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FPSC Classic Models and Media / The Metro Theater - Model Pack 38 released today

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Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 29th Jan 2010 08:03 Edited at: 29th Jan 2010 08:07
I've said it before, but I'll say it again, you never cease to amaze me, bond1. Very much looking forward to getting my hands on these shaders one beautiful day.

Edit: Also, I'd vote for a Metro Subway or Metro Mall. A mall pack would be great for a zombie game...
Mr Game
16
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Location: Under Your Skin
Posted: 29th Jan 2010 08:40
hi Bond1
I have shy request for U to send me updated MP22 via e-mail
cause I must prepare assets for developers...
Or can U give a hint how do that yourself (is the same as for entity shader)?

Insomnia is coming...
Astro Chickster
User Banned
Posted: 29th Jan 2010 22:58 Edited at: 29th Jan 2010 22:59
EDIT: Wrong account

Must... kill... husband...'s obsession with star trek!
Aaagreen
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Location: City 17
Posted: 29th Jan 2010 23:02
I have to say, some of this content looks grand in Source. With the ability to place multiple cubemaps wherever I want, I can have every prop and surface showing it's own reflection for cool effects.

Sorry if this sort of steals your thread a bit, but being as it is your content I'm sure you won't mind.





Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Spycrabz
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Location: Lennox Head, Australia
Posted: 30th Jan 2010 00:11
Sexy Source screenshots Green, But I honestly can't notice the cubemaps on those pics.


AaronG
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Location: Millstone, NJ
Posted: 30th Jan 2010 00:21
Wow!

I saw those screenshots and was like "Is that FPSC...if it is then my setup.ini needs a fixin'!" Lol.

bond1
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Posted: 30th Jan 2010 00:39
That looks like Source alright. But in this case I'd say FPSC and the Metro Theater shaders have the definite edge - things look more punchy, it was inspired by Bioshock after all. Source tends to flatten things out in my eyes.

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"bond1 - You see this name, you think dirty."
AaronG
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Posted: 30th Jan 2010 00:45 Edited at: 30th Jan 2010 00:46
I personally love the way Source display's it's graphics. FPSC just doesn't feel "right". I don't know, it seems like no matter what we do, it never has that "energetic" feel.

Edit: Although bond1, your wall normal map shader looks like that could change a few things.

bond1
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Posted: 30th Jan 2010 11:42 Edited at: 30th Jan 2010 23:06
In case you want to see an apples-to-apples comparison. Here is the ELITE room segment from X10, running under my ps2 shader in X9.

Pretty nice, wouldn't you say?



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"bond1 - You see this name, you think dirty."
Scurvy Lobster
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Location: Denmark
Posted: 30th Jan 2010 12:01 Edited at: 30th Jan 2010 12:01
Drool

I have to ask if we are going to see an update to older stock and model pack media so that it may utilise these new shader features?

There was some talk of updates to MP's earlier but things may have changed since.

I know this probably will take some time for the original artists to do so I just wanted to hear before getting my hopes up.

Shadowtroid
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Posted: 30th Jan 2010 12:33
Oh, come on, I don't want to purchase X10, it's not worth it just for...

Wait...X9?!

Bond1, you never cease to amaze me.

Can't wait for your zombie pack.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
Nomad Soul
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Location: United Kingdom
Posted: 30th Jan 2010 14:16
@bond1

Amazing scifi pic. Great work on this new shader.
AaronG
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Posted: 30th Jan 2010 15:24
Wow bond, I'm impressed! That looks like a next gen game!

bond1
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Posted: 1st Feb 2010 07:45 Edited at: 1st Feb 2010 08:24
I realize I'm spamming my own thread now, but I can't stop playing with this new shader!

And to Aaagreen: I know you're a fan of Source, so I read up on Valve's environment shader at Valve Source Shading. I've made a new shader for FPSC using cubemaps for fresnel specular highlights rather than an explicit lightsource like in this current shader. I'll include it in my new Metro Subway pack. It's good for "spreading out" the highlight at shallow viewing angles. The only caveat, you need to provide your own cubemaps rather than let the engine provide them for you like Source does. Not a big deal since most specular highlights are distorted and blurred anyway by the surface normal!

