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FPSC Classic Work In Progress / Armageddon Games Presents Caliber : The Complex Map Team Arena

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Armageddon Games
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Posted: 15th May 2009 07:26 Edited at: 15th May 2009 07:27
This Map Is A Work In Progress Multiplayer Map From A Game that is Classified as WIP-- Caliber--- The Map Name is The Complex

Weapon List:

Saw Rifle
M4A1
M4A1 Grenade Launcher
Desert Eagle .50 Cal
P90
Dual MAC10
K-Bar
Glock17
Spr-AWP

Classes:

Cop

SAS

Swat

Commando

Aiko Sniper

Colonel X
And For Fun

The Zombie

The Skeleton







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Armageddon Games
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Posted: 15th May 2009 07:27 Edited at: 15th May 2009 07:28
this is still WIP

More Lighting And Fixes Will Be Made

and yes -- the watch tower is fully accessible

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Armageddon Games
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Posted: 16th May 2009 00:07
Comments? Quesions?

Feel Free To Leave Them Here-- We'll Get back to you

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Zdrok
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Posted: 16th May 2009 03:55
Looks okay, needs lighting.

Oh, and I made a game that I never finished called Caliber (but it was .caliber).

Armageddon Games
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Posted: 16th May 2009 04:41
Im adding lighting to it -- trying to work out how to run Allies correctly like -- shooting without command-- you telling them to
and whatnot -- if you can Help Private-- itll be greatly Appreciated and you will be in the game credits


Roger Enderle
Us Army
82nd Airbourne
13B

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Zdrok
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Posted: 16th May 2009 04:44
There are multiple scripts for that, just go to the Scripts board & type in the search box "allies" (without quotes).

Armageddon Games
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Posted: 16th May 2009 06:24
i did -- just cant seem to get it right lol i fail at scripting i mean uberfail

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Kerrby
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Location: Australia mate.
Posted: 16th May 2009 06:41
Looks....ooookay.

I guess some of us are just looking for a REAL game maker though .
Armageddon Games
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Posted: 16th May 2009 07:40
well say what you want aussie-- i have been doing this for years-- but i am quite new to FPSC

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beachard5
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Posted: 16th May 2009 22:05
okay not trying to be mean but if you have been doing "game making" for YEARS then you should know to add lights and how to add entitys and objects properly. Really I've been using Crysis Sandbox and Unreal engine for a while now and you add entitys and lights the same way that you do here. Just my thoughts on that

You need alot of work in entity placement and do lighting before you add screenies please it can really help with the screenies to have it look better

Armageddon Games
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Posted: 17th May 2009 01:10
Quote: "okay not trying to be mean but if you have been doing "game making" for YEARS then you should know to add lights and how to add entitys "


Entities btw is the correct spelling


I have so called done this for years

and yes i might be a little rusty --

but it doesnt mean i can get better-- after all being in Iraq for 3 years didnt really give me an opportunity to do much at all with games and computers--- so i accept your criticism,

but understand my point please.

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Armageddon Games
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Posted: 17th May 2009 01:11
Quote: ""game making""


Also By the way its Game Creation

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Paul112
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Posted: 17th May 2009 01:48 Edited at: 17th May 2009 01:50
Quote: "Also By the way its Game Creation"

By the way, it's "by the way, it's 'Game Creation'". Please don't be so pedantic.

Try not to post so many games at once unless you've got them all to a high standard; quality is better than quantity.

If you've been doing game creation for years, maybe you know a thing or two about 3D modelling, UV Mapping and texturing. Some custom media would make the level much more interesting.

Paul

Armageddon Games
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Posted: 17th May 2009 08:02
true -- i belonged to a small team of 34 creators back before i joined the army-- I was in charge of the mapping-- Basically Created Maps along with 3 others -- there were 10 of us alltogether--
but the rest of the 6 members of the mapping department created textures and whatnot

I just laid out the map and finalized them

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Armageddon Games
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Posted: 17th May 2009 08:05
and Paul-- Thankyou For The Suggestions And Constructive Criticism-

Ill listen to your advice -- and possibly things could get better--

im looking for team members-- paygrade included
i mean until things get started real well the payments will prolly be pocket change like 150 every other week

i was wondering if you want to be a part of Team Armageddon

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Bugsy
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Posted: 17th May 2009 08:44
as a CREATIVE LEVEL DESIGN DIRECTOR or whatever, I must tell you that the level, while looking beautifully not overcluttered and playable, looks unrealistic, considering the fact that

A. it looks like you could jump right out of the watch tower and fall off the world

B. (adding to a) the world ends right outside the playable boundaries. the player should NEVER be able to see the end of the world in a game

C. ya, lighting

D. I like that you made a team deathmatch, though it looks a bit more aimed at deathmatch.

E. the guns are great but (if you use the models I think you use) the hands would chang every time the player used a new weapon!

F. Aiko and Coloniel X dont really fit the modern day vibe I got from it

thas all
Red Eye
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Posted: 17th May 2009 17:48
...and considering the fact that his FPS is 5.

I agree with Paul and Bugsy.

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