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Geek Culture / Spore and SecuROM......

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flickenmaste
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Posted: 4th Sep 2008 08:00
Quote: "1. You get three total “activations”. This means the game can be placed onto three computers. This can be three different computers, or the same computer upgraded three times. Every time you try to run the game on what the server thinks of as a “new” system, one of your three activations is consumed. This means your relationship with the game is directly affected by how often you upgrade.

2. Once the game is “activated”, you’re free to play for five days without hassle. After five days, the game will try to call the mothership on startup. If it can’t get through - for whatever reason - it will still let you play.

3. After ten days since activation, if it still hasn’t been able to reach the mothership, the game will refuse to run. It will not run again until it can once again call home. Anytime it does call home and finds out everything is fine, the timer is reset and you have five days before it will attempt to connect again.

4. If your serial number ends up on the web, it will be blacklisted. (Note that this means they must be trolling the warez sites and torrents. Which makes this entire charade even more ludicrous. They must know how quickly their games are cracked. This isn’t ignorance, this is willful delusion.) Next time the game phones home, it will… what? They aren’t really specific on what it will say or do if you’re using a banned serial number, but whatever it is you won’t be playing your game.

5. They claim that there is only a 1 in 3 billion chance of someone guessing your registration number. I’ve written about the massive number space of serial numbers before, and this isn’t that hard to believe. But this assumes the hacker is just going to sit there and blindly guess at numbers. Hackers aren’t that stupid. The hacker will usually (I assume) try to figure out what system is used to denote valid serial numbers via some sort of reverse-engineering. Since the server is in charge of approving serial numbers and not the local executable, this would be very hard to do. The hacker would need an awful lot of serial numbers to work with. So this part of the system is pretty secure. However, it’s still pointless, since it will be easy enough to disable the mothership call - no different than disabling a DVD check.

6. You do not need to have the DVD in the drive to play. This is what they are using to sell the scheme to users as one of the “benefits” of the new system. "


UGH...why ruin it??? This means that it basically will spy on you. Some of your music or games could stop working. This is gonna be the down fall of spore..


[url=http://userbarmaker.com/][img]
Game Maker
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Posted: 4th Sep 2008 08:20
Yeah, "The Sims 2" also uses SecuROM.

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Jeku
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Posted: 4th Sep 2008 09:19
Where's the source of your quoted text?

It wasn't the "downfall" of Mass Effect, so Spore will be just fine.


Van B
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Posted: 4th Sep 2008 09:33
Down fall? - it's copy protection is all, I doubt anyone with a legit copy of Spore will suffer any.

I'll take a weekly server check over having the CD in the drive any day, it's such a buzz-kill, having to stop and hunt for a CD every time.

I have no idea where you get the impression that music and other games would stop working, talk about adding arms and legs to a problem . I really don't see what they are doing that other companies wouldn't do, or aren't doing already. The PC is rife with piracy, perhaps these measures will ensure a Spore2 gets made for PC instead of going straight to 360/PS3.


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ionstream
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Posted: 4th Sep 2008 09:39
I instantly assume this will impede my ability to play Spore and thus will pirate it!

bitJericho
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Posted: 4th Sep 2008 09:51 Edited at: 4th Sep 2008 09:51
Quote: "Down fall? - it's copy protection is all, I doubt anyone with a legit copy of Spore will suffer any!"


It won't impede the pirates. The users will indeed suffer.


It's not just for BYOND you know!
Thraxas
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Posted: 4th Sep 2008 10:28 Edited at: 4th Sep 2008 10:30
I've never had any problems with any SecuRom title... I truly believe the only people who DO have a problem with it are pirates as it makes their job harder (please note I did not say impossible!), and this is why we see such a furore every time a game gets released which uses it...

It's just like Starforce... I had numerous games with Starforce on and I NEVER had any problems with my system while it was on there... I agree it should have uninstalled with the products using it but other than that it never did any of the things to my system that people claimed it did...

