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FPSC Classic Models and Media / The Metro Theater - Model Pack 38 released today

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bond1
19
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Posted: 6th Dec 2009 11:01 Edited at: 6th Dec 2009 11:03
Quote: "I would like to see more screenshots of the shaders in use."


Dumb question, but have you looked at the whole video? Many of the effects are dynamic, and can only be seen during movement or over time. So it's really hard to see the full effect from a screenshot alone.

Plus, any user screenshots on custom media will likely be their first attempt at creating textures for the shaders. Compared to the media in the pack, which I've spent the better part of the past year tweaking and perfecting.

Remember, it's the quality of the content you FEED the shaders, not the shader itself, that will produce the best result.

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"bond1 - You see this name, you think dirty."
Afrokid
15
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Location: Western Australia
Posted: 6th Dec 2009 12:14
i cant get the lights to flash and the segments to look bumpy and shiny and only some entities have the shaders working

any reason the shaders might not be working?

ive got a NVIDIA GeForce 8600GT if that helps

~Afrokid

The End Is Nigh

And on the 7th day he had a carrot, it was good.
Cheese Cake
18
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Location: At the bakery
Posted: 6th Dec 2009 12:58
Nice pack! great shaders and love the water effects!

I sort of paused on FPSC but on some days i just looked for any updates/mods/packs etc.

And i noticed this one, this really gives me a reason to start FPSC again.

Again nice pack man!

Nbt
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Posted: 6th Dec 2009 13:34
Quote: "i cant get the lights to flash and the segments to look bumpy and shiny and only some entities have the shaders working

any reason the shaders might not be working?

ive got a NVIDIA GeForce 8600GT if that helps

~Afrokid"


I loaded up Bond1's sample map and ran it on my poopy 9500GT 512mb gfx card and it looked just like it did in the video - very sexy ^_^
I would have thought the 8600GT would do a better job than a 9500GT??
The only thing I got was horrid popup when emerging from the back rooms into the main hall again, but the 9500GT is a really poopy gfx card about one step up from onboard lol

I only use this for fun and have no interest in making commercial games ^_^
Black Profductions
16
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Location: Argentina
Posted: 6th Dec 2009 15:21
Quote: "I would have thought the 8600GT would do a better job than a 9500GT??"

Its strange, i have a 8600gt and tested the shaders and works superb, a friend that has a 9500gt special edition(its overlocked) doesnt run them very good, its laggy and all, while my 8600gt runs it great

bond1
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Posted: 6th Dec 2009 15:24 Edited at: 6th Dec 2009 15:27
Quote: "The only thing I got was horrid popup when emerging from the back rooms into the main hall again"


By your description, I think you just need to update your FPSC to 1.16, it fixes the portal rendering bug that occasionally makes half the level disappear - and it always happened when emerging from the back rooms into the main lobby. Hopefully the mod creators will integrate the 1.16 source into their mods, as it is a KILLER bug that Lee finally fixed.

@AfroKid
Is your 8600GT an integrated motherboard graphics chip (like on a laptop) or is it an actual, discrete physical card that you can hold in your hands? It seems the only people having trouble are those running integrated graphics chips.

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"bond1 - You see this name, you think dirty."
Black Profductions
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Posted: 6th Dec 2009 16:06
bond1, can u recomend me any good program to alphamap and normalmap?

Afrokid
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Location: Western Australia
Posted: 6th Dec 2009 16:54
Quote: "Is your 8600GT an integrated motherboard graphics chip (like on a laptop) or is it an actual, discrete physical card that you can hold in your hands? It seems the only people having trouble are those running integrated graphics chips."


its one i can hold in my hand, im about to format my pc, i'll let you know how it goes when ive finished installing everything

~Afrokid

The End Is Nigh

And on the 7th day he had a carrot, it was good.
creator of zombies
19
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Location: UK: West Wales
Posted: 6th Dec 2009 17:50
I got bored, so I took 5 mins to do this:


I'm aware this is my worst scene ever created, but it was just for users who wanted to see the shaders in action.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
michael x
16
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Location: Cybertron
Posted: 6th Dec 2009 18:23
funny thing about the rendering bug its not problem in fpsc 109 version. thats why i hate the updates so much you knock out one bug and again a new one. for a bug that was not a big deal before becomes problem in the most updated version. just like the bugs in 116 that was not a problem in the old version. its a catch 22 danm if you do danm if you dont.

more than what meets the eye
AaronG
18
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Location: Millstone, NJ
Posted: 7th Dec 2009 01:27
Hey bond1, can we sell our own media that rely on using these shaders, and include the shaders with the media?

