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Geek Culture / Modern Warfare 2 boycott

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Jeku
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Posted: 28th Oct 2009 19:58
Quote: " simply because every server will have to be one hosted at EA, and we all know how bad Electronic Arts can be with servers(Time-Splitters anyone? They shut it down because they thought it was hardly played! A-Ha-Ha! TS is still active to this day). And I think it'll be a little difficult asking to get EA to host a server for that league"


@Matuka - You're the most competitive gamer on this site and you don't know that MW2 is published by Activision, not EA?


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draknir_
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Posted: 28th Oct 2009 21:06
Quote: "And 120,000 signatures is peanuts"


It's 160,000+ now.

There are 2 million preorders for MW2, if we assume that these are evenly split across the 360, PS3 and PC (this is unlikely as the consoles will tend to have to larger player pools I think) then 25% of the PC preorderers are expressing their dissatisfaction at this decision. This does assume that people signing the petition have preordered, but I think the point is clear: This is not some tiny minority of whiners blowing a lot of hot air, a hundred and sixty thousand people is a LOT of people.

It would not have been difficult for IW to include both dedicated server options and a robust matchmaking system for those people who are into that (*VOMIT*) which is what irks me most. It feels like a conscious decision to erode a core tenet of multiplayer on the PC: freedom
entomophobiac
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Posted: 29th Oct 2009 01:30
Quote: "It's 160,000+ now."


And given a presumable 90% piracy rate, that's 16,000 paying customers right there.
Toasty Fresh
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Posted: 29th Oct 2009 01:33
If we assume that all of the people on that petition have cancelled their preorders, then 160,000 times about $80 for each copy? Activision have lost about 128,000,00 dollars. That's no small amount of money.

David R
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Posted: 29th Oct 2009 01:41 Edited at: 29th Oct 2009 01:42
Quote: " about 128,000,00 dollars"


12,800,000. That badly comma'd version is initially much more shocking when you read the first digits

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entomophobiac
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Posted: 29th Oct 2009 01:41
Let's make a poor man's report on this:

In May this year, Shacknews stated that CoD4 had sold 13 million units. (http://www.shacknews.com/onearticle.x/58537)

Looking deeper, VGChartz.com reports the following statistics, last updated in June this year. (http://www.vgchartz.com/games/index.php?name=call+of+duty)

PS3: 4.68 million copies
X360: 7.85 million copies


Adding these together totals 12.53 million copies. And that's not very far from 13 million, is it?

These numbers are far from flawless, but they're a quite solid argument for why Activision Blizzard will never care about the PC demographic, no matter how many boycotts or petitions it spawns.
NeX the Fairly Fast Ferret
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Posted: 29th Oct 2009 02:05
Quote: "It's like your not entitled to play your own game sometimes."


Ditto on Jedi Academy/Outcast. A potentially fantastic game spoilt by the fact that if you tried to use anything other than a lightsaber you'd get kicked without question or hesitation. Really annoyed me because I never really understood the lightsaber controls.

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Keo C
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Posted: 29th Oct 2009 03:40
Quote: "
Ditto on Jedi Academy/Outcast. A potentially fantastic game spoilt by the fact that if you tried to use anything other than a lightsaber you'd get kicked without question or hesitation. Really annoyed me because I never really understood the lightsaber controls.
"


I remember feeling a sense of achievement once I figured those controls out.


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Toasty Fresh
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Posted: 29th Oct 2009 12:28
Quote: "12,800,000. That badly comma'd version is initially much more shocking when you read the first digits "


Yeah, sorry, that's a good reason I'm not a programmer

Aertic
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Posted: 29th Oct 2009 13:04
Quote: "@Matuka - You're the most competitive gamer on this site and you don't know that MW2 is published by Activision, not EA?"

Er... I'm also the most blind competitive gamer on this site!
:V I'm not really interested in MW2 that much. >.> I just like to give my opinions on boycotts. It's a hobby. ^_^

Lemonade
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Posted: 29th Oct 2009 21:20
Have you seen the controversial leaked MW2 video? UGH, and I thought CoD 5 was horrible. I hope someone sues, or does something. They have gone waaaaaaaay to far.

Now, not only are you killing people and watching their body parts fly off, but your killing innocent civilians by the dozen! And all in the name of "fun."

Check out my tech blog below!
http://cooltech-sciencelab.blogspot.com/
Drew Cameron
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Posted: 29th Oct 2009 22:20 Edited at: 29th Oct 2009 22:25
Quote: "Now, not only are you killing people and watching their body parts fly off, but your killing innocent civilians by the dozen! And all in the name of "fun.""


