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FPSC Classic Work In Progress / [x9] Aliens vs Predator New Hope

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starmind 001
FPSC Reloaded Backer
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Posted: 15th May 2010 21:07
Looks good.

Predhunt
14
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Location: France
Posted: 16th May 2010 23:23 Edited at: 17th May 2010 08:59
Hey Starmind ! =D thank


Hehe , screen predator = (moding by hell666 )

(/!\ screen Bad quality )







Thank

starmind 001
FPSC Reloaded Backer
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Posted: 17th May 2010 03:07
Very nice work Predhunt! The pred vision is looking very good. Sometime you need to share some of this with me.

JAZZIST productions
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Posted: 19th May 2010 13:22
BOTB Alert!!!
it looks great

I PLAY JAZZ!
i know, i'm a very problemed child...
Metal Devil123
15
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Location: Suomi, Finland
Posted: 22nd May 2010 04:44
Looks awesome! ! But I liked the older predator hands better. But these are cool too.


Heimo Vesa ROCKS!!!!!
Predhunt
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Posted: 22nd May 2010 20:20
Thank ^^, yes the older hands are cool too, but the new are best.







Metal Devil123
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Location: Suomi, Finland
Posted: 23rd May 2010 04:13
Quote: "Thank ^^, yes the older hands are cool too, but the new are best."

Well, everyone has tehir opinion, but I think the old ones are superior.

The new screens look cool! Are teh aliens crawling or walking in the normal FPSC way? Just aking. Looks cool, loving the models!


Heimo Vesa ROCKS!!!!!
TheCoolGuy
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Location: Australia
Posted: 23rd May 2010 07:45
Looks amazing! Can't wait for a demo! (if there will be one)
starmind 001
FPSC Reloaded Backer
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Posted: 23rd May 2010 08:36
Quote: "Are teh aliens crawling or walking in the normal FPSC way?"


Maybe I can answer this for you. The aliens have four different animations when coming to the player. Animations are crawl, walk, run and I don't know if I gave him this animation, but a lay and wait animation. Sorta like you see in the movies where the aliens slowly move in the background wall or ceiling before the attack.

I think I watched all the movies and played avp2 so much that I burned myself out of it for awhile, but it was how I tried to replicate the animations that you would see if you played the game. Most of the animations come from playing avp2. I watched how they moved and tried to make it happen in the animations. Cp did some animations as well in which the aliens have new body hit animations. I added the other animations of movement and attack, but I don't know if Predhunt has added to this.

Well it looks great Predhunt. I am curious about a few things I will shoot you an email later in the morning.

Keep up the great work!

Metal Devil123
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Posted: 23rd May 2010 16:02
Oh, ok! Sounds cool! VERY cool!


Heimo Vesa ROCKS!!!!!
Predhunt
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Location: France
Posted: 29th May 2010 22:14
Starmind i send a mail (reply)

Industrie ---




(environement of the game :
-Jungle
-Industrie
-Hive
-Labo
-Ruines Yautja

The Scenari soon !!!

starmind 001
FPSC Reloaded Backer
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Posted: 30th May 2010 00:53
Got it and replied. Looks good.

The Grunge Guy
13
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Location: Stalking The Mods.....
Posted: 30th May 2010 06:16
...My god... My god... My god... THIS IS HUGE!!!! If you sent a free copy to the writers of alien and preditor, then.... they might be able to get you a good job in the game design buseiness. All of you developers!!! I just have a question... Is there story?

I hate this box, but hey it's there.....
..... It's still there.....
Seerzack
17
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Posted: 3rd Jun 2010 12:19
Wow this is really coming together real nicely Awesome job dude!

/seerzack
greysword
15
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Joined: 31st Oct 2008
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Posted: 3rd Jun 2010 12:23
omg can't believe hadn't checked thes thread b4
great great great great
BOTB FOR SURE
starmind 001
FPSC Reloaded Backer
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Posted: 6th Jun 2010 22:29 Edited at: 6th Jun 2010 23:21
Predhunt sent you an email with something to help you out. Enjoy!!

CoffeeGrunt
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Location: England
Posted: 6th Jun 2010 22:44
Quote: "If you sent a free copy to the writers of alien and preditor, then.... they might be able to get you a good job in the game design buseiness"


Sadly not. Experience with a commercial level engine for at least two to three years is essential for getting a job, trust me, I've tried...

Wraith Staff
17
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 14th Jun 2010 11:18
Um... Wow! I know I probably won't get an answer, but I MUST know: How did you get the wall and ceiling crawling for the player to work? I think you said you use EFX, but is it an EFX only feature or what (I thought EFX was pretty much graphical only). Seriously, I've got to know... It's killing me I already asked if something like this could work for PB or Fenix earlier today and behold: I find your magnificent game! Please tell me, I'm not too proud to beg

starmind 001
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Posted: 15th Jun 2010 03:36
Predhunt sent you an email!

Wraith it is not efx, it is a new mod made for this game.

Hell_666
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Posted: 16th Jun 2010 21:52
Quote: "Um... Wow! I know I probably won't get an answer, but I MUST know: How did you get the wall and ceiling crawling for the player to work? I think you said you use EFX, but is it an EFX only feature or what (I thought EFX was pretty much graphical only). Seriously, I've got to know... It's killing me I already asked if something like this could work for PB or Fenix earlier today and behold: I find your magnificent game! Please tell me, I'm not too proud to beg "


As Starmind has said it, Predhunt doesn't use efx mod, AVP New Hope's mods aren't public, I'm the creator of them, they are only for this game, sorry.

Eternal suffering ...

I'm french
Metal Devil123
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Posted: 17th Jun 2010 00:01
*sigh* Great mods they are indeed...