Anyway, I am enjoying Spore... The activation system here doesn't bother me at all since downloading other users creations into your game and uploading your creations is all part of the game itself... It's just a big fuss over nothing (just like it was when Bioshock was released and again when Mass Effect was released)...

For as long as I can remember there has been copy protection on games and software, but people seem to think it is a new thing... I remember loading up some old games and having to type in "Word 5 of paragraph 3 on page 13 of the manual" whenever I wanted to start a new game...
Van B
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Posted: 4th Sep 2008 10:29
Care to elaborate how you guys think a weekly server check is gonna stop you playing Spore?


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bitJericho
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Posted: 4th Sep 2008 10:29
Uh, spore hasn't been released yet has it?


It's not just for BYOND you know!
bitJericho
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Posted: 4th Sep 2008 10:30 Edited at: 4th Sep 2008 10:33
How will it stop pirates, Van? What if I go without internet for a month? What about if EA goes under?

Quote: "For as long as I can remember there has been copy protection on games and software, but people seem to think it is a new thing... I remember loading up some old games and having to type in "Word 5 of paragraph 3 on page 13 of the manual" whenever I wanted to start a new game... "


Afaik, that game still runs doesn't it? You couldn't say the same thing for spore after 20 years could you? Not without a crack, anyway.


It's not just for BYOND you know!
Thraxas
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Posted: 4th Sep 2008 10:33 Edited at: 4th Sep 2008 10:43
Quote: "Uh, spore hasn't been released yet has it?"


It's been out in Australia since the 2nd September...

Quote: "What about if EA goes under?"
lol

Quote: "Afaik, that game still runs doesn't it? You couldn't say the same thing for spore after 20 years could you? Not without a crack, anyway."


No...

1) It was on floppy discs one of which corrupted many moons ago...

2) Even if it wasn't corrupted no computer I now own has a floppy drive...

3) I lost the manual too
bitJericho
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Posted: 4th Sep 2008 10:56 Edited at: 4th Sep 2008 10:56
Quote: "1) It was on floppy discs one of which corrupted many moons ago...

2) Even if it wasn't corrupted no computer I now own has a floppy drive...

3) I lost the manual too"


LOL.

(Not laughing at your misfortune, but touche!)


It's not just for BYOND you know!
SikaSina Games
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Posted: 4th Sep 2008 11:09 Edited at: 4th Sep 2008 11:12
Quote: "Yeah, "The Sims 2" also uses SecuROM."


Does it? I borrowed it from my friend and it hasn't mentioned anything about SecuROM?


OMFG, don't tell me Spore's gonna have SecruROM, I'm thinking again if it does.

Quote: "Uh, spore hasn't been released yet has it?"


It's being released in UK tomorrow for £30.00 on PLAY.COM

Spore account - harryc51, FunOrb/RuneScape account - harryc51
Van B
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Posted: 4th Sep 2008 11:14
I think the aim is not to stop pirates, but to stop you using illegal keys. If you download a pirate version with a key, then that key will quickly be disabled and you'll be left with the option of buying a legit copy, download another version or going without. I believe that a lot of people opt to buy the software after trying illegal versions. All this talk of motherships and stuff is EA's way of explaining the software protection system to average joe, who will no doubt be concerned about calling the mothership and will not sleep until he has a fully legit copy of Spore.

Before anyone says Keygen, I'll say that anyone with a fraction of a clue avoids them like the plague, they are often riddled with malware and avoiding the hassle that invites is worth the retail price of Spore alone.

Internet connections are becoming a second thought, these days it's assumed that you have a connection and that's not likely to change. Some 360 games for instance just will not work without a connection, like UT3. I brought my copy of UT3 to a friends house with no internet, and the damn thing would just lock up - only wanted to have a co-op campaign game but 360 said no. I won't even tell you how annoyed I was when I found I couldn't use my 360 HD on my friends 360, trying to use my Rock Band song downloads.


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Grandma
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Posted: 4th Sep 2008 11:16
I don't mind the 10 day-connect to internet thing, but I do mind the upgrade part...

