I noticed most of that stuff too
Quote: "There are halls or corridors that lead back to themselves and dead ends that go nowhere. It seems like you did that for enemy placement, which doesn't work well to me. Also, they all have heavy automatic weapons that have little effect on the player."
Yes, but it's supposed to be a mine level, as in they were mining and had not completely finished some tunnels.
Quote: "I fell through the floor in an office near a desk.
"
I noticed that too, but I thought I fixed it...
Quote: "The basement segment you used has issues with collision and the player gets stuck often. Enemy collision, or lack thereof, is more evident with this segment and they die in walls more often."
Not sure what you mean, which segment?
Quote: "There are halls or corridors that lead back to themselves and dead ends that go nowhere. It seems like you did that for enemy placement, which doesn't work well to me. Also, they all have heavy automatic weapons that have little effect on the player."
I'll work on that, you mean I should increase the damage?
Anyway, thanks for your tips; I'll be sure to get them fixed before I finish.