Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / Automatic - Work in Progress

Author
Message
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 9th Dec 2008 03:26
Here is the manual for Automatic, it is attached. I'll spare you the words and let y'all read the thing.

And yes, a level with all guns in it will be released for the fun of playing with guns in video games (and may that long continue).

Enjoy.

Attachments

Login to view attachments
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 9th Dec 2008 16:53
No offence but it really doesn't say much... Also, you shouldn't be thinking about a manual until you finish the game... not when you've finished half a level.
Gunn3r
17
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Dec 2008 02:13
Haven't seen AE in a while! What's up, man?

@AI, lookin' great! Can't wait to see more screens. You're a pretty good level designer. I'm sure everyone would admit that.

Gunn3r Games
Punk13
16
Years of Service
User Offline
Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 10th Dec 2008 02:47
Quote: "Punk, I find your comment quite provoking. It didn't exactly inject calm in the thread; it seemed as if you wanted to start something yourself. Maybe you should be more careful of that in future.

Paul"


Dn't even get me started

Sorry anyway hope to see new screens soon A.I!


Xtinction Coming Soon.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th Dec 2008 02:51
Quote: "You're a pretty good level designer."


Thanks, Gunn3r.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 11th Dec 2008 00:23
Hungry for more screens? Well, here's something to dull that hunger. It's a section of the beginning of a two-part level set in a bunker. The character has the "Grenadier" weapon set: M4 and M4/M203.

Enjoy.

SCREENS DO NOT SHOW FINAL PRODUCT QUALITY (meaning these screens aren't final

puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 11th Dec 2008 00:36
I see a couple of walls, two barrels(the same ones), a light, and another light on the ceiling.

Come on.

You are soo much better than this. Pipes, boxes, more barrels, rubbish on the ground, all of this can be brought in.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 11th Dec 2008 01:23
I will add those in.
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 11th Dec 2008 01:35
The new screen doesn't look that great but I'm sure it will improve. Is level 1 finished?



Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 11th Dec 2008 02:53
Not yet.

FPSC fails when I added in any object to the other one, so...guess what?! Fortunately, this'll survive (I hope). I really want to get a demo out, though, but with a 6-7 hours school day, there's not enough time.
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 11th Dec 2008 03:45
You have one messed up computer. But I would suggest cranking out some progress or your going to have some unhappy fans.



Indy Dude
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location:
Posted: 11th Dec 2008 04:01
He'll get some I have faith.
Bendak11
15
Years of Service
User Offline
Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 11th Dec 2008 04:58
AI, ALWAYS back up your files. I have mine saved in FPSC, a seperate folder, and I have back ups for the back up lol.

http://img412.imageshack.us/my.php?image=coolsignaturebr2.png
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 11th Dec 2008 12:38
I always forget to back up my files. I will start doing that. Don't want another catastrophe on our hands, do we?
Juzi
17
Years of Service
User Offline
Joined: 8th Mar 2007
Location: Finland
Posted: 11th Dec 2008 13:23
I warmly recommend you to buy an external hard drive. That way you don't have to burn your back ups to small 700mb CD:s. (or pretty small DVD:s) Instead of that, you can make all the copys to a huge 500-1000gb hard drive.

Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 11th Dec 2008 16:00
I've been making a level, it has 13 different saves... : / Start backing stuff up.


As for the screen? Well, it's pretty poor i'd say, for all the reasons above.
zenassem
21
Years of Service
User Offline
Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 11th Dec 2008 16:28
Where's the Demo?

~Zenassem
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 11th Dec 2008 16:34
There isn't one?
Paul112
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location: UK
Posted: 11th Dec 2008 17:56
Quote: "I've been making a level, it has 13 different saves..."

I'm on build 124 for a single level

Try to do something original in areas, not just the same room with the same objects and the same lighting. Spice it up.

Paul

Toasty Fresh
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 12th Dec 2008 02:08
Quote: "but with a 6-7 hours school day"


AI, you can do better than that. I have the same, but I manage to stay up until ten to get some stupid Oblivion mod finished? That is no excuse.

Bendak11
15
Years of Service
User Offline
Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 12th Dec 2008 02:10
I LOVE Oblivion. 360 version though, so no mods for me

C'mon AI, get that first level done.

http://img412.imageshack.us/my.php?image=coolsignaturebr2.png
Indy Dude
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location:
Posted: 12th Dec 2008 14:15
yeah, I got an 8 hour school day. I stay after for afterschool things.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 13th Dec 2008 04:26
Here's a new pic of the stairweell area that's after the start room.

puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 13th Dec 2008 04:38
Looks pretty good, not much to complain about.
CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 13th Dec 2008 11:12
I personally don't like how the pillars go all the way up, they should just be under the gantry....

It also looks like you have alot of empty wall space to the left, try adding vents or something.....

Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 14th Dec 2008 11:45
Quote: "I personally don't like how the pillars go all the way up, they should just be under the gantry....

It also looks like you have alot of empty wall space to the left, try adding vents or something.....
"


Agreed.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 17th Dec 2008 02:34
Just a bump and a progress update.

Automatic us going at a snail's pace, but with the installation of Firma and Entity Workshop, I began making a few signs and carpeted segments for the office complex (the stairwell will lead to a backroom of the offices). Expect screens later in the week.

Until then,
~Mike
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 17th Dec 2008 03:08
Sorry for double post.

