Quote: "release a killer game"
As far as I'm concerned, we already have. Everyone assumes EE must be crap because it's a text adventure... except the people who've played it
. If we knew anything about marketing when we released it, that game would have sold well beyond anyone's expectations.
@ everyone: I seriously don't understand what all of the fuss is about. And I'm sorry, but I genuinely don't care if anyone thinks MISoft hasn't accomplished quite a bit for a small indie team. How many developers/ teams are there on TGC who have released three games? As I've said a million times before, a few, but not many. Find me a quote where I said we released more than anyone, please, humor me
. Yes, I said EE1's design is well above par and the level of STORY detail and STORY depth tops anything I've seen, shy of some RPG games... and if you haven't even played it, then whose the one making the wild assumptions and ludicrous comments? Again, stop reading what you want to read and read what was actually said.
The reason I'm so defensive (and starting to get angry) is because regardless of what some people care to acknowledge, MISoft actually HAS accomplished quite a bit, and some people are acting like none of it matters, or doesn't amount to anything. I never once said we were the best team on TGC or anything to that effect (although I've said that we
might be the biggest in terms of how many people we have... that isn't an outlandish claim, it's a provable fact if it's accurate at all). But seriously, look around TGC right now and tell me how many developers or teams have accomplished what we have. Again, you'll find a few, but not many. How many indie teams can factually claim the following:
* Have released three games, freeware or otherwise, regardless of quality
* Has distributed no less than 2,000 copies with every game released
* Have been reviewed in two public media sources
* Are recognizable enough to be on Wikipedia (self-submitted, but they deny articles... try submitting something unimportant, and they'll give you a message a few hours later saying "marked for speedy deletion due to lack of notability")
* Has a development team with 20+ members, 15+ of which are doing serious dev work
* Has a professional website and an active community that visits it
* Have released a commercial game
* Have had no less than half of their team stay together for, oh, let's say two years (we've been together longer in various forms)
As I've said a few million times before... you'll find other teams that meet some of that criteria, and there are even a small few who meet it all, but most don't stay together long enough to release a single game, and a large margin haven't accomplished one or two of these things. Everything I listed there is something I'm personally proud of accomplishing, and other members of the team are proud of being a part of MISoft for the same reason. Think back to the failed teams you've been a part of and tell me you wouldn't have been proud of getting to this low-but-important level if you'd stayed together long enough to see it.
These are digs against the entire team, not me personally, so expect me to fire back in full whenever someone questions our legitimacy, our intent, or our accomplishments. They dont impress you? Good for you. Don't sit around and try to take the jam out of someone's doughnut just because you aren't eating one too. But they certainly impress us, and I'm sure there's a lot of struggling teams out there who'd love to get to this stage in their team's growth. The Neversoft thing was misinterpreted... I've explained that already. I'm not going back on what I said about EE1's level of detail and story quality though. When someone whose actually played the game in full criticizes that claim, I'll say I was wrong, we all know I'm capable of doing that
.