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FPSC Classic Scripts / Script Challenges

Author
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meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 5th Nov 2008 12:46
Does this mean I shouldnt participate to let newer ppl in?

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.
maikyy
16
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Joined: 29th Jul 2008
Location: between my front and back door
Posted: 5th Nov 2008 15:29
@Gamer X's noob challenge
i got this script for the entity's main

and the lightoff.fpi for the light but it doesn't seem to work, what am i doing wrong?

sorry for my bad english (i am dutch)
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 5th Nov 2008 21:03
Im assuming you set the light as the items ifused property, which means you need a command in there that says to activate the entity in the ifused field

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.
maikyy
16
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Joined: 29th Jul 2008
Location: between my front and back door
Posted: 5th Nov 2008 21:59
yeah ive done that,
the name of the light is Light1
and in the ifused field of the entity it says Light1

and another thing, the hud doesn't show up for the dropped item, i know i have made it with the same name as in the script, and in the right folde: C:\program files\thegamecreators\fpscreator\files\languagebank\english\gamecore\huds\text\droppedanitem.tga

my own huds never show up actually

sorry for my bad english (i am dutch)
Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 6th Nov 2008 01:14
Here are the following problems and some quick solutions:

1. state all HUDs in state=0 and name them differently
2. Need to have state=11 needs to set the state to 2
3. HUDS need the full path similar to the example below:

ex:


Note:
Now my FPS Creator is a bit malfunctioning right now, so to get it verified I am asking either meteorite or Ply to verify while I am reinstalling FPSC.


Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Nov 2008 02:22
@maikyy:

You misspelled your hudname for one... and for another, you really should make all of your HUDs in state 0 and just show/unshow them during the script. Also, remember to give different HUDs different names to keep stuff from messing up.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
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Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 11th Dec 2008 23:43 Edited at: 9th Oct 2010 16:04
It has been well over a month for my challenge so I am opening it up to everyone just so this thread could get moving again.

@Meteorite
That means you can do the challenge now.

Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 9th Feb 2009 02:32
Let's get this back up and going again.


Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 9th Feb 2009 03:09
I'm just skimming along but if you haven't figured out the alpha problem you must have shaders enabled for it to work on characters

Gamer X
16
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 18th Feb 2009 04:21
Thanks airslide for the info.

I here by withdraw my challenge. Any one who wishes to issue a challenge can now issue it.


meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 23rd Feb 2009 01:46
Yikes, I've missed a lot recently. Ummmm, thinking.

This one requires a very minor bit of math, knowledge of variables, and it requires Ply's mod

Ill ask you to not take the one that I posted somewhere, we want everyone to have a chance =p

I would like to see a Shock Damage script that-

-Zooms the camera out based upon your health
-Doesn't flip your view upside down (I had this problem
with mine, but it's fixed)

This doesn't have to recover your health, I haven't gotten that working yet

Open to anyone
Difficulty:



*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 23rd Feb 2009 02:52
how zoomed out does it have to go? how many stages of zoomed outness does it have to have?

...
Tempest
15
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Joined: 17th Feb 2009
Location:
Posted: 23rd Feb 2009 23:25 Edited at: 23rd Feb 2009 23:29
Tempest's script challenge:

I dont know if this is even possible, but my challenge is to create a script that:

displays an animated health bar in the HUD,
displays level map in the corner of the screen.

but, if thats impossible, then you could also try this:

A script where, when a character is killed, display a cutscene at the moment the character is killed. (that would work great for bosses)

EDIT: oh, gah, sorry, count mine after someone gets the poster before mine's script right, sorry.
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 24th Feb 2009 01:05
As far as you like, I got mine to sort of go bug eyed before dying, quite trippy, I'll give you a tip, you can have it constantly being set to a certain number, giving it a different amout of zoomed outedness for any level of health, I'll get a vid of mine up soon so you can see what I mean.


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 24th Feb 2009 01:36
Glad to see this thread back up! I thought it died a long time ago, lol.


@Tempest:

In order to issue the next challenge, you must complete meteorite's challenge, otherwise the person who completes it first gets to decide the next challenge. Furthermore, your challenge MUST be something that you already have a basic idea of how to do, not something you would just like to see done.


The one and only,


meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 28th Feb 2009 20:19
Im working on getting a youtube vid up to show the final result, so you can see what I mean


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.

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