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Work in Progress / BBB Gui Plugin

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Brendy boy
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Joined: 17th Jul 2005
Location: Croatia
Posted: 7th Jul 2010 01:04
Quote: "Hey Brendy Boy, have you had any problems with this on vista?"

I haven't used Vista in a quite some time but when i used it i haven't had any problems with it.

FireIndy
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Location: US of A
Posted: 7th Jul 2010 02:37
Alright, thanks dude. I honestly have no idea what it is. It could be lots of things lol. But I know I havent tested everything. Debugging sucks xD Especially on vista.

Dev team portal Email me to join the dev team!

Link102
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Location: On your head, weeeeee!
Posted: 11th Jul 2010 17:25 Edited at: 12th Jul 2010 01:50
I get this error
Quote: "could not find function '?Event_GET_LParam@@YAHXZ' in 26:BB GUI.dll"

in this function


Brendy boy
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Posted: 12th Jul 2010 01:32
Quote: "I get this error"

fixed, wait for the new update. i'll post it in a day

Brendy boy
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Posted: 13th Jul 2010 06:53
there's new version in the first post

Link102
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Posted: 13th Jul 2010 16:44
thank you

A r e n a s
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Posted: 16th Jul 2010 19:37
Thanks I'll try out your idea as soon as I have my laptop available

Satchmo
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Posted: 21st Jul 2010 03:42
Hey brendy boy, I'm having trouble using an image in a tab(instead of text), can you show me how? Thanks in advanced.

A r e n a s
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Posted: 22nd Jul 2010 23:24 Edited at: 28th Jul 2010 17:22
How do i retrieve information from an edit-box?

The command window get text
is causeing a crash everytime it try it :/ The crash occurs when i then declare the close window command.

EDIT

Problem solved - you must set the variable to a value of "" at the start of any function its used within. Bit weird, but its the only way it will work.

EDIT

I dont understand these parameters:

Quote: "skin image file, TransparentColor"


From this command for the transparent windows:

Quote: "MAKE LAYERED WINDOW=(Position x, position y, width, height, skin image file, TransparentColor, parent, style)"


Also, the command is not understood by the editor.

Yet another unanswered EDIT

How do i get the X and Y position of the mouse on a new window? And is it possible to make that window the new DBPro window? (but dont erase the previous writings on the original DBPro window).

Concept Games
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Location: Tucson, Arizona
Posted: 1st Aug 2010 14:25 Edited at: 4th Aug 2010 04:20
Also, your view ports are something that i am very interested in, will you perhaps at anytime in the development of this plugin provide this widget? it would prove very useful to me and my project As i need multiple rendering windows, very much like your landscape tool.

Kind Regards,
Tyler

EDIT: After looking back, you said this:
Quote: "[quote]
"What about getting windows made with BBB to render? is that possible at all?""


It is possible but not with BBB GUI plugin[/quote]

could you please explain how? another plug-in perhaps? we have been able to get 2 DBP programs to share memory, but its a very ineffective work around. Any help would be greatly appreciated

Hmm...
Bursar
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Posted: 6th Aug 2010 18:11
Not sure if I'm going wrong somewhere (probably ), but when I use the attached code, I get a toolbar menu across the top of the DBP window (as planned), but the icons get corrupted as I mouse over them. To start with they turn green when highlighted, and then stay green once the mouse moves away from an icon, and then with continued mouse overs, it looks like the icons are being rendered on the wrong buttons, but over the top of the right ones - the result is a rather garbled mess.

The graphics I'm using are the toolbar bitmaps supplied with the BBB package.

Any advice on where I've gone wrong would be appreciated.

MonoCoder
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Location: england
Posted: 7th Aug 2010 18:49
Firstly, Thanks for the excellent plugin, BB
Secondly, I'm in a bit of a bind. I'm making an Editor and I need something like this...



Unfortunately mine so far is a bit makeshift, using dropdown groupboxes to group sets of properties. I noticed it's not possible to put a groupbox in a groupbox and have it collapse/expand. The UEd3 Properties look to have some sort of listview/treeview thing going on.

So anyway, any tips for nesting, or ways to get treeviews to work this way (I tried fleetingly to child some buttons to treeview items; didn't work)? Probably chasing after currently unobtainable things here, but eh >_>

Thanks
A r e n a s
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Posted: 8th Aug 2010 14:40 Edited at: 8th Aug 2010 16:07
Heres another question for the record

How do I embed one window in another? I want to open up a html document but have it embedded inside an existing window, like you find in help files (itunes is a good example of this system).

