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DarkBASIC Discussion / DarkNOOBS Project 3: Adventure Game

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t10dimensional
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Posted: 2nd Apr 2009 04:48
how about their is a book for every kind of combat a book of skill(archery),a book of strength(sword),a book of knowledge(magic),a book of.... well each race has their own book and they are all stolen.you have to get them back and return them to their race
and for the last boss he has read all the books and he can use all the weapons. and for a twist you could have it where your dad at the bigining died from the main boss and at the end you figure out that your dad wrote all the books and had a secret one stored away. THE BOOK OF MASTERY or somthing like that.

im new at this
Libervurto
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Posted: 2nd Apr 2009 12:58
@BN2
The mixed race of Tarquin (unless someone comes up wtith a better name) is a brilliant idea! It also gives us a nice place to start the game, in a small woodland settlement where the outcasts live, we could have some training missions there.
I'm glad this story has taken on a sort of moral message, most good stories do .
King Omun's alterier (spelling?) motive is also a good idea, but giant hypnotic tentacles are a bit far off and would be hard to do. I'm thinking more of a psychological reason for Omun invading.
As for the uber weapon, it would be a combination of all the regions' specialties; carpentry, metalwork and magic. I'm thinking of some sort of magic gilded bow. It would be made for you when you've united all the regions. Before that you would get a weapon from each region as you conquered it but you could only use one weapon at a time, whereas this uber weapon gives you all the advantages of the three regions at once. The weapon would be symbolic of the new-found unity between the regions.

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Libervurto
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Posted: 2nd Apr 2009 13:10 Edited at: 2nd Apr 2009 13:12
[sorry have to double up]
Thinking about the uber weapon, it would be better if we made three: bow, sword and magic staff. Then the player would decide which they wanted.

@razer
Books are a bit naff but I like the idea of there being a hidden meaning to the uniting of the races (mastery of all styles). What if each king has a sacred relic and none of them know that when combined they create a powerful magical relic that controls the world, then when you win everyone decides to split it up again because no one should have that much power.
That's just an idea, I'd like to hear more ideas on the plot twist.

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Quirkyjim
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Posted: 2nd Apr 2009 17:10
Quote: "I'd like to hear more ideas on the plot twist.
"

Someone needs to be take prisoner.

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BN2 Productions
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Posted: 2nd Apr 2009 17:42
THE BAD GUY IS YOUR FATHER!!!! wait....overused?

Now, seriously:
King Omun knows that in an earlier age, the three regions were all one. The kingdom was great and impressive. One particularly area of legends about them was an ancient catacomb, in the center of which was a magic room. Whoever enters this room can control unlimited power and can do ANYTHING. However, no one knows where it is, so by controlling everywhere, he can ensure that he finds it.

Now, here is the plot twist that would be so twisty that King Omun has no idea about it till it happens (though it might be kinda predictable). The room itself can only be operated by a Tarquin, as they possess all of the worlds "skills". When Omun finds out about this, he kidnaps _________ a relative/friend/pet/invisible friend of yours and holds them hostage. You must free them, but the only way to do it is to surrender to him.

The end battle would do something to trigger the collapse of the room, but at the last moment the hero uses the rooms power to destroy the main armies of omun (giving the resistance a chance)/ bring resistance army back from dead/ something else that will be benefitial to the freedom of the land. The last scene shows outside and the catacombs have collapsed, but the hero hasn't come out. It is assumed that he is dead, but at the end of the Hero's memorial/awesomeness dedication thing, we see him walk out, disguised (perhaps in a cloak he takes off when he rounds the corner?).

Just an idea, opinions? I have been trying to avoid stealing ideas from other games, but I think some are showing through a bit.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Quirkyjim
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Posted: 2nd Apr 2009 18:59
Sounds Cool!

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t10dimensional
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Posted: 2nd Apr 2009 21:05
the main charactor could have a curse where he will die at the end of the year and he has to go to the room to save himself but he ends up just destroying the room and barley suviveing knowing hes dieing at the end of the year.so you dont see him die in the game but you know he is going to die.

just a idea did'nt think about it much

im new at this
BN2 Productions
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Posted: 2nd Apr 2009 21:10 Edited at: 2nd Apr 2009 21:11
Perhaps, I am not really a fan of the protagonist actually dieing, but think it is an interesting twist when you think he/she dies but you find out at the very end in a slight reference that they aren't.