Here is the side room, I'll get working on the offices tomorrow. Also, anyone know of an old-ish PC moniter model sitting around? There's one in the TGCS, but I don't have any points for there yet.

Indy Dude
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location:
Posted: 17th Dec 2008 03:39
No sorry AI. Yeah I do my segments manually because I can't get firma to work. I've tried everything. Anyways great job so far, happy to see more screenies.
Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 17th Dec 2008 04:02
Hey i can try and model one for you tomorrow.

]
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 17th Dec 2008 09:31
I made a monitor once, but it had a whole in the middle so I could use an animated decal as a screen.

Don't know if I stil have the mesh...

AE

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 17th Dec 2008 12:33
hoceykid, that'd be appreciated. When you're done, may you put it in a .zip folder and send it to my e-mail?

Thanks.
Indy Dude
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location:
Posted: 17th Dec 2008 21:43
AI Do you want a black old screen or white? I have a model I just have to add a texture.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 17th Dec 2008 21:47
Just a black screen, thanks.
Bendak11
15
Years of Service
User Offline
Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 22nd Dec 2008 01:47
AI, we expect more screenies. It's winter break, so you should have PLENTY of time to get at least two screenshots.

http://img412.imageshack.us/my.php?image=coolsignaturebr2.png
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Dec 2008 02:59 Edited at: 22nd Dec 2008 20:44
[EDIT: Problems with city level; will have city exterior in level 1 though]

CSS in-game: Curveball
Add me to Steam: Rec. Holliday [3rd RB]
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Dec 2008 03:34
IMPORTANT NOTICE: Anyone wishing to flame me for what I am about to do, please stop reading after the skull icon. Thank you very much.




You know when you go to sleep, you wonder what the next day will bring you? It may bring happiness or sadness. This (points at this thread) is sadness. The game is pitiful, IMHO. Why? It's a recollection of my former self. It is what it is; not much and too many (progress & posts, respectively). I think I might've jumped into this game creation thing too early; only one demo released (which has been vaporware for a long time) and NO FINISHED GAMES. None, zero.

And I apologize for that. If it will soothe your angered nerves, I will personally ask the mods for a 2-day ban to get away from this. Automatic will continue, but as a very short (3-7 level) game. From there, I will work my way up. It was the first game I made, and I intend to keep it that way. A 2-day ban + a clean wipeout of my showcase history - if possible - will be sufficient. I don't care if not many have completed a game; I've started too much, and as Deathead put it:
Quote: "...too many chances..."

And I utterly agree. It's all coming to me.

Goodbye for now,
~Mike

CSS in-game: Curveball
Add me to Steam: Rec. Holliday [3rd RB]
Defy
FPSC BOTB Developer
VBOTB Developer '09
16
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 23rd Dec 2008 10:12
Hello AI,
I don't think I have posted here yet. I have checked your screens and can see good progress in your designs.
A lot of people here are very serious about the forum, I wouldn't worry about comments too much. Ban or not, still enjoy your time here.

I suggest you enjoy your christmas, and make notes about your game and levels to do, in your free time (Even grab some ideas from previous levels from your earlier games). Then get your fav beats on and go to town building. Games can take time, We have been working on Kenji for 12 months and Level 1 is still not official. Have fun with it A.I. I will be looking forward to reading about your progress later on.

Oh, if you run into any problems, build around it. Change your design. Restructure your ideas to suit a new level design.
Have a good 1 Mike.



fpsfree.com / support by clicking on some banner links.
CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 23rd Dec 2008 11:40
My recoomendation? Play lots of games, or lots of varieties. Try and get an idea of how the developers guide you on a journey...

Of course, at the same time, you should sit back and relax, lol...

Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 23rd Dec 2008 18:36
And when you come back, have something concrete for us to play. Don't return claiming to be back on track with 1 new screen. Build it by yourself and only post here when you have a good chunk completed... It's been said many times, but mabye this time it'll sink in.

Have a good christmas.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Dec 2008 21:05
You too, Butt monkey.

I'll get an HL2-type demo up someday, don't you worry.

CSS in-game: Curveball
Add me to Steam: Rec. Holliday [3rd RB]
GnRSlash
15
Years of Service
User Offline
Joined: 26th Dec 2008
Location:
Posted: 26th Dec 2008 18:33
hey guys, can someone help me just a bit? I am initiating with fpscreator and for a 3 days I still get a bug at my first room:

Maybe I didn't understand how to work with lights, ambience light, static and dynamic but the little problem is:

I want to build a room with a light and a swith.... just it!
The problem i got every time I try is:

sometimes my room isn't dark
sometimes my room is dark but the switch didn't turn on the light...

I am following the tutorials, they are very simple, so I didn't understand what is happening....

Another question is: the build settings is for ALL maps that I will make? because doesn't matter which map I open in fpscreator the build settings of ambience lighting is always the same...

thanks!

†GnR† Slash
"Pode um homem realmente fazer a diferença?"
virtual studios
15
Years of Service
User Offline
Joined: 4th Dec 2008
Location: somewhere(I don\'t know/care)
Posted: 30th Dec 2008 21:06
Hey!! Why are you posting that here man??

Oh, and can you go step-by-step through what you did to make the light turn on?
Thanks.

Virtual Studios

The future is closer than you think

Login to post a reply

Server time is: 2024-05-17 05:45:03
Your offset time is: 2024-05-17 05:45:03