Quote: "Therefore we should just have a blank screen. Unfortunately sound cues would then have to go. It's discriminatory against the deaf. So basically, every game needs to end up having no outward display of any sort. Tactile responses would also have to go - some people can't feel anything. Blank screens, no sound, no feedback of any form. Hell even I could make a game like that.
"
What the hell are you talking about? This guy isn't suing for discrimination because people who
can see are able to play - he's suing because Sony are actively preventing
him from playing. And for the Nth million time: he is not blind. He can see. Just not as well. Is it really that difficult to understand?
Quote: "On a side note, I'm considering suing Tampax because no matter how much I try, their products just don't work for me. I've asked around and apparently a lot of other guys have had the same problem. If that's not sexist, I don't know what is. LAWSUIT!"
This is the millionth comparison which is a) irrelevant and b) nothing like the situation described in the lawsuit.
I mean, examples like that are so stupid they don't even warrant a rebuttal. (If you can't understand that that example is nothing like a vision impaired guy after accessibility features then I pity you)
Quote: "I think David R has a vision problem otherwise, he would realize how ridiculous this is. Can I sue TGC for not having a website in braille or not offering bigger font sizes? There is another lawsuit for the guy"
....
I don't have a vision problem, I'm not disabled, I don't know anyone disabled etc.
It is not ridiculous. Read the bloody article.
The guy bought a game, can't play it fully due to a vision problem and has requested that Sony open it up to either modding or third party accessibility tools. Sony denied. Under the law the guy quoted (which ALREADY EXISTS, I don't where this "You can't change the law" rubbish is coming from - this law is already in place)
this is illegal. Please, tell me how this is ridiculous, because that seems completely reasonable to me. Or is it ridiculous purely because you have this bizarre-o-land assumption that disabled people didn't play games or use entertainment? They're still human, you know. They don't become drones as soon as they're disabled
Quote: "Hey, I'm mostly deaf and I just bought a pair of speakers. WHY ARE THEY SO QUIET???? You'd think the manufacturer would (at least) include some extra visual cues like a vibrating desk, annoyed family, and an angry neighbor so that I would know that they are really working, but no! How could they be so cruel as to not even think of the hearing impaired!!! I could be composing electronic music on these speakers and selling it on iTunes....they are making me lose potential money. I'm gonna sue!"
For the Nth time (again) that is not comparable -
video games have multiple sensory outputs built into them AS STANDARD without ADDITIONAL WORK: audio, vision, tactile feedback (for consoles at least). A pair of headphones targets one sense and one sense only, so extending it to deaf people is unworkable without huge changes to the physical design of the product. If you hadn't already guessed yet -
THAT'S NOT THE CASE WITH COMPUTERS AND CONSOLES because they are
multimedia and they can EASILY be extended to assist accessibility. How do I know this? Because I had to develop something which did EXACTLY THAT, and it took
3 days. Oh no! The effort! It's so ridiculous...
Quote: "Honestly, at this point you obviously know that your arguments have almost no standing. Why are you insisting on your point when it is easy to see that it is ridiculous?"
It isn't easy to see it's ridiculous, because it
isn't ridiculous. Disabled guy wants accessibility features. Please point out the bizarre-o-land ridiculousness here (and please, without an incredibly flawed analogy)
09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0