Besides, if the hero survives, it gives room for a sequel!

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Ashingda 27
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Posted: 2nd Apr 2009 21:30
Well even if the protagonist dies a sequel can still be done with a new protagonist that's in the same realm.
BN2 Productions
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Posted: 2nd Apr 2009 22:53
true, I just am always disappointed in games where the protagonist dies at the end. If there is enough support for him to die, though, I can go for it.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 2nd Apr 2009 23:01
Or we could do something like bungie did for Halo 3, have an ending where ur really not sure if the "Hero" dies or not, it leaves room for questions and theorys, making the game more fun
t10dimensional
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Posted: 2nd Apr 2009 23:25 Edited at: 3rd Apr 2009 00:49
i like the idea of being able to choose your uber weapon. you could even make it where your waepon changes the ending cut scence a little
--------------------------------------------------------------------
makeing it like halo 3 ending is a good idea

im new at this
Libervurto
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Posted: 3rd Apr 2009 00:54
Not sure about a magic room but it has given me an awesome idea that seems to tie everything together apart from one bit
Note: I feel that the Koths should be equal to the other two.

A thousand years ago Valleymead split into three Kingdoms. Over many decades they remained close allies and through their combined efforts fought off many invasions, and the region prospered. To comemorate 100 years of peach between the three Kingdoms, the Kings had weapons made for them that combined the powers and craftsmanship of each Kingdom. King Arcano of Arcania chose a gilded bow that fired enchanted golden arrows. King Jarde son of Gromalle of Gromalles chose a mighty sword lined with precious gems. King Frisus son of Koth of Kothica chose a solid gold sceptre with a giant pure ruby at its head that amplified its spells.
After a procession through the towns, the final display of peace was to lock the weapons in a labyrinthine cavern in a vault that could only be opened by three keystones...

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That1Smart Guy
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Posted: 3rd Apr 2009 02:27
alright thatl work, so r we going with a halo 3-ish ending as specified above and if so wat is the ending?
Libervurto
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Posted: 3rd Apr 2009 03:59
Each king took a key back to their kingdom, but after King Arcano the last of the founding Kings dies, the Kingdoms forget their alliance and become greedy desiring their neighbours' land and resources. They spread stories of atrosities and monsters within their neighbouring Kingdoms to fuel war.
Buried along with the peace is the true purpose of the 3 keys, they are handed down from generation to generation as if mere ceremonial ornaments.
[/story]

@smartguy
how does halo 3 end? was it you dont know if he dies? I don't like the idea of Tarquin dying, the story is very hopeful and it would tarnish it to have a sad ending. I don't know I suppose everyone lives happily ever after
I think we need to flesh out Omun, what is his story? Maybe he could give us a good ending.

What does everyone think of the story so far I don't want to just go with it if were not all behind it. I feel like I'm kind of stealing the thunder here, but a lot of the points came from stuff you guys said.

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That1Smart Guy
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Posted: 3rd Apr 2009 04:02
yes obese, we dont know if master chief (hero of Halo for u n006s who havent played it) dies, we assume so but nobody knows 4 sure
t10dimensional
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Posted: 3rd Apr 2009 06:10 Edited at: 3rd Apr 2009 06:59
have't you seen the cut scene after the credits @smartguy the cheif
lands on a unknown planet with cortana.so he suvives but you don't know if escapes the planet.

on subject-
i like your plot @OBESE.as you get the each key you should learn the diffrent skills.And i think that you shuld be able to pick your weapon(" a gilded bow that fired enchanted golden arrows, mighty sword lined with precious gems ,solid gold sceptre with a giant pure ruby at its head that amplified its spells")but not be able to get the others.

i forgot to add that i think you have to beat halo3 on legendary to see that scene

im new at this
That1Smart Guy
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Posted: 3rd Apr 2009 06:18
another possibility is do something like fallout 3 did, have ur choices in-game (weapon choice, order of keys, etc) affect the ending in the form of different cutscenes or watever
Libervurto
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Posted: 3rd Apr 2009 07:47
@razer
yeah the idea is when you open the vault you choose which weapon you want to take.
I think getting new abilities is a good idea but im not sure how that would work ingame and what the abilities would be. I don't know what the gameplay will be like so I've tried to keep everything story-based and not get too technical.