I change my setup often, add/remove harddrives, cd/dvd drives and of course all the other parts at times. Reinstall windows from time to time too. I would have to buy a new copy of spore every half a year? I'm confident that if it works like that, it won't last a full year for me.

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Thraxas
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Posted: 4th Sep 2008 11:45
Quote: "I would have to buy a new copy of spore every half a year?"


No you just ring up and explain and they give you more activations.. much like when windows xp needs reactivating when you upgrade
SikaSina Games
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Posted: 4th Sep 2008 12:05
Yeah, but I expect that they would have you pay them a dear amount of money to get more activations.

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Grandma
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Posted: 4th Sep 2008 12:19 Edited at: 4th Sep 2008 12:19
Quote: "No you just ring up and explain and they give you more activations.. much like when windows xp needs reactivating when you upgrade"

Yes? Inconvenient, isn't it?

They will start ignoring me after the first 6 times.

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Alucard94
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Posted: 4th Sep 2008 12:33 Edited at: 4th Sep 2008 12:34
Quote: "They will start ignoring me after the first 6 times.
"

Not if you give them cookies!

I don't really think it's a bad idea really. And besides, nothing will stop me from getting Spore in a few days so it doesn't really matter to me


Mnemonix
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Posted: 4th Sep 2008 13:07
I'm waiting for my postman to bring spore now

Cannot wait!


TBH I don't really care about the Secure Rom stuff. If thats what they feel they need to do to protect the game then so be it. Bioshock was the same if I am not mistaken and I enjoyed that just the same regardless of its protection.


COME ON, STUPID POSTMAN!

TheSturgeon(playing me at chess) : I will use my powers of the horse and pwnzor you.
Seppuku Arts
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Posted: 4th Sep 2008 13:28
I'm not a fan of the '3' upgrade system, it kind of places restrictions on the player. Yes, they need to protect their interests, but it seems as piracy becomes a bigger probably they're placing more restrictions on the user. However, SecuRom hasn't gotten in the way for me personally on Mass Effect, however it was the memory leaks of the game that did - though I remember seeing problems on the technical support forum that some people had with SecuRom - though I didn't look at them so much because my problems were unrelated.

I don't mind having the internet security thing, it's just the 3 upgrades - if Spore is going to be awesome as it looks, then no doubt it'll become one of the classics in my collection.

You sir have the moral ambivalence of a mutated shrimp!
Mnemonix
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Posted: 4th Sep 2008 13:29
My SPORE is here!!!!

And so ends the 2 year wait.


Goodbye people of the forum, for it is unlikely that you will see me again for quite some time

TheSturgeon(playing me at chess) : I will use my powers of the horse and pwnzor you.
Chenak
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Posted: 4th Sep 2008 15:39
I imagine the 3 upgrades thing can be bypassed by calling them up so they will allow you to have another 3, sort of like windows xp which I have yet to have a problem with.

Quote: "I've never had any problems with any SecuRom title... I truly believe the only people who DO have a problem with it are pirates as it makes their job harder (please note I did not say impossible!), and this is why we see such a furore every time a game gets released which uses it...

It's just like Starforce... I had numerous games with Starforce on and I NEVER had any problems with my system while it was on there... I agree it should have uninstalled with the products using it but other than that it never did any of the things to my system that people claimed it did..."


Its not true that only pirates have a problem with securom. At times securom refuses to run for no notable reason, I've had problems with securom and Nero in the past but disabling the Nero Daemon tools has made the problem go away but it took me ages to figure that out since there is NO information on the error report stating the specific problem other than "we think you are doing something dodgy". It seems to have issues with something running on my admin account so I have since just started playing games on my user account, still have no idea why it doesnt run on admin mode....

As for starforce, try running it on vista. I have a worms game that absolutely refuses to run on vista full stop. I searched for a long time trying to find a compatibility solution but the short answer was there is not one and there is no way to run it on vista. In the end I had the starforce cd protection removed from the game and it ran fine... it ran bloody perfectly. They ONLY compatibility issue was the CD protection.

