Quote: "When playing with a controller you have an analogue stick for moving and strafing"
How does that differ from WSAD? If I hold down S or D I strafe too.
Quote: "plus having all the functions in your hands means that it becomes second nature to reload"
R is one key away from D. You can't get anymore lazy if you can't hit that!
Quote: "I disagree, controllers are much smaller and all the buttons are right there. I don't have to reach my hand over to reach a button thats on a keyboard."
Guys! It's not like the keyboard layouts are designed so that you have to move all the way around it to play! Maybe for some MMO's that have a lot of quick spells, but you wouldn't even be able to use all the spells in the first place if you didn't have a keyboard. The actually FPS keyboard layout footprint in it's entirety is smaller than an xbox controller, and probably and PS2 controller's, footprint.
The only thing better about controllers, that I see, is the lazy factor. You can jump on your couch, lay on your side, what have you, and play. But when I'm playing an FPS game, I'm not there to relax anyway. I want to be upclose and in control of the action. Maybe if I was playing a more casual game or something.
For Team Fortress two, just off the top of my head (follow along with your fingers with me) it's:
WSAD for movement. Keep you ring finger on A, middle finger on W and pointer finger on D. Also, keep your thumb on C (crouch) or the spacebar (jump) and your pinky on Ctrl. The only think you really need to hit other than that is R for reload. How does this involve moving across the keyboard? If you have a mouse with a middle mouse button, you can zoom or switch weapons quickly.
Try getting headshots or precision without a mouse. All you console gamers talk so much trash to PC gamers, but yet have never faced us in a match! I think we would own you