Response:

Quote: " The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player’s mission to stop them."


In addition it has been said it's a cut scene. If it's playable, I have mixed feelings. It's certainly brave of the developers; the handling needs to be perfect as it's a delicate matter. Maybe it's good this game shows the horror of a terrorist act? If it's payable or if it's a cut scene would also drastically alter my feelings on the issue. EDIT: It's not a cut scene apparently...

Quote: "and I thought CoD 5 was horrible."


Regarding the level of violence in COD5: hate to burst your bubble but these things happened in real life. The REAL controversy, in my opinion, is in games that depict violence as being non-shocking and sterilised. Especially if they did this in a World War 2 game - that would be a great disservice to the people who actually fought in that war and saw these things first hand.

Jeku
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Posted: 29th Oct 2009 22:57
I have absolutely no qualms about having a game where you play a terrorist and you have to kill innocent people. What's the difference between that and a game like GTA? Or a game like Tropico where you're a banana republic dictator? It's fiction, people, learn to differentiate


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Grandma
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Posted: 29th Oct 2009 23:33 Edited at: 29th Oct 2009 23:33
Quote: "The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player’s mission to stop them."

Interesting that it's always some russians, chinese, a-rabs etc being evil as usual. It's getting pretty old. Zombies and aliens too. I like the interesting in-fighting stories and grey caracters. Like deus ex had to offer, and a handful other games. Hard to make that fit with a war-genre shooter maybe. I'd like to see someone try though.

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Robert F
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Posted: 30th Oct 2009 02:12
Quote: "I have absolutely no qualms about having a game where you play a terrorist and you have to kill innocent people. What's the difference between that and a game like GTA? Or a game like Tropico where you're a banana republic dictator? It's fiction, people, learn to differentiate"


I totally agree!

Hi, it’s Robert with Stealthmod! You’ll be saying Stealth every time you use this mod! It’s like CoD! It’s like L4D! It’s like BioShock. A regular mod doesn’t work good – this works good and great.
Toasty Fresh
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Posted: 30th Oct 2009 06:14
I really don't care, to be honest. Think of it this way: All you're doing is pressing some buttons on a keyboard in front of a screen. Nothing is actually heppening when you play a game

Van B
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Posted: 30th Oct 2009 10:09
The setting, enemy, and weapon set is always the same. It'll be level 3 before you get a sniper rifle, level 6 before you get a 'nade launcher, level 10 before the mutants show up (or maybe not).

I like FPS games that take the genre and move it somewhere new, like Farcry2 is a very different sort of FPS, kinda like FPS meets GTA. Call of Juarez as well, sometimes it's nice to play a game where there is no chance of zombie infestation.

Op. Flashpoint 2 has you fighting the Chinese, and seems to have quite a well thought out plot - but really what is a plot, really. What if they just made a red army and a blue army, and the aim is just to wipe the other army out and take out their hardware then get to an exit. It might seem like a dull plot for a game, but that's pretty much any mission on any FPS game ever made. Plot is really just there to make it 'interesting', reading more into it than that is pointless, at the end of the day the only people who get a really rough time of it are the zombies.

Personally, I'm still waiting on a decent Vietnam FPS, CoD:Vietnam for the love of all that is holy! - That'll be the next CoD game I buy, hows THAT for a boycott!
I don't need to shoot any more Germans, I don't need to run through sandy sand levels made of sand armed with yet another M4 - RPG elements can make a big difference, but as a whole, FPS games need to mature a bit, it's actually less fun when things just go over the top. When a bodypart comes off, it should be because someone shot it in just the right spot - it should be a rare event - and maybe most controversially, it shouldn't always kill them. When you see a war movie and somebodies had a bad time, and lost half their leg - they aren't dead, they're in bloody agony. That'd be pretty disturbing, to 'nade spam a bunker, then go inside to find people screaming in agony. You can plough through pedestrians in GTA, yet not one of them ever seems to suffer that much. It's more comical than anything - Op. Flashpoint2 is quite realistic, shame they didn't think to include disturbing scenes of human suffering, amputation and torture.

