Hi all, as some of you know, the Rogue Design Team has not been on the WIP board advertising for a game in a while. That is because we have been working on a large scale project which is still far from finished. I started working on many textures for the project:
game is Shatterpoint 2: Blood Storm, which takes some of the design style from the first production and merges it with a much darker style. The game plays off the story of Shatterpoint: Blood Dawn, which as far as we know, will be remade after the release of this production.
Story: After crushing the Iron Martyrs in a stunning defeat and stealing General Barick's transport, you use the information you've stolen to unlock the data files of the Vortex, a huge areal factory and operations center which is used for the transportation of troops and heavy armor into your country. You discover that one of the Alpha Commander AIs on the Vortex called RAM has mutinied and is scheduled for deactivation because of his crime. This makes your mission easier as you can rescue him and convince him and his entire division to fight with you. When you arrive at the Vortex, it's too late, RAM has already been deactivated. But RAM was not the only one who mutinied.....................
That is as brief as the story can get.
Now, we are very in need of volunteers as this project is going very slowly.
If you are interested in volunteering for any of these jobs, please let us know at
[email protected]
1.) Backup Modeler
2.) Scripter
3.) Character Developer
4.) Weapon Developer
Maybe more to come........
Screenshots:
objects.
This is an image of the very grungy service core which is full of puzzles.
This is an image of the indoor city which you must venture through in order to arrive at the maintenance level.
This is an image of the maintenance level which is a more sophisticated looking grungy.
A shot of the central maintenance area (looking a bit empty, I think I'll make some more stuff)
Another shot of the maintenance level near the end.
Please enjoy!