It's probably a stupid question, if not I guess we can just make a "shader 2.0 enabled" version for those that have model pack 38.


bond1
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Posted: 7th Dec 2009 01:41 Edited at: 7th Dec 2009 01:44
Quote: ", and include the shaders with the media?"


Please don't include the shaders with the media, but feel free to make media that is compatible with them and advertise them that way.

Six months to a year from now, once this pack has had a chance to run its course, I'll probably feel differently and consider it "open source". But for now, please don't post any of the shaders from this pack on the forums.

@AfroKid
Ok, the 8600GT really should work with this pack, unless you're running out of video memory (it's a fairly large level). Try keeping your lightmap settings at default values to beging with, and test it without running any mods first.

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"bond1 - You see this name, you think dirty."
defiler
16
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Location: Canada
Posted: 7th Dec 2009 02:31
the mirrors are a first to fpsc! but... it would be wierd... you hold one of the stock guns, going up to the mirror, and seeing a floating gun

the water, how did you make it so its quieter at some parts of the map depending where you are?

pox box studios current project:
NIGHTSTORM
ASTECH
17
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Posted: 7th Dec 2009 02:35
I tested these on an ATI 300X SE and the shaders work magnificently.
If they can work on that old card, then I don't see why they
shouldn't unless you have built in graphics only...

Also, is it too much to ask if you would upload your map file
Bond for those who have the media? I would love to do a personal
"walk" around your level!

Thanks!

-Indestructible-

AaronG
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Location: Millstone, NJ
Posted: 7th Dec 2009 02:38
ASTEK, if you're talking about the .fpm, it comes with the pack.


ASTECH
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Posted: 7th Dec 2009 02:56 Edited at: 7th Dec 2009 15:14
Yes. I was, and now I feel stupid for not even checking. lol

EDIT: I missed it the first time around but Bond even says he
included it. I guess I was just too focused on the eye candy. lol

-Indestructible-

Nbt
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 7th Dec 2009 11:44
he he It took me a while to find it too. I was looking for a prefab

I only use this for fun and have no interest in making commercial games ^_^
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 8th Dec 2009 02:06
I was just thinking... this has the makings of a pretty good Shopping Mall pack.

Brian.

Black Profductions
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Location: Argentina
Posted: 8th Dec 2009 02:20
bon1, u mentionated "high quality packs coming december 2009", are u working on more packages?
Just have that question

ASTECH
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Posted: 8th Dec 2009 15:06
I just realized that Cheese Cakes Bioshock Dude would go good
with this pack if given some of COZ's shaders. lol

The possibilities are phenominal.

-Indestructible-

charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 8th Dec 2009 18:50
Hey bond1 heres a small screenie with the use of your shaders.On my laptop with AMD Athlon x2 2ghz and ATI Radeon HD3200 integrated GPU and Horror Mod I never get below 40fps.

A.K.A djmaster

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Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 8th Dec 2009 21:59
@Bond1

Yup, you were right, it was my video memory. I wanted to change my AGP aperture size, but my laptop doesn't have a BIOS that supports it... I can't find a flash either

Actually, does anyone know where I can get one? If not, I'll need to get a new video card and boy I'm not looking forward to that! Hopefully, I'll have the shaders up and running soon, but I could really use someone's help... Pretty please


Physix Coming Soon...
bond1
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Posted: 8th Dec 2009 22:24 Edited at: 8th Dec 2009 22:25
Quote: "Yup, you were right, it was my video memory."


At least we tracked it down. Because some people with integrated graphics got it working just fine, while others didn't. Like on my own laptop, I could build a small level ok, but not the full level.

The higher you increase the "lightmapquality" value, the more lightmap textures it generates, which can quickly get VERY large and exceed video memory. Not a problem on most newer cards, but on integrated graphics memory is much more limited. Maybe try lowering your "lightmapquality" value in setup.ini if you've modified it to use a large value...

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"bond1 - You see this name, you think dirty."
Wraith Staff
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Posted: 8th Dec 2009 23:12
That won't work actually... My video memory is so bad, even with super low settings, I can only run a couple of things with shaders at a time.