Bringing up FC2 again, because in multiplayer it actually has quite a cool feature - when you get put down, someone can revive you - so you put people down, and leave them out there bleeding to death - Johnny Hero comes along to save the day, and ends up chewing lead as well. It's pretty good fun, you can even put people down then torch the grass so they roast to death. In Call of Juarez (first one) you can go around with a bible in one hand, reciting passages like Samuel.L.Jackson - while you have a revolver in the other hand - I'm not sure that's what they had in mind when they came up with dual wielding.


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Jeku
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Posted: 30th Oct 2009 16:52
Quote: "I like FPS games that take the genre and move it somewhere new"


Have you played COD4? The criticisms in your post sound more like the WW2 COD games, not Modern Warfare, which is completely different than any other game in the series.


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Van B
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Posted: 30th Oct 2009 18:38
In the series yes, in the genre no. I'm not saying that there's anything wrong with CoD, I just don't want to play another modern combat game. I actually liked CoD4 a lot, but there are bigger priorities for me than MW2, like generic zombie games and cowboy simulators...

Telling someone you don't like CoD4 is a bit like telling them you don't drive, or breed fighting hamsters - they back away like there's something wrong with you . I'm trying to cut down on the amount of games I buy, there's too much that I'm looking forward to is all.


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Jeku
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Posted: 30th Oct 2009 19:10
Quote: " I'm trying to cut down on the amount of games I buy, there's too much that I'm looking forward to is all."


I wish I had the self control. I pretty much buy every game I want immediately after it comes out, then I don't get around to playing it, if at all, usually until after the value has gone down. Lots of money could have been saved


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tha_rami
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Posted: 1st Nov 2009 02:10
Sorry, its a bit late to respond to the David R/Drew Cameron thing back up there, but honestly, if we're going to judge games with "but, at the end of the day - irrespective of how well balanced or how brilliant the storyline was - it was a game where you shoot people with guns" you can just do off every game with "it was a game where you press buttons to achieve a certain goal".

I'm buying MW2 for the X360 when it comes out, and while I used to be an avid PC-gamer, heck, they don't have to release PC games for me anymore. I'll play some indie stuff on the PC, and use my consoles for the serious gaming. And crap, lots of good stuff coming up!


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Jeku
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Posted: 1st Nov 2009 03:11
I thought I'd never see the day where people assume FPS' are best played on console systems. Not that I care, as I completed COD4 on the 360, but it wasn't too long ago where it was rare to find an FPS on a console.


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Toasty Fresh
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Posted: 1st Nov 2009 04:50
Very true, but since becoming a PC gamer mainly I find that I prefer them on PC.

draknir_
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Posted: 1st Nov 2009 14:54
Quote: "And given a presumable 90% piracy rate, that's 16,000 paying customers right there."


I would dispute that assumption, people who want dedicated servers are multiplayer gamers. The only way to play a pirated version online is via cracked servers, which are outnumbered something like 20 to 1 by legitimate servers. Not to mention that cracked servers are havens for cheaters, meaning that most fair players will gravitate to buying the game.
demons breath
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Posted: 1st Nov 2009 16:24
Quote: "And given a presumable 90% piracy rate, that's 16,000 paying customers right there"

90%? A little high don't you think? Seriously I'd be really surprised if the stats were anywhere near that. The music and film industries have it worse than the games industry and they're still nowhere near that figure afaik.

"The fools may crash down upon us in thunderous waves, but we shall Jeku slap them back from whence they came"
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entomophobiac
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Posted: 1st Nov 2009 23:00
I think the release of Demigod quite perfectly illustrates how savagely pirated some PC games actually are:

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High

Nine pirated copies for every game sold isn't that far-fetched, if you think about it. According to an NVidia statement some time ago, there are about 120,000,000 Geforce cards on the market from the two or three latest generations. Disregarding customers with multiple computers or upgrades, there's still a lot of people capable of playing PC games. A LOT of people. And that's just one brand of graphics card, at that.

Yet, somehow, PC sales are still ridiculously low in comparison to console games. Strange, isn't it?
entomophobiac
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Posted: 1st Nov 2009 23:02
Quote: "The music and film industries have it worse than the games industry and they're still nowhere near that figure afaik."


I'm quite definitely certain that you're wrong.

Even CryTek are moving over to consoles because of it:

“I believe that’s the core problem of PC Gaming, piracy,” Yerli explained. “It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore.”
Jeku
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Posted: 2nd Nov 2009 01:23
Some people claim piracy is an effect of strict copy protection, but that is incorrect. Piracy has been around as long as there have been disk drives, and the Internet just makes it a lot easier.