I havent got any other games with starforce protection so I have no idea if they have since fixed the problem.
The Nerd
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Posted: 4th Sep 2008 16:21
Quote: "My SPORE is here!!!!"


My Spore is here, too. Just installed it.

i r shall proceed to conquer ur planet now

Jeku
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Posted: 4th Sep 2008 17:14
Public companies like EA pretty much have to use a form of copyright protection because they have to answer to their shareholders, who expect it. Saving it from being pirated each initial day is worth millions.


Math89
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Posted: 4th Sep 2008 17:28
I don't understand what you're supposed to do if you don't have an internet access...

Van B
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Posted: 4th Sep 2008 18:02
Your supposed to not buy the game .


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Chenak
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Posted: 4th Sep 2008 18:07
Quote: "Public companies like EA pretty much have to use a form of copyright protection because they have to answer to their shareholders, who expect it. Saving it from being pirated each initial day is worth millions"


Unfortunately it seems that a pirate version of spore was released either on or before the release date of the game meaning their protections haven't worked this time.

However due to the online connectivity and numerous fun things you can download (updates, new parts etc) and do while online that in itself will reduce piracy. But as for the actual copy protection itself it unfortunately proved useless
Jeku
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Posted: 4th Sep 2008 19:38
Quote: "I don't understand what you're supposed to do if you don't have an internet access..."


The same thing you do if you want to play World of Warcraft without internet access--- you don't


Math89
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Posted: 4th Sep 2008 19:42
Except that World of Warcraft is supposed to be a multiplayer game whereas Spore is a single player game. This system shows how much they don't care about the customer.

Jeku
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Posted: 4th Sep 2008 19:46 Edited at: 4th Sep 2008 19:47
Quote: "Except that World of Warcraft is supposed to be a multiplayer game whereas Spore is a single player game. This system shows how much they don't care about the customer."


Like Mass Effect, the cover of Spore will most likely have in large print "Requires Internet access to play".

If you think EA doesn't "care about the customer", don't buy the game. You are in the minority with your complaints, as they didn't remove the copy protection from Mass Effect. If enough customers vote with their wallets so to speak, they will have no choice but to ease up.

In my case, I'd prefer the game to call home once every 10 days than have to fish for the disc every time I want to play. *THAT* is annoying. To each his own.


The Nerd
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Posted: 4th Sep 2008 19:51
Well, I'm not entirely sure about the internet access requirement ment. I haven't been able to register my game because the server is down, but I'm still playing the game no problem, but of course without all the online content. All it says on the box I have is "Internet required for productactivation"

Samoz83
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Posted: 4th Sep 2008 19:57
Quote: "I'd prefer the game to call home once every 10 days than have to fish for the disc every time I want to play."


Could you not just get a no cd patch?

Help create the FPSC Wiki at [href]www.flaminggames.co.uk/fps2[/href]
IanM
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Posted: 4th Sep 2008 20:02
Quote: "I haven't been able to register my game because the server is down"

Whoops!
That also brings to mind the MS & Yahoo MP3 DRM servers that are being retired. What happens when the Spore activation system is no longer cost-effective for EA to maintain and run?

With Spore allegedly already cracked, I do wonder what the point of this DRM stuff is, except to P off the people who bought the game legitimately.

Oh well, not my problem because I won't stoop to piracy, just as I won't buy software with this level of DRM - it's a matter of principal.

NeX the Fairly Fast Ferret
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Posted: 4th Sep 2008 20:02
I hate the idea of online activation. Spore's is at least workable, but don't think they'll stop here. I use a laptop now and will likely spend six days a week away from internet access. I already no-CD crack software I've legally purchased because this thing has no CD drive.

Keo C
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Posted: 4th Sep 2008 21:02
Quote: "With Spore allegedly already cracked, "

One of my Steam friends already has a cracked version, I'd say confirmed.


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Game Maker
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Posted: 4th Sep 2008 21:13
Quote: "Does it? I borrowed it from my friend and it hasn't mentioned anything about SecuROM?"