EDIT

Nevermind, Ive managed to create one Works perfectly

EDGECOM
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Posted: 11th Aug 2010 02:39 Edited at: 11th Aug 2010 03:14
hey Brendy,

I noticed that the dll don't play nice with win 64-bit mainly the open file I have created a dll that will work with windows xp,vista,7 32 or 64 bit however I can't pass the filter string properly the string from my exe to the dll to the kernel unless I bypass the 3rd input and hardcode the string at the ofn.lpstrFilter = "my filter" I am going to post the c code I think if I had core acess witch I will soon I am buying pure basic.

a few things I have tried

pointer to pointer
rebuilding the string in c from the input

I have tried alot of thing but I don't feel like listing them all lol

C++ code:


anyway I hope this help I love your plugin btw when I get the pure basic I will poke at making view ports maybe

A side note you may need dot net 3.5 installed

almost forgot

DBP code:
Indicium
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Posted: 14th Aug 2010 19:00 Edited at: 15th Aug 2010 13:04
Wow, i'm really impressed, I'm actually using the browser example right now xD

I have one bone to pick though, and I hope it's fixable, in all the demos, if the window is moved, the background stops getting updated... is there a way round this?

Also, is there a command to check if the window exists?

Sixty Squares
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Posted: 23rd Aug 2010 00:58
Hi Brendy Boy. I don't know if you're still around but this is really an awesome plugin. I'm working on a particle editor with it and I really like how it's turning out

One question though:

Is it possible to change the text of a treeview item? (something like TREEVIEW SET ITEM TEXT?) I tried WINDOW SET TEXT but it doesn't seem to be working.


Guns, cinematics, stealth, items and more!
Ratty Rat
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Posted: 24th Aug 2010 17:26
Hi Brendy Boy,
Firstly want to complement you on this excellent plugin, my editor for Box2d Worlds is coming together pretty fast because of the ease of use of this.

So far I have only one issue I cannot seem to overcome, for updown controls, when entering values manually via the keyboard the command UPDOWN GET VALUE only returns the value entered if the user has pressed Enter/return after typing.

Is there any way of getting the value as entered without having to press enter/return?

Thanks,

RR

"Don`t try to engage my enthusiasm, I don`t have one"
Brendy boy
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Location: Croatia
Posted: 25th Aug 2010 06:16
sorry guys for not responding for a month. I have been veeeery busy with college stuff and i didn't have internet access. I'll be very busy for at least another week.
So be patient, i will try to answer all your questions when i find time.

Ratty Rat
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Posted: 25th Aug 2010 10:51
No probs Brendy, we can wait, it`s not as if we had to actually pay anything for this , so any support at all is a blessing.

RR

"Don`t try to engage my enthusiasm, I don`t have one"
A r e n a s
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Posted: 1st Sep 2010 22:27 Edited at: 2nd Sep 2010 00:01
@Mad Nightmare

You can check if a window exists. You could also have a go at setting a variable when a window is created as a work around anyways. But thats not needed.

@Brendy boy

I'd just like to ask if you know if this plugin will run from a CD... I'm testing it on a computer which has directx9.0c installed and im getting the error that it can not load bbb gui... No idea why...

Any help?

Brendy boy
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Posted: 2nd Sep 2010 01:33
Quote: "I'd just like to ask if you know if this plugin will run from a CD..."

i see no reason why it wouldn't run.

Quote: "I'm testing it on a computer which has directx9.0c installed and im getting the error that it can not load bbb gui... No idea why..."

What are the system specs? are windows 32 or 64 bit, whicj service pack ... does it have visual c++ runtime files installed?

A r e n a s
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Posted: 2nd Sep 2010 11:27
I know it uses the uskin dll and I was wondering if it required it in an area with write access. I know it works on 64 bit as that is what my computer uses. This computer is windows 7 32 bit with no installed service packs although all drivers on the machine are up to date. The specs are good enough to run FPSC, although I could not tell you the exact hardware versions.

I'm gonna try to see if adding only the core C++ files will make a difference.

Also, are any other dll's used from DB Pro which are not included in the build as default?

Brendy boy
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Posted: 2nd Sep 2010 15:15
Quote: "Also, are any other dll's used from DB Pro which are not included in the build as default?"

no

It could be the problem in uskin.dll but i doubt. If don't find a solution i can compile the version which doesn't require uskin.dll so you can try it if it works.