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demons breath
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Posted: 2nd Nov 2009 04:30
Quote: "“I believe that’s the core problem of PC Gaming, piracy,” Yerli explained. “It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore.”"


I'm not denying that it is a major issue, I just didn't think it was that widespread. I don't really know anyone who's ever downloaded a computer game (apart from the odd one which is emulated from consoles which people don't have any more but used to play - I've considered doing the same with an old pokemon game that I lost) but pretty much everyone I know has downloaded music at some point or other. I suppose the amount of people who play games is less than those that listen to music, to be fair, which might have something to do with it.

And I have an NVidia card in my machine I think. I don't play games though. A lot of reasonable cards come in every machine nowadays don't they?

Those Demigod stats are ridiculous though - 15% playing legal copies? That's amazingly low. 17 people in every 20 online on that playing on cracked copies? I wouldn't have expected it.

"The fools may crash down upon us in thunderous waves, but we shall Jeku slap them back from whence they came"
-BiggAdd Oct 28th 2009
Keo C
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Posted: 2nd Nov 2009 04:45 Edited at: 2nd Nov 2009 04:45
Quote: "I think the release of Demigod quite perfectly illustrates how savagely pirated some PC games actually are:

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High"


http://www.escapistmagazine.com/news/view/95194-Stardock-CEO-Dishes-on-Sales-Numbers-GFW-Live-and-More


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Uncle Sam
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Posted: 2nd Nov 2009 05:03
Quote: "I have absolutely no qualms about having a game where you play a terrorist and you have to kill innocent people. What's the difference between that and a game like GTA? Or a game like Tropico where you're a banana republic dictator? It's fiction, people, learn to differentiate"


I have never played either of those, so I can't relate. There is no difference between those games, so I choose to play neither of them.

Van B
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Posted: 2nd Nov 2009 08:38
Exactly Jeku, piracy has been an issue since the industry started. I remember a mark of quality was that you had a type-written label.

Fast internet connections and torrents are just the latest way to do it, and it's killing the PC games industry, just like it did for the ST and Amiga. I mean, they died too soon - the 16-bits could have survived for another couple of years I'm sure. There was this lull, when the 16-bits died there was really a gap that the PC didn't fill for some time, the only option for 'playable' games were consoles. Most PC games at that time were long winded affairs with bad sound and chunky graphics. The PC had carved a shallow niche and was kinda stuck in it.

What piracy does in the long run is gives publishers an excuse to drop a platform, or put it to the back of the queue, until someone does a greasy port of it. The money is in the 360 and PS3 right now, that's all publishers are interested in. Game developers I'm sure would rather think of 10 million people playing there game, than think of the 500,000 who actually bought it.

It's not like it's even a money concern all the time, because if I go and pre-order something for the PC, the chances are it'll be released as a torrent and I could download it for free, earlier than I would if I was paying for it. There is no legal equivalent to Torrents that covers any game, there's Steem of course, which is why Valve probably don't suffer as much as other publishers. People don't just go without games. If they can't get them by other means, if they can't afford them, or even if they plan to buy if the game is good, Torrents are there.

The publishers need to come up with a direct download service that is properly maintained, cheap, and accessible - or they could just sell serial codes to games cheaply, considering how much it should cost to download on your own connection. If there was such a service then the publishers would loose less to piracy, because 1 pirate download does not equal a sale, but the point is that people will never go to a less convenient service, legal or not.


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entomophobiac
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Posted: 2nd Nov 2009 09:56
Keo C, I don't quite understand what you're trying to state. Is it, "some companies make money, so piracy isn't a problem"?

Demigod's initial release is a very powerful example. If the piracy rate has stayed the same, those hundreds of thousands of copies sold means millions of players playing.

No, the PC isn't dead, but it'll soon be entirely dedicated to subscription-based or online service gaming, like World of Warcraft or Steam.

If services like OnLive and Gaikai can't change it, of course. Personally, I'm looking forward to those kinds of services.
David R
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Posted: 2nd Nov 2009 13:57 Edited at: 2nd Nov 2009 14:00
Quote: "Some people claim piracy is an effect of strict copy protection, but that is incorrect. "


It isn't correct, but it isn't entirely incorrect. I occasionally pirate after purchasing the actual game, purely because of this.

