY keep your employees available on part-time roles forever, sans money. If that's ok with you, then who am I to try and talk sense to you."
We've had a million talks about EE2 and EE3, and where we want the trilogy to go. If even a small majority of the team at MISoft demanded or even asked that we dump that franchise, we'd do it. But instead of just giving up on something because we had a hard time with it, I'd rather give it another go and try to make it better. Mainstream studios would rather sack a good idea than lose $10, and that's fine, let them do that, but I'd rather try to perfect something than simply abandon it. It isn't that EE1 was a bad game. The reviews we got, from both the media and the players, was fantastic. As hard as it might be to believe, that text adventure, which some people said was a terrible idea, was actually a very high quality game, and something I'm extremely proud of. The fault wasn't in the quality, it was in the shoddy marketing. And to correct that, we found someone for our team who actually knows what they're doing when it comes to promotion and whatnot. Rip on Cheney Hunter, that's fine... hell, we do all the time, lol, read the FAQ on it's game page
. But play EE before you question its quality... I'll even give you a free copy so you can do just that. If you get to the end of EE1 and you don't
demand we make EE2, you'll have done something far different than anyone else whose finished it
. Then you'd see why finishing the trilogy is worth the risk to us.
And besides, isn't it better to throw the dice while we're still tiny than to take huge risks when we're big? If people didn't take risks, we'd all be playing Pac Man 957 right now and nothing else.