Yes, it does.

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Benji
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Posted: 4th Sep 2008 21:18 Edited at: 4th Sep 2008 21:19
This Serucom thing may work well for individual gamers, but what about large families, like mine, where more then three people want Spore installed on their computers? Do we have to share computers?

Sure I can call in for another key, but I'd rather pull out the CD then pull out the phone.

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Data
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Posted: 4th Sep 2008 21:30
Quote: "If you think EA doesn't "care about the customer", don't buy the game. You are in the minority with your complaints, as they didn't remove the copy protection from Mass Effect.
"


While that may be true, take a look at it from a legal side of things. Basically, this product that you buy is able to communicate with its makers. It's capable of retrieving and sending from your computer and network to EA. As a consumer, you have no guarantee or even basic knowledge of what kind of information is being sent nor any control over it. From a legal point of view, would it not possible that EA is breaking the law? Trojans and malware do the exact same thing and are of course outlawed. Yet EA, seems to be above the law? Now yes, practically speaking, one will simply dismiss this comment as ridiculous and that EA's system is meant only for checking the legality of the software itself. But what's to say they won't extract your name? your age? your location? your telephone number? financial information? While it would be ridiculous to say EA would try anything directly illegal with this information such as identity theft, fraud, or financial theft but what's stopping them from selling this information to advertisers or other third parties? And think about how many people will blindly buy this game. The amount of information they potentially have access to is HUGE. And the amount they could sell it for to third parties is even HUGER. My guess, they can make more money with the information then selling the game itself. Suddenly those basement hackers don't really seem that bad considering there are whole corporations doing the same thing with nobody asking any questions.

And before anyone says? 'well if you think that, don't buy the game' don't worry, I don't plan on it. But I just wanted to make a point about this.

Seppuku Arts
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Posted: 4th Sep 2008 21:31
IanM - yeah, I can imagine if I add 'Spore' to my classic games collection, which tend to be games with a lot of re-playability. If they eventually take down the servers it'll mean I can't do that. Even with the 3 upgrade policy, it means that's a problem too. Hopefully they release a patch when Spore is not bringing them much profit anymore.

It seems it makes life harder for hackers, however, given the fact it has been cracked already seems to show that someone's already found a way around SecuROM and anybody wanting to pirate Spore, now can. So where does it leave the efficiency of SecuROM? If I wanted to, right now, I bet I could go on a pirate site and download it, but instead I went up to the shop and see if they had it in (which they didn't)

I'd sympathesise if it saved then a whole lot, but given it's already cracked, I don't think it says much about the method of pirate protection. I know Jeku might think me a moaner for saying it, but I just don't like limitations being placed on something I buy where there wouldn't normally be any and from the sounds of it, as Spore is already pirated and availible for download, I don't think SecuRom has really benefitted anyone here.

You sir have the moral ambivalence of a mutated shrimp!
bitJericho
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Posted: 4th Sep 2008 22:31
Quote: "This Serucom thing may work well for individual gamers, but what about large families, like mine, where more then three people want Spore installed on their computers? Do we have to share computers?

Sure I can call in for another key, but I'd rather pull out the CD then pull out the phone."


You're not supposed to play one game on 3 computers at the same time So yes, you should share computers unless you get 3 different copies of the game.

Anyways, it matters not. There's already cracks out from what I read, so while the upstanding citizens will not be able to play without having to call in or they must have inet access or whatever, the seedy pirates and illegal crack users will have no problems whatsoever.