Shining example: DEFCON. I bought this game, and it's brilliant. But you can't have duplicate product keys in a LAN game. Am I going to buy 2 additional copies of the game so me, my dad and my brother can play it in the same household? Absolutely not. I paid for the game, I shouldn't have to pay for it three times over to use functionality that is part of the original purchase (and the only reason I bought it) - cue getting a torrented cracked copy. I don't want to do that, but put ridiculous restrictions on something I paid for then what do they expect?

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entomophobiac
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Posted: 2nd Nov 2009 14:21
What you paid for is actually in the EULA of the game and it's for one person to utilize the product. This means that you didn't pay for the multiplayer at all -- you paid for one copy of the game.

The decent thing to do would be to buy three copies. And for a game that costs £10 per copy, I can't really see why piracy would be anything else than cheap. And also quite mean, given that Introversion is an independent company that could most definitely have use for that money.

But enough of that, anyway. This thread's about the (quite ridiculous) MW2 boycott.
David R
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Posted: 2nd Nov 2009 15:05 Edited at: 2nd Nov 2009 15:09
Quote: "What you paid for is actually in the EULA of the game and it's for one person to utilize the product. This means that you didn't pay for the multiplayer at all -- you paid for one copy of the game.
"


What I meant is that LAN play is a feature of the game, and one of the only reasons I bought it. If I had known that Introversion were driving for a copy per player, I would never have bought it in the first place

Quote: "The decent thing to do would be to buy three copies. And for a game that costs £10 per copy,"


OK, it's more economical/reasonable now - but back in 05/06 it was £20 a shot when I bought it (when it first came out). I love independents as much as anyone else, but £60 for the occasional LAN game between 3 people? Even bigger games have more liberal protection schemes than that (AOEII for example, allows 3 players in LAN per CD in use - which I love, and I think it's brilliant, because they know no-one in their right mind is genuinely going to buy a copy of the game per player, especially when it does up to 8 players)

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Libervurto
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Posted: 2nd Nov 2009 16:06
Quote: "I played BF2, made the mistake of taking a wrong turning and someone was in my turret, oops, kick the noob. It's like your not entitled to play your own game sometimes. I know that's an extreme, but that's how it goes until you know the game and don't make these stupid, but mostly harmless mistakes"

I kept getting kicked out of Operation Flashpoint because I don't have a headset! Gamer snobbery is becoming annoying.

but anyway boycotts are fun, let's boycott cheese next.

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Jeku
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Posted: 2nd Nov 2009 17:02
Quote: "If I had known that Introversion were driving for a copy per player, I would never have bought it in the first place"


Just so we're on the same page, you expect to be able to install a game on every computer in the household, after just a single purchase? This is against the license for pretty much every game, multiplayer or not. Because you don't like their rules doesn't give you the right to do as you please with the game. It's a gray area for sure, but it's never been a standard for PC games as far as I'm aware. One license is usually to be installed on a single machine. You can play over the Internet with just one copy against your friends.

The thing I was referring to in my comment about piracy was how I always hear that people say they will download a game, and if they like it, they'll buy it. It's a ridiculous statement that 99.9% of piraters won't follow, and everyone knows it


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Van B
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Posted: 2nd Nov 2009 17:43
Some developers do address this, maybe not so much anymore, but it used to be expected that you could play over LAN with just 1 copy of the game. I remember Red Alert on the Playstation, came with 2 discs, 1 for each playstation - that was pretty awesome for it's time.


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NeX the Fairly Fast Ferret
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Posted: 2nd Nov 2009 17:49
Quote: "If I had known that Introversion were driving for a copy per player, I would never have bought it in the first place"


Dit-to.

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entomophobiac
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Posted: 2nd Nov 2009 17:59
No, you'd pirate the third copy as well. And prove why MW2 is doing better on consoles.
Libervurto
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Posted: 2nd Nov 2009 19:29
I always thought of games you could play on multiple systems at once as a bit of a novelty. You wouldn't expect to be able to watch the same DVD on two TVs would you? (ok it's different but not so different)
Maybe the developers could sell extra licences without the disc for a reduced price or something, saves you pirating and saves them distribution costs.
I like introversion. I lost my copy of Uplink :-( will have to buy another some time
Oh has anyone heard about that game they were developing with procedural cities and buildings? It looked pretty amazing but was in early development when I saw it online.
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TGC Forum - converting error messages into sarcasm since 2002.
David R
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Posted: 2nd Nov 2009 19:59 Edited at: 2nd Nov 2009 20:02
Quote: "Just so we're on the same page, you expect to be able to install a game on every computer in the household, after just a single purchase?"