A r e n a s
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Posted: 3rd Sep 2010 00:08 Edited at: 10th Sep 2010 22:07
Cheers, but it seems to be working now :/ No idea why, I added all core dll's into the compile and it works

EDIT

How do i set up the x, y, width and height of items to use the screen width and width height as the max and min (and window width and window height) and not the desktop width and desktop height as the max values.

EDIT2

How do I create a new line in an edit box? Im using
window set text e2,
but no effect...

EDIT3

I seem to be the only poster on this topic The 'editbox get line' returns an empty string when ever it is used. All parameters are correct. You may wish to look into that problem.

Brendy boy
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Posted: 10th Sep 2010 22:11
Quote: "How do i set up the x, y, width and height of items to use the screen width and width height as the max and min (and window width and window height) and not the desktop width and desktop height as the max values."

you can't. You can only use screen values as min and max and then convert it to desktop values using you own formula, but directly you can't ->that's how the Windows works.

Quote: "How do I create a new line in an edit box? Im using
window set text e2"

I think you need chr values for carriage return and line feed. chr$(13) is one of that two, now you need the other

Brendy boy
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Posted: 10th Sep 2010 22:48 Edited at: 10th Sep 2010 23:05
Quote: "So far I have only one issue I cannot seem to overcome, for updown controls, when entering values manually via the keyboard the command UPDOWN GET VALUE only returns the value entered if the user has pressed Enter/return after typing.

Is there any way of getting the value as entered without having to press enter/return?"

at the moment no, i'll have to make some changes to the plugin to allow that

Quote: "Is it possible to change the text of a treeview item? (something like TREEVIEW SET ITEM TEXT?) I tried WINDOW SET TEXT but it doesn't seem to be working."

at the moment no, i'll add that command in the new version

Quote: "Also, is there a command to check if the window exists?"

command for that is state=IS WINDOW(window_handle)
There's also WINDOW EXIST command which is part of dbpro but checks if window with specified title exists

Quote: "I noticed that the dll don't play nice with win 64-bit mainly the open file"

I have Windows 7 64 bit, it works fine for me, but i'll have a look at the function you posted and compare it to mine


Quote: "Unfortunately mine so far is a bit makeshift, using dropdown groupboxes to group sets of properties. I noticed it's not possible to put a groupbox in a groupbox and have it collapse/expand. The UEd3 Properties look to have some sort of listview/treeview thing going on."

I'll try to fix that so groupboxes inside groupboxes work like you want

Quote: "Hey brendy boy, I'm having trouble using an image in a tab(instead of text), can you show me how? Thanks in advanced."

Something like this:
hTab=make tab control(0,0,180,height,TCS_FIXEDWIDTH,hParentWindow)
tab set imagelist hTab,hImagelist
tab insert item hTab,"1",0,0,0

Quote: "The command window get text
window get text publisheddocument_documentauthor$, e2
is causeing a crash everytime it try it :/ The crash occurs when i then declare the close window command.
"

I fixed the bug in return strings so in new version you can use that command like this:
publisheddocument_documentauthor$=WINDOW GET TEXT(e2)

Quote: "I dont understand these parameters:
Quote: "skin image file, TransparentColor"
From this command for the transparent windows:
Quote: "MAKE LAYERED WINDOW=(Position x, position y, width, height, skin image file, TransparentColor, parent, style)""

skin image file is the path to bmp image you want to use as a window. Instead of a regular window look you will have that image on the screen and you can move it on the screen just like you can move a regular window.
TransparentColor is the color you don't want to show on the image - the same as when you set transparency on the object

Quote: "How do i get the X and Y position of the mouse on a new window? And is it possible to make that window the new DBPro window? (but dont erase the previous writings on the original DBPro window)."

like this you get global cursor coords (coords on the screen)
X=CURSOR GET POSITION X()
Y=CURSOR GET POSITION Y()
after that you have to convert them to local coords of the window you want, like this:
X=CONVERT TO CLIENT X(window_handle,x)
Y=CONVERT TO CLIENT Y(window_handle,y)

Quote: "Also, your view ports are something that i am very interested in, will you perhaps at anytime in the development of this plugin provide this widget? it would prove very useful to me and my project As i need multiple rendering windows, very much like your landscape tool.

could you please explain how? another plug-in perhaps? we have been able to get 2 DBP programs to share memory, but its a very ineffective work around. Any help would be greatly appreciated "

Multiple rendering windows can be achieved using a plugin which isn't available yet. That plugin i made specificaly for use with my landscpe tool and i won't make it available to others...yet. Sometime in the not so distant future probably i will.