It's not just for BYOND you know!
David R
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Posted: 4th Sep 2008 23:10
Quote: "If they eventually take down the servers it'll mean I can't do that. "


The same has been said of Steam again and again - and assuming EA has the same logic as Valve has with Steam, the authentication servers will be turned off with a patch prior to them going under etc. (This is what Newell said of Steam at least, I'd be surprised if EA wouldn't do a similar thing)


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Thraxas
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Posted: 5th Sep 2008 01:13
Quote: "Except that World of Warcraft is supposed to be a multiplayer game whereas Spore is a single player game. This system shows how much they don't care about the customer.
"


I'm going to disagree with you here... While Spore is not a MMORPG part of the game is the online community that goes with it... You could play without ever taking it online but then you only get to play with the creations that MAXIS made for the game... I've downloaded numerous creatures that other people have made (all this done from within the game itself) and then seen them in my game... I would say playing Spore without ever accessing the community would be akin to buying and playing Unreal Tournament 3 and only ever playing it offline against bots!


Quote: "Its not true that only pirates have a problem with securom."


I should have made what I was saying clearer with regards to SecuRom and Starforce... I have no doubt that some people will experience problems (just like with any software)... BUT I don't believe all these stories about them being rootkits, leaving your system open to attacks etc... If you read about Starforce in particular you would think that by installing it you have just destroyed you PC... These stories about what they do to your system scream to me of pirates being annoyed at not being able to crack the protections in a couple of hours and making gullible people believe that by installing these things their systems are going to die... Then some guy blogs about it and people quote him on an Internet Forum and suddenly these things become fact and everyone is up in arms...
Jeku
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Posted: 5th Sep 2008 02:13 Edited at: 5th Sep 2008 02:16
Quote: "but what about large families, like mine, where more then three people want Spore installed on their computers? Do we have to share computers?"


Most game licenses don't allow that anyways. Technically you're not supposed to buy a game and install it on 3 computers. That argument is moot.

Quote: "From a legal point of view, would it not possible that EA is breaking the law?"


No, it is not illegal because it's spelled out in the EULA. Do you know how many software products call home? This is not a new technology. Because it's EA, everyone assumes it's big brother.

Quote: "But what's to say they won't extract your name? your age? your location? your telephone number? financial information?"


The "law" is to say they won't extract your financial information (which I'm not sure how they will get it). Most people will have no problem swiping their credit card when they pay the pizza delivery guy--- a game determining its legitimacy is something completely different. In fact if somebody claims EA is doing something illegal, that individual could get slapped with a libel lawsuit if there's no proof.

A game "phoning home" is nothing new. Those of us who buy games on Steam and/or Impulse have been comfortable with this for years.

Quote: "Suddenly those basement hackers don't really seem that bad considering there are whole corporations doing the same thing with nobody asking any questions."


You jumped from "who's to stop them?" to "there are whole corporations doing this". This is like that Chinese whisper game where one person rightly objects to the possibility, to thousands of gamers stating it as fact. Until a company like EA gets sued for stealing your financial details then SELLING them to third parties, I'd take off the tinfoil hat.

Quote: "I don't think it says much about the method of pirate protection"


I highly doubt a company like EA doesn't know the game is pirated from day one, but obviously it makes financial sense to use some method of copy protection because they've been doing it for YEARS. Wake up.

Quote: " but I just don't like limitations being placed on something I buy where there wouldn't normally be any and from the sounds of it"


I could compare this to locking your car door before going in the mall. Professionals will know how to jimmy the lock, but most common thieves will just try 100 doors before getting into an unlocked vehicle. If everyone thought like you there would be no reason to have door locks as anyone can just smash a window to get in.

Quote: "I don't think SecuRom has really benefitted anyone here."


Well it's obviously benefiting the industry to some extent as disc-checking and phoning home has been commonplace for software apps for years.

Spore has been in development for what--- 6 or 7 years? The shareholders would hang them out to dry if they just released it without some kind of protection. A private company like Stardock can do what it pleases, and they don't have copy protection. However their games call home in order to get a patch or an update. Public companies have to answer to the public, period.


Seppuku Arts
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Posted: 5th Sep 2008 02:38 Edited at: 5th Sep 2008 02:39
Quote: "I highly doubt a company like EA doesn't know the game is pirated from day one, but obviously it makes financial sense to use some method of copy protection because they've been doing it for YEARS. Wake up."