At least read my post(s) - this is not some bizarre-o-land expectation as you make it out to be. Every other game I've played allows [n] amount of players in a LAN game per CD (e.g. AOEII)

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entomophobiac
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Posted: 2nd Nov 2009 22:35
So, is that the only game you've played that has this support, then? It was the same example you used in your last post.

I can think of a couple of them that allows this. Most of them because they allow a set number of installations because of DRM check-ups. Each installation on most of those games can be used as a separate game.
NeX the Fairly Fast Ferret
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Posted: 2nd Nov 2009 22:53
Games I can think of that had no problems playing over LAN with the same CD:

Star Trek Armada I/II
Star Trek Elite Force I/II
Act of War: Direct Action
Midtown Madness I/II
Trackmania Sunrise
Mercedes Benz World Racing

Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160
David R
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Posted: 2nd Nov 2009 23:46 Edited at: 3rd Nov 2009 00:16
Quote: "So, is that the only game you've played that has this support, then? It was the same example you used in your last post."


Can no one read all of a sudden? I put that example again because Jeku clearly missed it the first time - otherwise he wouldn't have thought that what I was after is such an oddity (and AOE was no fringe title either)

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Jeku
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Posted: 3rd Nov 2009 00:28 Edited at: 3rd Nov 2009 00:30
Quote: "At least read my post(s)"


Do you have to be a jerk about it? I am quite able to read, thank you very much, and since others came to the same conclusion I'd suggest learning how to write clearly before criticizing others' reading abilities.

I wouldn't say this if it's the first time but I've seen you say this plenty of times in other threads, with other members.

I wrote based on my own experiences playing games probably before you were born. Having one example (AOE2) in your thread doesn't entitle you to have this attitude. Your first post didn't mention any other games.


Senior Web Developer - Nokia
David R
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Posted: 3rd Nov 2009 01:10 Edited at: 3rd Nov 2009 01:14
Quote: "]Do you have to be a jerk about it? I am quite able to read, thank you very much, and since others came to the same conclusion I'd suggest learning how to write clearly before criticizing others' reading abilities.
"


The irony here is: a) I didn't question your reading ability (saying 'at least read my post...' != 'you can't read') b) The emoticon after "can no one read?" was intended to indicate that I was not being serious/a jerk, and it was in fact expressing an emotion, hence the point of it (and at >1 post, not just you)

The fact you missed both of these now leads me to wonder whether you can see let alone read (and yes, that is said in jest)

Quote: "I wrote based on my own experiences playing games probably before you were born. Having one example (AOE2) in your thread doesn't entitle you to have this attitude. Your first post didn't mention any other games."


Yeah, one example isn't enough - I agree. The only reason I restated AOE was because when you said "ou expect to be able to install a game on every computer in the household, after just a single purchase?" etc. it seemed to imply you had ignored or skimmed over the example of AOE (which is no minor game considering it's an MS published title and uses copy protection to boot)

There are countless other games which do this (Cossacks and all the other CDV titles, for example) so it is not really an anomaly - which why I think it's reasonable to expect similar systems for other games. After all, are you really going to spend £60 to play a LAN game for a few hours? Money may be no object to you or other people in this thread but I barely buy/play any games as it is, let alone shelling out that just to play one game with a few people. I think it's perfectly reasonable to expect games to help you out in this respect, and if they don't, I'll crack it. A LAN game isn't worth that much £ to me

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Thraxas
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Posted: 3rd Nov 2009 01:29 Edited at: 3rd Nov 2009 01:29
Quote: " I think it's perfectly reasonable to expect games to help you out in this respect, and if they don't, I'll crack it."


This is the sort of reasoning behind the draconian copy protection used on most new PC games and also the very reason why dedicated servers have been dropped for this game.

In reality the people hurting the PC gaming industry are PC gamers who don't want to pay for games because they always have a reason why they shouldn't have to! I fail to understand the reasoning that because games x,y & z enable LAN play from 1 license that other games should have to do the same.

Jeku
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Posted: 3rd Nov 2009 01:41 Edited at: 3rd Nov 2009 01:41
@David R - Well maybe it's a region thing, because I have never, ever played a game with such a generous license. I'm recollecting all the LAN events I've participated in over the years (StarCraft and Counterstrike comes to mind primarily) and the frustration we had ensuring everyone had their own legit copy.

In fact there was a strategy game released by Sierra in the early 90s that explicitly advertised two copies of the game in each box.


Senior Web Developer - Nokia

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