This way of doing specular can be seen in this video clip, definitely a unique look: Valve Specular Wall

Here are some tiles using the regular version of the shader:


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"bond1 - You see this name, you think dirty."
Doomster
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Location: Germany
Posted: 1st Feb 2010 15:31 Edited at: 1st Feb 2010 15:32
Seems like the FPSC Board now got his very own shader-god!
You continue to impress with all your spectacular work!

Can't wait to see what you're coming up with next.

-Doomster

Shadowtroid
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Posted: 1st Feb 2010 16:11
Spectacular speculars.
He he. Shader humor.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
Nomad Soul
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Posted: 2nd Feb 2010 00:56
@bond1

This segment shader looks absolutely amazing. I've waited 2 years to see normal mapping on segments but you know what, its been worth it.

Finally we will have complete control over the graphics in our games. THANKYOU

bond1
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Posted: 2nd Feb 2010 06:03
And FYI, I've decided the new pack will be totally shader model 3.0 based. I think ATI has finally caved and included backwards compatibility for SM3.0 in their newer cards (finally).

It's definitely time for FPSC to graduate to SM3.0, it's the shader model that Xbox360 and Playstation 3 uses. Plus I'm sick and tired of using like 30% of what my graphics card is capable of. So much more is possible compared to SM2.0. We're now well into 2010, if you're still using a 2006 era graphics card than that's your fault.

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"bond1 - You see this name, you think dirty."
Shadowtroid
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Posted: 2nd Feb 2010 12:49 Edited at: 2nd Feb 2010 12:50
...Wait...

Did you say the same shaders that PS3 and Xbox use?...

...

Sorry. I just busted a hole in my wall.

Bond1, that's amazing. I'm seriously looking forward to your next model pack.

BTW, I have evolved into 2010. So I get awesome shaders. Yay!

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
SekoIdiootti
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Location: Finland
Posted: 2nd Feb 2010 19:03
Argh, Bond! You're a God. (this probably was the first time I wrote "god" with a capital "G".) That's how awesome you are, Bond!
Too bad I can't buy this... *goes do cute eyes to dad*
...Well yeah. But... Bond, have you considered making a full game with FPSC? Because... your models, your shaders... YOUR GAME WOULD BECOME UATBOTBNOCEB (Ultimate All-Time Best Of The Best No One Can Ever Beat), LOL!!!
Pleaaaaase, make a gameeeee~
That really would change the whole perspective and all to FPSC... Or even more, to all FPS game engines out there! Really... Bond, I beg you...!!!

Ocho Geek
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Location: Manchester, UK
Posted: 2nd Feb 2010 21:05
Quote: "In case you want to see an apples-to-apples comparison. Here is the ELITE room segment from X10, running under my ps2 shader in X9.

Pretty nice, wouldn't you say?"


no, dont be silly you perfectly showed restraint with the shininess in the model pack, dont go against it

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
A r e n a s
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Posted: 3rd Feb 2010 20:34 Edited at: 3rd Feb 2010 20:43
Hey guys. I am running the following specs:

Full HD Screen,
4GB RAM,
320GB Space,
NVIDIA 9700,
V1.16 With Fenix mod,
Tried V1.7 and V1.8 of PB.

I can not get any of this working (water, shaders, ANYTHING!). This is a screen shot of the demo level in run from in my game. You can see that none of the shaders are working. I have not messed about with any of the FPI's. Anyone have any idea why this isnt working!



I would really like this to work! This is also happening for evolved shaders.

.CALIBRE - COMING MAY 2010
SGJB
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Location: UK
Posted: 3rd Feb 2010 20:55
Have you turned the shaders on in preferences?
A r e n a s
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Posted: 3rd Feb 2010 21:05
It turns i never did thanks.

.CALIBRE - COMING MAY 2010
bond1
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Posted: 3rd Feb 2010 21:58
D'oh!

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"bond1 - You see this name, you think dirty."
Shadowtroid
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Posted: 3rd Feb 2010 22:02
It's ok Arenas. We all have "What? It was THAT easy? Really?" moments.

Like when I was editing a model. It wasn't working. I tryed again and again... Then someone told me I forgot to delete the DBO. I nearly smashed my face into the wall.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
A r e n a s
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Posted: 3rd Feb 2010 22:30
Ye Im very glad I got this worked out even i humiliated myself.

.CALIBRE - COMING MAY 2010
Nomad Soul
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18
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Posted: 3rd Feb 2010 22:57
With news that bond1 will be developing the next shaders for SM3 my Nvidia 9800 is finally going to get a work out.

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