I really wanted to get your shaders working for Physix, which as you probably know, is a commercial project. I honestly feel that with your shaders and many of the other tweaks that my team (and Ply... thanks again) have done, Physix can be just as smooth, beautiful and most importantly fun as any other current gen game today. Unfortunately, I can't test the full graphical quality of my game with my current system

I'm currently looking for a BIOS flash that will allow AGP aperture changes with my limited system. If I can do this, I'll post some screenshots of the nearly finished product on my own thread...

Honestly, your shaders are what's going to make the difference between a bland-looking indie title that may be fun but no one really seems to care about, and a professional project that has the graphics to back up the gameplay and story elements. Unfortunately, even if a game is the funnest game in the world; today, no one will pick it up if it's not eye-bleedingly pretty... and you have done that!


Physix Coming Soon...
Nbt
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Posted: 8th Dec 2009 23:14
"lightmaptexsize=256" <-- maybe setting the map size to 256 will help rather than reducing the mapping quality too low. As then you will use about one quarter of the video ram 512 textures use, because I find lowering the map quality too far has a horrid effect on shaders and mesh smoothing.
Plus having softer shadows from using lower res 256 maps should still look better than harsher tracing?

I only use this for fun and have no interest in making commercial games ^_^
bond1
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Posted: 8th Dec 2009 23:26 Edited at: 8th Dec 2009 23:29
Quote: "Plus having softer shadows from using lower res 256 maps should still look better than harsher tracing?"


That's true, I'm a fan of the softer, blurrier shadows these days with lower settings. The crisp, traced shadows on higher settings is cool if you're going for a stylized "film-noir" look though.

Good luck finding a bios update Wraith Staff, I would think that the manufacturer's website should have something buried in there. I don't know why manufacturers make their bios updates so dang hard to find, usually buried in 10 sub-pages. Even my old laptop from 2005 has video memory allocation settings in the bios - and even then I can only allocate 256mb however, really low for todays standards.

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"bond1 - You see this name, you think dirty."
Wraith Staff
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Posted: 8th Dec 2009 23:33 Edited at: 8th Dec 2009 23:38
@Nbt

That would be a good idea, but I'm a stickler for my usual baked-in shadows I'd rather get a new graphics card (though I'm on a bit of a breakthrough with my BIOS) and make a proper game than compromise in the slightest... The finished project will use Game Starter, so it can ultimately work on any low-end PC through user settings , but development is a real pain in the meantime

EDIT:

@Bond1


Quote: "I don't know why manufacturers make their bios updates so dang hard to find, usually buried in 10 sub-pages"


Yeah... it never made any sense to me either


Physix Coming Soon...
General Jackson
User Banned
Posted: 8th Dec 2009 23:38
I repeat: could someone please build a simple level with these so I could see if they worked on my computer?
Thanks

PW Productions
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Posted: 9th Dec 2009 04:51
GJ, I made a multiplayer level with it. It's in the WIP section

Nomad Soul
Moderator
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Posted: 9th Dec 2009 05:10
Yeah this pack is on the money.

Works nicely with the new EFX mod. Pic attached.

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General Jackson
User Banned
Posted: 9th Dec 2009 05:18
Oooh! thanks for this pwp, I'm downloading it now

Essal
19
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Location: inside your webcam, watching YOU.
Posted: 9th Dec 2009 11:14
Extremely nice looking pack,
Good Job.

I guess someones been playing BIOSHOCK?

General Jackson
User Banned
Posted: 9th Dec 2009 16:12
Yay PWP, your map works perfectly on my laptop!
Definitely gonna buy this soon

=Acid=
16
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Posted: 11th Dec 2009 03:03 Edited at: 11th Dec 2009 03:04
Bond1 may I ask, is there anyway you can control the specular spread over the texture. It looks as though it only shows 15% of specular while there is a light that would probably make it show 75%. Similar with the floor as well, there is only a small section that is focused with the specular and I would like to know if it could be spread out more.

I'm thinking of learning to write some shaders on my own, but I'd like to know this first, as I find that having a low spread is pretty pointless because it won't be able to show off the spec map fully.
bond1
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Posted: 11th Dec 2009 03:19 Edited at: 11th Dec 2009 03:22
Quote: "Bond1 may I ask, is there anyway you can control the specular spread over the texture"


That's the "specular exponent" value, and yes it CAN be controlled in the shader. But keep in mind that for walls, it spreads out the farther you get from the wall. Also keep in mind that a little spec goes a long way, if the entire wall is covered in specular all the time, than it essentially you won't even see it.