Quote: "Not sure if I'm going wrong somewhere (probably ), but when I use the attached code, I get a toolbar menu across the top of the DBP window (as planned), but the icons get corrupted as I mouse over them. To start with they turn green when highlighted, and then stay green once the mouse moves away from an icon, and then with continued mouse overs, it looks like the icons are being rendered on the wrong buttons, but over the top of the right ones - the result is a rather garbled mess."

i tried the code, you didn't do anything wrong, it seems there's a problem with one type of a toolbar when it is attached to dbpro window so it doesn't get refreshed properly when you move mouse over buttons. I will have to look into that and fix the problem

A r e n a s
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Posted: 11th Sep 2010 12:19 Edited at: 11th Sep 2010 12:49
Cheers Nice list of answers there.

For anyone who is trying to use the 'editbox get line' statement, it doesnt work. What you need to do is use 'window get text' and scan for the line breaks using code similar to this:



This should return all lines within the edit box in the array of codeline().

Here is another piece of code I have made but never completed because it was too buggy. It creates a separate editbox along side a previous one which is read only. It then adds line numbers to that box. It functioned fine when adding lines as the algorithm refreshed the line numbers between the top line and bottom line due to the auto scroll not working. Now I get the problem when i scroll back up the main edit box, the line numbers do not follow, and when i begin editing further up the main edit box the line numbers stop interacting.

This function returns the string of line numbers to be used in the number editbox.



Main code for program:



Close and split functions (required):



Hope this code helps people


EDIT

Also, is syntax highlighting possible or just not started, because I would really love to have it as a feature.

Brendy boy
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Posted: 11th Sep 2010 18:15 Edited at: 11th Sep 2010 18:16
Quote: "Also, is syntax highlighting possible or just not started, because I would really love to have it as a feature."

not started yet

Quote: "For anyone who is trying to use the 'editbox get line' statement, it doesnt work."

I will try to fix that for the new version

Brendy boy
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Posted: 13th Sep 2010 15:11
Quote: ""So far I have only one issue I cannot seem to overcome, for updown controls, when entering values manually via the keyboard the command UPDOWN GET VALUE only returns the value entered if the user has pressed Enter/return after typing.

Is there any way of getting the value as entered without having to press enter/return?""

you can get the handle of updown's editbox and then the text from that editbox with WINDOW GET TEXT command. that text can then be converted to value using VAL command from dbpro. That way you can get which value is user typing inside updown before user presses return.

Ratty Rat
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Posted: 13th Sep 2010 19:06
Thanks Brendy Boy, that works fine now.

actually I thought I`d tried that before, must have been doing something wrong

"Don`t try to engage my enthusiasm, I don`t have one"
Fredyssun
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Posted: 15th Sep 2010 16:38 Edited at: 15th Sep 2010 16:39
hey today I tried to use rebars in the dbpro window, but if I make it in the db pro window it seems to be there but I can only see it if my mouse klicks on it.
Heres the code and Ive used the media of the rebar example


It's not a bug it's a feature
Brendy boy
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Posted: 15th Sep 2010 20:48
Quote: "hey today I tried to use rebars in the dbpro window, but if I make it in the db pro window it seems to be there but I can only see it if my mouse klicks on it."


put this after SET WINDOW ON command:


Fredyssun
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Posted: 16th Sep 2010 07:58
now it works. ty for your help =)

It's not a bug it's a feature
A r e n a s
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Posted: 17th Sep 2010 21:22 Edited at: 17th Sep 2010 21:23
Is it possible to begin syntax highlighting? I would love that feature Here's an idea for commands to be included with it:

-> A command to add a word to the syntax in a box and set the highlight mode, something like:

editbox set syntax keyword$, colour, bold (0/1), italics (0/1)

Brendy boy
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Posted: 17th Sep 2010 21:36
Quote: "Is it possible to begin syntax highlighting?"

yes, i will start working on it after i finish the rich editbox on which i'm currently working

Fredyssun
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Posted: 18th Sep 2010 00:18
Ive watched two vids of the old landscape creators of evolved today.

http://www.youtube.com/watch?v=EesOqjHH2fE&feature=related

http://www.youtube.com/watch?v=vHXbyMD3BYI&feature=related
In the first vid the windows style is blue and in the second vid the windows style is grey. Thats nothing interesting so far, but how did he do that the background of the toolbar and the bar down of the programm changed too?
Is there a command to make bars wihtout the use of images? Or did he only change the images?