@all
I want to hear some ideas about Omun: where he comes from, why he's invading, possible twist at the end.

Oh and now we have a basic story outlined we can probably get to work on designing the maps for the three Kingdoms, the woodlands where Tarquin lives and the cavern labyrinth where the special weapons are hidden. How many artists do we have? I was thinking we could do some concept sketches for the different areas.

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BN2 Productions
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Posted: 3rd Apr 2009 09:13
Lets make Omun more of a person than a monster. For instance, in the movie Batman Begins (don't know if you saw it so I will try to elaborate as much as necessary), the main bad guy can be looked at as a good guy. His goal is to rid Gotham (the main city) of crime and corruption, just as Batman's is. However, his ways of doing it are bad (have the city destroy itself).

Example 2: Game-Fable 2 (my most recent addiction)
The main bad guy (Lucien) is king of the area, but his wife and children are murdered which kinda sends him spiraling out of control. He learns of something called the Spire, an old antenna, if you will, for magic power that was used before and wiped out civilization then made it start over. Lucien wants to use the spire to destroy the world again and re-build it to be free of evil (noble desire, bad method).


So I think that the whole "good idea, bad approach" concept might be a good spin for Omun, so that he isn't simply evil incarnate.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Quirkyjim
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Posted: 3rd Apr 2009 16:49
I think that Omun started out as a good guy, trying to do the best, but maybe something happened and he lost something/someone dear to him that made him vicious and cruel. Or perhaps he could just be a pawn for a more evil force (SEQUEL!) like Theoden in LotR with Wormtongue.

What do you think?

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BN2 Productions
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Posted: 3rd Apr 2009 21:51
Pawn would be nice (maybe it would lead to a series of games by DarkNOOBS). We could make that work, though we would have to be careful to avoid the Final Fantasy 8 setup, which began to feel repetitious (going after a pawn, who you then find out is a pawn, and then you go after the person controlling the pawn who turns out to be another pawn, etc etc).

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Libervurto
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Posted: 4th Apr 2009 03:03
Like a sort of Darth Vader - Sidius relationship (that was the name of the wrinkly evil dude? sorry i am ashamed to be on a geeky forum and not know for sure ) where Omun has been brainwashed by some really evil person.
I think we have to go deep into the past to get Omun's reason if we want it to be good, it wont feature in the game but I think Omun's past could answer a lot of questions and tie up some loose ends (maybe a prequel )

I think we should start to make Tarquin's home map, it will give us practice on a small scale of how the game will work.

I see the game split into these stages:
1. Training (at Tarquin's home).
2. Rallying Support (small quests around the towns to gain support for the revolution)
3. Revolution (a big battle in each town to overthrown Omun's guard).
4. Quest for the unity weapons (finding the cavern and going deep inside to find the vault, fighting monsters and such on the way).
5. Final battle (defeat Omun and hear his story)
THE END

sounds pretty awesome and pretty long!

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That1Smart Guy
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Posted: 4th Apr 2009 03:25
yeah this definately wont be a small program, + all the images and evthing else this game could take up a rather large amount of space
BN2 Productions
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Posted: 4th Apr 2009 08:16
Lets do it! I like the way this is filling out, though we might need some more help

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Quirkyjim
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Posted: 4th Apr 2009 16:02 Edited at: 4th Apr 2009 16:10
Let me start by making a small town where Tarquins live. (the Tarquin town) I need a name and a size.

EDIT: NVM, the editor is not working on my computer. What I've tried is:

JPG and BMP formats for the tileset.
Putting it in the folder w/ all the files and out of it.
Opening an older tileset (w/out the objects) - which works

Every time I try to open the tileset, it gives me an error 31.

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BN2 Productions
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Posted: 4th Apr 2009 19:09
Try running the exe itself. What is the image you are using? Post it please. Is is 100x100 or 100x200?

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Quirkyjim
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Posted: 4th Apr 2009 19:18
I'm using the most recent tileset (I think). This one (attached)

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BN2 Productions
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Posted: 4th Apr 2009 19:30
That one was made for the extra layer for auto edge detection, it is too big for the current version. Use the tileset that is 100x200 pixels.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Quirkyjim
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Posted: 5th Apr 2009 01:14
I do not have a 100x120 one. Could you post it?