If it gets pirated 'just like that' from day 1, then what financial sense does SecuROM have? They've not been use SecuRom for years and earlier forms of copyright protection haven't been like SecuRom. Personally, I don't see the benefit, if people pirate from day one anyway, but I'm not experienced in the field of the game industry, however I'm sure you might be able to enlighten me.

You sir have the moral ambivalence of a mutated shrimp!
Insanity Complex
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Posted: 5th Sep 2008 02:55
Quote: "Personally, I don't see the benefit, if people pirate from day one anyway, but I'm not experienced in the field of the game industry, however I'm sure you might be able to enlighten me."


From what I gather, it gives shareholders an apparently false sense of security...


http://forum.thegamecreators.com/g/banners/109.jpg <-My favorite
Data
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Posted: 5th Sep 2008 03:19
Quote: "Quote: "From a legal point of view, would it not possible that EA is breaking the law?"

No, it is not illegal because it's spelled out in the EULA. Do you know how many software products call home? This is not a new technology. Because it's EA, everyone assumes it's big brother."


Well first off, logically, just because something is spelled out in a EULA doesn't make it legal whatsoever. And even if their EULA terms are legal, I find it pathetic that a company such as EA has to resort to such fine print (which 99% of the general public doesn't read, and EA KNOWS that) and legal loopholes before it can market its products. Sadly, 99% of the general public won't even know this game is calling home.

Quote: "Quote: "But what's to say they won't extract your name? your age? your location? your telephone number? financial information?"

The "law" is to say they won't extract your financial information (which I'm not sure how they will get it). Most people will have no problem swiping their credit card when they pay the pizza delivery guy--- a game determining its legitimacy is something completely different. In fact if somebody claims EA is doing something illegal, that individual could get slapped with a libel lawsuit if there's no proof.

A game "phoning home" is nothing new. Those of us who buy games on Steam and/or Impulse have been comfortable with this for years.
"

First off, there isn't a shred of evidence that ALL the game does is check its legitimacy. Sure one can blindly take EA's word for it but why should I? As a critical consumer, it is one's responsibility to consider all possibilities.I'm not saying they are doing anything wrong, but why jump blindly into something like this?

Secondly, a libel lawsuit eh? Well, just to put it out there, I am not saying EA IS doing illegal, I am saying its smart to be critical of such products because the potential and possibility is there.

Thirdly, I personally don't use steam or impulse. But from what I know, these games, such as counter-strike are fully based online like any MMORPG and therefore the game has to 'call home' as its server based, no? Of course, as I said, I don't have experience with either so I can't really say much about that.


Quote: "Until a company like EA gets sued for stealing your financial details then SELLING them to third parties, I'd take off the tinfoil hat."


Alright, well thats a little silly. Why in the world would I start looking out for something after something like it already happened? That's like never locking your car door in a parking lot until someone breaks into it and only after that start locking the door.

flickenmaste
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Posted: 5th Sep 2008 03:36
Well people already cracked it and are already give out torrents for it and stuff...so the SecuROM is kinda pointless


[url=http://userbarmaker.com/][img]
ionstream
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Posted: 5th Sep 2008 03:49
Quote: "Sure one can blindly take EA's word for it but why should I?"


I guess because every other game or piece of software could potentially send your personal data to a main server and there's no reason to believe that a computer with SecuROM is any more likely to do so.

bitJericho
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Posted: 5th Sep 2008 04:25
Quote: "I could compare this to locking your car door before going in the mall. Professionals will know how to jimmy the lock, but most common thieves will just try 100 doors before getting into an unlocked vehicle. If everyone thought like you there would be no reason to have door locks as anyone can just smash a window to get in."


In reality, it's more like Ford telling you you can only repair their car 3 times, and after so many parts break down you can't drive it anymore. On top of that, you have to have OnStar and OnStar needs to check in with you every 10 days to make sure you're who you say you are, because only authorized Ford drivers are allowed to drive.

Here's my take, how bout I buy the car and you leave me alone?


It's not just for BYOND you know!

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