Hell_666
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Posted: 17th Jun 2010 00:03
Thanks

Eternal suffering ...

I'm french
Wraith Staff
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Location: Hamilton, OH
Posted: 17th Jun 2010 15:39
Quote: "As Starmind has said it, Predhunt doesn't use efx mod, AVP New Hope's mods aren't public, I'm the creator of them, they are only for this game, sorry."


Okay... I may have a way to do it myself anyway. Looking forward to seeing THIS project complete, regardless

Predhunt
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Location: France
Posted: 21st Jun 2010 00:35
Hi (starmind , i send mail )

.°. Predator Jungle Map1.°.












|-| Other |-|





New Aliens !!! =>





Soon Trailer =

-"The Hunt Begin "
-"Xenomorphe"
-"You Are Alone !"
-"On Hankara planet of the Life"

Thank

Metal Devil123
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Location: Suomi, Finland
Posted: 21st Jun 2010 00:42
Quote: "-"Xenomorphe""

Isn't it just Xenomorph? If you are talking about the alien creature? The screens look nice, I love the predator model!

ASTECH
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Posted: 21st Jun 2010 07:31
Nice! Execution animations too? Sick.

-Indestructible-

Predhunt
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Posted: 24th Jun 2010 03:35
Yes excuse me in french is "Xenomorphe" and in English "Xenomorph" Excuse me ^^.

Kill animation under construct

Bugsy
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Posted: 5th Jul 2010 19:48
It's clear I've been missing out, not commenting on this thread. right here is an example of truly pushing FPSC to it's creative limits and coming out with something that is on par with the quality of some of todays most popular games. great job

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Mazz426
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Posted: 5th Jul 2010 21:31
looks really nice, but one thing could you drop your entities to the floor to avoid wierd shadows and visible gaps

starmind 001
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Posted: 5th Jul 2010 23:00
Man, I look at what you are doing here and I realize that my aliens game is going to have to step it up in order to compete with you predhunt. I have another game that is taking over, but I am still learning to make a better game.

WWIV Studios
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Location: Atlanta,Georgia
Posted: 8th Jul 2010 01:05
This is awesome. Is their gonna be any special surprise for when the new predators movie comes out?

Monkey Mja
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Posted: 12th Jul 2010 08:43
Quote: "they are only for this game, sorry."


Do you take bribes?

- Monkey
TheCoolGuy
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Posted: 12th Jul 2010 09:02
You should make an extremely bumpy normal map for the alien to make it look more real.
Hell_666
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Posted: 12th Jul 2010 12:40
Quote: "Do you take bribes?"


I laughed a lot

Seriously, no I don't take bribes ^^

Eternal suffering ...

I'm french
Metal Devil123
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Posted: 20th Jul 2010 17:59
Bump! Any news?

Predhunt
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Location: France
Posted: 21st Jul 2010 00:10
Soon Predator trailers !

News ! video test !

http://www.youtube.com/watch?v=upWT0SMWf3w

starmind 001
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Posted: 21st Jul 2010 02:25
Awesome! Predhunt, you and hell666 are doing a fine job at making this into a good game. Great work!

Predhunt
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Posted: 24th Jul 2010 15:46
New Mapping of Jungle.



WWIV Studios
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Posted: 24th Jul 2010 17:07
Quote: "New Mapping of Jungle."


Awesome

Predhunt
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Posted: 5th Aug 2010 01:17
Hey =D

NEW ALIEN GAMEPLAY realised ! ====>

http://www.youtube.com/watch?v=pPHtVnuZ5Yc



New Models Tree-Hive ...












Thank

.Hell And Predhunt

vortech
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Posted: 5th Aug 2010 11:00
I loved Alien game play.

Bond1: When I saw it i think pie.
Metal Devil123
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Posted: 5th Aug 2010 11:49
Nice! gameplay looks even better than the new AvP that came out!


My old YouTube account got deleted. My new account is called MetalFPSC. thanks for your time!
TerrorNation
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Posted: 5th Aug 2010 14:24
Looks great! This is an amazing game and I can see a lot of hard work has been put into it.

However, make sure that you remove the bullet hole scorch that is made by the alien's hand when it hits the wall (see 0:26-0:28 in your latest Youtube video).
Predhunt
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Posted: 6th Aug 2010 01:27
Thank , yes , i change the bullet hole =S

(Its Aliens Gameplay but i repost her because is a new page).


http://www.youtube.com/watch?v=pPHtVnuZ5Yc

vortech
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Posted: 6th Aug 2010 11:28
You should use dynamic lights to get shadows in your dynamic objects.


Click there and check my store
Metal Devil123
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Location: Suomi, Finland
Posted: 6th Aug 2010 14:42
Quote: "You should use dynamic lights to get shadows in your dynamic objects."

WHAT? Ofcourse not. Dunamic lights don't get you any kinda shadows... static lights get you all that stuff...


My old YouTube account got deleted. My new account is called MetalFPSC. thanks for your time!
vortech
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Posted: 6th Aug 2010 17:15
Fist put staic light and then put dynamic with exactly same values. Problem solved.


Click there and check my store
Wraith Staff
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Location: Hamilton, OH
Posted: 9th Aug 2010 05:51
vortech@: Like stacking a static light and a dynamic light top of one another? I thought of doing that in one of MY projects... would that really work?

vortech
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Posted: 9th Aug 2010 10:14 Edited at: 9th Aug 2010 10:14
It really works. Did it when I wanted dynamic and static shadows.


Click there and check my store
EGG HEAD OF DOOM
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Posted: 11th Aug 2010 06:25
when this comes out it should be a comercial game and be sold at gamestop, ebgames, bestbuy etc.


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)

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