But if it's still too small for your tastes, this value is controlled in the shader in this line, marked in bold:

float herospec = pow(max(dot(Nn,Hn),0),32);

Lower values make a larger specular spread, while higher values make it smaller and tighter. Generally use values between 1-128.

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"bond1 - You see this name, you think dirty."
PW Productions
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Posted: 11th Dec 2009 04:09
Ah, thanks. This helps a lot I love shaders

General Jackson
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Posted: 11th Dec 2009 18:22
Ordered it, awaiting my download

Nexar
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Posted: 11th Dec 2009 20:46
I think im in love with your models!

The Nexar Software product leader.
TGPEG
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Location: Bristol, United Kingdom
Posted: 16th Dec 2009 23:27
Haven't been on here for quite a while, but noticing this brought me back.

I know this was asked earlier, but is there any way that the example level (the one that was shown in the youtube video could be built (protected obviously) as an exe?

[center]
bond1
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Posted: 17th Dec 2009 06:46
Check the WIP board, someone posted a multiplayer level of this pack that you can use to at least test compatibility. What graphics card do you have, maybe I can tell you straightaway if you're worried about compatibility.

The full level comes with the pack.

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"bond1 - You see this name, you think dirty."
TGPEG
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Posted: 17th Dec 2009 09:22 Edited at: 17th Dec 2009 09:59
Oh it's an 8600GT, which I'm pretty sure is Shader 2.0 enabled.

I can't find that thread you're talking about .

EDIT: Found it

[center]
Scurvy Lobster
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Posted: 17th Dec 2009 09:28
That card is shader 2.0 compatible.

Scope
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Posted: 17th Dec 2009 11:17
This pack is awesome.Thanks Bond1.Its well worth the price off the pack.
Keep up the excellent work.
Scope
bond1
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Posted: 17th Dec 2009 15:11
Thanks Scope.

Quote: "Oh it's an 8600GT, which I'm pretty sure is Shader 2.0 enabled."


That card will run this pack perfectly.

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"bond1 - You see this name, you think dirty."
Kravenwolf
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Posted: 17th Dec 2009 15:16 Edited at: 17th Dec 2009 15:19
Quote: "Check the WIP board, someone posted a multiplayer level of this pack that you can use to at least test compatibility."


Just for the record bond1 (since quite a few people seem to be using that method to check for compatibility), as you already know my old computer's integrated 6150 card cannot run these shaders. However, I can play that particular multiplayer level fine, and at a steady 30fps on that computer. All of the shaders are displayed properly, and so on. Just thought it might be worth mentioning.

Kravenwolf

bond1
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Posted: 17th Dec 2009 15:29 Edited at: 17th Dec 2009 15:30
Thank Kravenwolf, it almost sounds like the problem Wraith Staff had, with integrated graphics running out of video memory on larger levels (like the showcase level). By the way, did you get your new rig yet?


I'm gonna stick with the general recommendation that integrated graphics accelerators are NOT recommended for this pack, that an actual physical graphics card is what you need for the best experience.

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"bond1 - You see this name, you think dirty."
Kravenwolf
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Posted: 17th Dec 2009 15:42 Edited at: 17th Dec 2009 15:43
Quote: "By the way, did you get your new rig yet?"


Not yet, unfortunately. Order tracking said it was assembled and left the warehouse yesterday, but with the holiday season so close I don't expect to have it until after Christmas. But, I have been working on my project in the meantime on this computer, so when I finally do get it, it won't be long after that until I can start sharing a few screenshots

Kravenwolf

General Jackson
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Posted: 17th Dec 2009 17:59
Yay finally got my DL link

Nexar
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Location: Sweden, Mjölby
Posted: 17th Dec 2009 18:18
Hey Bond1, there is alot of people giving your model packs away for free! is that legal? it's pretty unfair to us who bought it!

General Jackson
User Banned
Posted: 17th Dec 2009 18:21
Quote: "Hey Bond1, there is alot of people giving your model packs away for free! is that legal? it's pretty unfair to us who bought it!

"

It is illegal, and WRONG.
Send Bond1 the links to the givers and he'll book 'em.

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