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Libervurto
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Posted: 5th Apr 2009 02:23
Let me start by making a small town where Tarquins live. (the Tarquin town)
Tarquin is one character and he doesn't live in a town??

When BN2 suggested Tarquin as mixed race and an outcast I pictured his family living in isolation in some wooded clearing, but then why would he want to save the society that had rejected him? I think it would make more sense if there was a whole community of outcasts and Tarquin was happy there and wished the Kingdoms could live in peace with each other too. That gives him a motive because he has a grandiose idea of uniting the people, and its also kind of psychological because he wants to find his place in the world and is frustrated by people's prejudice against him.

I see the outcast village as being quite small with a few huts in a clearing. We could give Tarquin a few friends and have some training missions like archery range etc

How many artists do we have? I could help out if someone can recommend a good free art program, I seem to have lost paint somehow

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t10dimensional
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Posted: 5th Apr 2009 03:46 Edited at: 5th Apr 2009 03:48
i hoped i helped on the story.i'll be checking up on here every so often to see how the game is doing, so just leave a post on here if you want to tell or ask me something.

im new at this
Quirkyjim
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Posted: 5th Apr 2009 19:53
Hmm, I must have misread something.

Quote: "recommend a good free art program"


I absolutely LOVE Paint.Net. It's what I always use for everything that I do.

It's free and you can find it here.

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Libervurto
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Posted: 5th Apr 2009 20:26
it says i need .net framework, what is that?
do i actually need it?

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Quirkyjim
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Posted: 5th Apr 2009 20:40
Probably. O rite, ur using ur PS3. Rite?

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That1Smart Guy
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Posted: 5th Apr 2009 22:08
just out of curiosity, what training missons r we doing? Isnt the base idea of the game move with arrow keys, slice stuff up with space? how r we fitting archery into the mix?

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Quirkyjim
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Posted: 5th Apr 2009 23:01
Maybe shoot to where you click, but delete the arrow after a certain time? (hit the ground)

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That1Smart Guy
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Posted: 5th Apr 2009 23:04
r we gone try to integrate that into the game somehow?

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Quirkyjim
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Posted: 5th Apr 2009 23:07
Undecided as of yet.

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That1Smart Guy
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Posted: 5th Apr 2009 23:10
well we need to get stuff like this figured out b4 we start the training scenario

also, do we have animated entities yet?

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Quirkyjim
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Posted: 5th Apr 2009 23:29
Nope.

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That1Smart Guy
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Posted: 6th Apr 2009 01:23
quick q, do animations (AVI files) run over top of sprites or pasted images?

if they do then we could save some code on non-moving NPCs

all wed have to do is make a small AVI of the person (including terrain behin them) the same size as the tiles, and play it in the necessary tile

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BN2 Productions
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Posted: 6th Apr 2009 01:43
@smartguy
i think avi's are over everthing. personally, though handling different entities differently would do more harm than good.
@quirky:
the current map editor lets you select movement styles for entities. the images will be the same as thhe hero one that we have. all movement will be coded in.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 7th Apr 2009 02:20
wat u mean "handling different entities", u mean to tell me ur using the same image(s) for all the characters of the game, or am i reading that wrong?

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BN2 Productions
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Posted: 7th Apr 2009 02:30
I mean using avi's for nonmoving entities and paste image/sprites for the moving ones, or did I misunderstand your post a few back.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 7th Apr 2009 02:55
wat my plan was is to use paste image for the nonmoving entities since their image wont need to change, then use a small AVI for the moving ones, then we dont have to worry about changing frames, looping the AVI will do that for us

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BN2 Productions
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Posted: 7th Apr 2009 03:29
ehhh, I am skeptical as to how much easier it will be. For instance, if there is a background tile on it, that should change as the character moves.

In general, it is better to do everything one way, it prevents problems later, at least in my experience.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 7th Apr 2009 03:32
we could work around that though, if ne1 can figure out how an AVI file is organized, which i posted a question on a little while back, then we can make the animation in another program with the background tiles in place

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BN2 Productions
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Posted: 7th Apr 2009 03:48
well, my point is that the background tiles will change, and their motion isn't always going to be the same, so we couldn't animate the background tiles in.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 7th Apr 2009 03:52 Edited at: 7th Apr 2009 03:53
unless we pull some strings and ensure that their movement doesnt take then off one tile type, i doubt ne1 would notice

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