It's not a bug it's a feature
Brendy boy
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Posted: 18th Sep 2010 00:39
thats a different theme applied to windows (the whole OS not just the application). He made first video when he had one theme installed and the other video when he had different theme installed. That has nothing to do with the gui dll he's using.

Fredyssun
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Posted: 18th Sep 2010 01:11 Edited at: 18th Sep 2010 01:12
I know that he has changed the windows theme, but Id like to know how to make a toolbar that is changing with the theme. Because if I use images it doesent change.
http://img101.imageshack.us/g/unbenannt1qeq.jpg/
Ive marked now the bar I mean.

It's not a bug it's a feature
Brendy boy
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Posted: 18th Sep 2010 01:23 Edited at: 18th Sep 2010 01:24
try running the toolbar example with ruby theme applied. Does the toolbar change it's color. When i try it does. So when you apply the theme to the whole OS it should be the same. You just need to make sure that you set the correct transparent color for imagelist which is used to make button on your toolbar.

Fredyssun
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Posted: 18th Sep 2010 09:54
Im so dumb. Ive created a image over it but didnt nitce it, so there cant change anything
sry for my questions

It's not a bug it's a feature
sneaky smith12
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Posted: 12th Oct 2010 06:31
Hmm... figured this could use a bump.

If at first you dont succeed, LOWER YOUR STANDARDS.
A r e n a s
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Posted: 31st Oct 2010 11:48
How can I manually size the width of columns? I can autosize them, but it seems as though it isnt autosizing them and just leaving them at a default size (this is when I apply the autosize constant). How do i set the width in pixels? And is it possible to not allow the user to change the column width? (Remove the resizing feature).

Brendy boy
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Posted: 31st Oct 2010 19:57
Quote: "How can I manually size the width of columns? I can autosize them, but it seems as though it isnt autosizing them and just leaving them at a default size (this is when I apply the autosize constant). How do i set the width in pixels? And is it possible to not allow the user to change the column width? (Remove the resizing feature)."

All that is currently impossible. I will have to add additional commands to allow that. During the following week I'll try to add those commands if I find time.

Zipir
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Posted: 2nd Nov 2010 08:46
Brendy big tnx for your excellent gui plugin...pls can you wite an example for making 3d gizmo ??
Brendy boy
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Posted: 2nd Nov 2010 21:51
Quote: "Brendy big tnx for your excellent gui plugin...pls can you wite an example for making 3d gizmo ?"

you can't create 3D elemnts with it, including gizmo of any kind. This plugin is intended for creating 2D gui elements such as windows, buttons etc.. 3D gizmo can be modeled in a 3D software or you can create one using 3D lines which are part of Cloggy's plugin.

Ratmanxx
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Posted: 7th Nov 2010 20:18
I tried to try out this great-and-useful looking plug-in, but for some unknown reason it doesn't work for me. I put all the files to the correct place. I always get "Compilation failed (Syntax error) even I try to compile the examples. Nothing more about the error is written... That's all. Very informative

I put the dll file to "H:\Program Files\The Game Creators\Dark Basic Professional\Compiler\plugins-user"

I put the ini into "H:\Program Files\The Game Creators\Dark Basic Professional\Editor\Keywords"

It is right, isn't it?
Brendy boy
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Posted: 7th Nov 2010 21:49
Quote: "It is right, isn't it?"

Yes, it should work. Is this the first plugin you tried to use, try using some other plugins, if you get the same error it could be the problem with your dbpro installation.

YavinB
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Posted: 8th Nov 2010 00:11
Found a bug, when I use the command "tab delete item" I get this error message:

Could not find function
'?Tab_Delete_Item@@YAXPAUHWND_@@H@Z&TabControl, item' in 24:BBB GUI.dll
Brendy boy
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Posted: 8th Nov 2010 01:28 Edited at: 8th Nov 2010 01:29
Quote: "Found a bug, when I use the command "tab delete item" I get this error message:

Could not find function
'?Tab_Delete_Item@@YAXPAUHWND_@@H@Z&TabControl, item' in 24:BBB GUI.dll "

fixed

*Update*
And here is a little update - it is not finished yet but since i don't know when i'll find enough time to finish it I'll upload it now. When i finish all that i've planned for this update I'll upload it to the first post as usual

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Stormwire
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Posted: 9th Nov 2010 03:48
This is great thanks for sharing!

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